Function: AddControlEffect(Spawn, Type, OnlyAddSpawn)
Description: Apply a Control Effect to a Spawn, this includes Mesmerize, Stun, Root, so on.
Parameters:
Spawn: Spawn - The spawn or entity involved.Type: UInt8 - Control Effect TypeOnlyAddSpawn: Boolean (Optional) - False by default, set to True will only apply Control Effect to Spawn. Otherwise if Spell all Spawn Targets will apply control effect.
Returns: None.
Notes:
- See CONTROL_EFFECT_TYPE defines for more details.
Spell caster lifetime: When this function reads a spell's caster, it retains that allocation for the native operation. Retirement or callback reentry cannot replace its caster with a different allocation at the same address or runtime ID. A known expired or cleared caster is not rediscovered through a replacement connection. An actor already owned by the active callback remains usable through that callback. See Lua actor lifetime.
Original spell targets: When this function uses a spell's target list, it snapshots references to the originally selected actor allocations. It skips unavailable or departed targets instead of selecting another actor with a reused runtime ID. Accepted actors remain physically retained through the active protected callback, including Lua errors; saved userdata and target records do not keep them alive between callbacks. Explicit Spawn arguments retain their existing selection behavior. See Lua actor lifetime.