Historical signature: AddProc(Spawn, Type, Chance, Item, UseAllSpellTargets)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: AddProc(Spawn, Type, Chance, Item, UseAllSpellTargets)
Description:
Add's a proc for a Spell and calls function proc when proc succeeds.
Parameters:
Spawn: Spawn - The spawn or entity involved.
Type: int8 - See PROC_TYPE defines.
Chance: float - Chance of proc 1-100.
Item: Item - An item reference.
UseAllSpellTargets: int8 - Default is 0, when set to 1 all spell targets will apply the proc not the Spawn
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
AddProc(Target, 15, 5, nil, 1)
Evidence: server/Spells/Commoner/CripplingShroud.lua:14; binding EQ2Emu_lua_AddProc.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.