Elddar Grove: Quest added 'Visiting the Windstalker Grave (5515)' & Faction restricted
South Freeport: Initial dialogue parsed for all NPCs. All flavor npcs access racial/gender dialogue libraries and respond to noncitizen hails/nearby.
Antonica: All Guards and Sentries have faction set to the same as guards in Qeynos (11). Tread lightly, evil players.
Elddar Grove: Quest added 'Unnatural Lesson (5516)'. Reconstructed via Voiceovers & Faction restricted.
Queen's Colony: All mobs should use abilities from their spell lists slightly less frequently. Down-tiered mobs that are paired in encounters with other mobs will cast at half the rate of a standard difficulty mob.
Elddar Grove: Quest added 'Hawk Hunt (5517)' & Faction restricted.
Echoes of Time(Epic): activated Soul Tide & Regal Arc custom encounter spells.
Queen's Colony: Direspike now has loot! It now drops a version of the Laced Spike.
Queen's Colony: Merchant Hanna Deeppockets. Several weapons have have their levels, damage, and delays adjusted based on live versions. This should provide for some weapon progression in the first five levels of play.
The following items have been adjusted:
tin ornate spear
tin military pick
tin claymore
tin double headed axe
tin hand axe
tin cutlass
tin tribal spear
tin voulge
tin broadsword
tin harpoon
tin bastard sword
tin knotted club
tin tomahawk
Queen's Colony: Direspike. Direspike has learned the Sticky Webbing ability from the other spiders nearby.
The Caves: Initial faction pass complete for hostiles & guards
The Cove of Decay: Activated basic rules for encounter.
Queen's Colony: The following mobs have had hitpoint and power adjustments:
a tainted falcon
a morak devourer
a morak mangler
a tainted Sapswill scout
a tainted Sapswill hunter
a tainted Sapswill fighter
a tainted Sapswill warrior
a defiled priest
a defiled soldier
a defiled mage
a fallen assassin
These changes should make the zone slightly easier to complete and linked encounters should be significantly less lethal. Balance passes are ongoing.
Queen's Colony: The Source of Evil- Mobs have had hitpoints adjusted to reflect live values. Happy testing!
Queen's Colony: The Source of Evil- Vith L'Tar and her minions have learned to cast spells and use combat arts. Beware.
Queen's Colony: All crabs now have a chance of dropping A Sandy Bone Shard and the Crab Carapace Chestplate. Happy farming!
Queen's Colony: tainted Sapswill invaders, grunts, and tappers now have a chance to drop the Sapswill Shawl as well as zombie Lore and Legend items.
Queen's Colony: Toxic crawlers now have a chance to drop the Spider Leg Bow.
Queen's Colony: Itemization- All unique items assigned to the various NPC types within the base population of the zone should now be dropping. Many of these items had previously been assigned to a zonewide loot table.
List of affected items:
Crab Carapace Chestplate
Sapswill Shawl
Sapswill Tunic
Sapswill Bracers
Spider Leg Bow
Turtle Shell Buckler
Morak Hide Helm
Bone Plated Gauntlets
Bone Studded Gauntlets
Bone Studded Leggings
Tainted Gloves
Ribbed Arm Wraps
Silt Sucker Slacks
Shark Skin Sleeves
Wilderness Boots
Fish Scale Circlet
Happy slaughter!
Antonica: Added quest "The Half Eaten Order Slip(5519)"
Cove of Decay: Epic Angler: Improved encounter logic.
Antonica: fixed Sentry Dunstan (120412) and Sentry Alden (120413) faction set to 214(The Qeynos Guard) instead 11(City of Qeynos)
Elddar Grove: Quest added 'Arrows for Fanthis (5521)' Rebuilt from VOs & Faction Flagged
Elddar Grove: Quest added 'Nightbow's Deposit (5523)' Rebuilt from VOs & Follows Quest (5521)
Elddar Grove: Quest added 'Recipe for Duvo (5524)' Rebuilt from VOs & Faction Flagged
Antonica: Added quest Lord Grimrot's Scythe (5522)
Antonica: Added quest's Lord Grimrot's Scythe (5530), A Frontierslady's Task(5528)
Antonica: Added quest's "Battle with the Timberclaws" (5530), "A Frontierslady's Task"(5528)
Classic Elddar Grove Update:
Zone Ecology
------------
-Monks now practice their marial arts around the dojo
-Helanni Firewing was recreated for her quest
-Most NPCs respond to Non-Qeynosian pressence
-Flavor NPCs Access their racial/gender Voiceover libraries
-Flavor NPCs stroll about the area & contemplate life
-Guards are KOS to Freeportians & roam
-NPCs entering buildies open doors before entering
-Tunarian Alliance Writ NPCs can buy items from players
-NPC Voiceovers were applied that we have access to
Quests
-------
All quests are faction restricted
All Classic quests removed from Live have been rebuilt
Voiceovers applied when possible
Quest reapplied 'Journal of Elkare (554)'
Quest reapplied 'Recovery of the Bloodsaber Plans (555)'
Quest added 'Pelle's Manuscript (5514)'
Quest added 'Visiting the Windstalker Grave (5515)'
Quest added 'Unnatural Lesson (5516)'
Quest added 'Hawk Hunt (5517)'
Quest added 'Arrows for Fanthis (5521)'
Quest added 'Nightbow's Deposit (5523)'
Quest added 'Recipe for Duvo (5524)'
Quest added 'Message for Zwena (5525)'
-Live Removed Quest Reward recreated
Quest added "Helanni's Golden Engraved Arrow (5526)'
Quest added 'Letter for Tabby (5527)'
Quest added 'Bryson's Bow (5529)'
Quest added 'Oakheart's Report (5531)'
Quest added 'A Lonely Tree (5533)'
Elddar Grove TODO
-----------------
Shattered Vale Access Questline
Remaining Crypt of Betrayal Access Questline
Mage Level 20 Armor Questline
Tunarian Alliance Writs
Other
-------
Qeynos Harbor: Quest added 'Killing Fire Beetles (5532)'
Queen's Colony: Combat Balance-
Adjusted max autoattack damage downward for all spawns levels 1-3.
