Lua functions

AddItem

Registered in this checkout as EQ2Emu_lua_AddItem; implementation found at WorldServer/Lua/LuaFunctions.cpp:1753.

Historical signature: AddItem(Spawn, ItemID, Quantity)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: AddItem(Spawn, ItemID, Quantity)

Description: Add an Item to a Spawn/Player with the defined Item ID and Quantity.

Parameters:

  • Spawn: Spawn - The spawn or entity involved.
  • ItemID: UInt32 - Item id to assign to Spawn.
  • Quantity: UInt32 - Quantity of item to assign to Spawn (default 1).

Returns: Boolean: True if successfully assigned the item, otherwise return's False.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

AddItem(Spawn, 12866, 1)

Evidence: server/Quests/BigBend/rat_barsh.lua:31; binding EQ2Emu_lua_AddItem.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.