Historical signature: AddLanguage(Player, LanguageID)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: AddLanguage(Player, LanguageID)
Description:
Add a Language to a Player by the Language ID in the Database (within the languages table).
Parameters:
Player: Spawn - The spawn or entity involved.
LanguageID: int32 - Integer value.
Returns: None.
Notes:
- See the languages table for the LanguageID.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
AddLanguage(Spawn, 7)
Evidence: server/ItemScripts/AyrDalLanguagePrimer.lua:11; binding EQ2Emu_lua_AddLanguage.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.