Adjusted max autoattack damage for certain named encounters upward.
Tainted Sapswill tappers should use their Quick Strike ability less frequently.
Increased the global drop rate for T1 spells.
Increased the global drop rate for T1 crafting books.
Slightly increased the global drop rate for T1 coin. Significantly reduced the maximum amount of coin that could drop.
Queen's Colony: All named have a chance to drop crafting rares in addition to their usual loot.
Oakmyst Forest: Initial pass on NPC hitpoints and power completed. Zone still requires fine tuning.
The following named have had their hitpoints and power set:
Grubdigger
Ferith'Anar
Ambassador Jalandera
Ambassador Kialee
N'Almia the Corruptor
Rotweed
Values still needed for:
Karach the Spider Queen
Lieutenant Chorsun
Lieutenant Gnar'Sok
Lieutenant Scyn
Fulkoir Haggleton
Farseas Journey: Leaving the boat via Helmsman Nyles (Skipping the boat) automatically sets player to level 2. Used to bypass the initial tutorial.
The Caves: Initial pass on hitpoints and power for base population and named has been completed. Still need values for Warmonger Gurne. Fine tuning will be ongoing.
Oakmyst Forest: Hitpoints and power for base population spawns for levels 10 and higher have been adjusted. Oakmyst great bears should no longer have a ridiculous amount of hitpoints.
Oakmyst Forest: The following NPCs have received spell lists:
a clearwater frog
a glowmyst beetle
a shady furrier
a bear cub
a mature bear cub
an Oakmyst great bear
an Oakmyst fairy
a Sunshimmer sprite
an Oakmyst spirit
a corrupted dryad
a gnoll assassin
Akeera Sneakshot
Monteh Furthread
Ambassador Jalanderra
Ambassador Kialee
Fluwkowir Haggleton
Gilrix
Lieutenant Chorsun
Lieutenant Gnar'Sok
Lieutenant Scyn
The following NPCs have had their hitpoints and power adjusted:
Gilrix
a gnoll assassin
Lieutenant Chorsun
Lieutenant Gnar'Sok
Lieutenant Scyn
Fluwkowir Haggleton
Queen's Colony: all tainted Sapswill warriors have had their hitpoints and power adjusted.
Queen's Colony: Tainted Sapswill hunters across all difficulty tiers have had their hitpoints and power adjusted. The Dark Blademaster's war banners no longer belong to Darig Giantsbane.
Classic North Qeynos Update:
Zone Ecology
------------
-Gavin Ironforge has given up blacksmithing and has returned as an apprentice in the Jewel Box.
-Gray Magnificant has, once again, begun performing his elaborate dance for passersby.
-Knight-Lieutenant Alesso has returned to guard duty in front of the Citadel gates.
-Fhara Hanford has reclaimed her furniture store and displays furniture she sells.
-NPCs walk the streets, greet players from their racial/gender libraries.
-Noncitizens will be called out by NPCs if detected.
-City Guards have returned to their original uniforms around the city.
-City Guards are KOS to Freeportians. Venture warily, Freeportians.
-Every Dawn and Dusk, Queen Antonia's statue addresses the public.
-Celestial Watch and Qeynos Guard writ givers can once again purchase status items for status.
-Nearly all original voiceovers have returned to their prospective NPCs (when available).
Quest
-------
All quests are faction restricted
All Classic quests removed from Live have been rebuilt
Quest voiceovers applied 'Anti-venom Components for Brendan (5362)'
Quest added 'Papers from Fhara (5534)'
Quest added 'Dwarven Fish Delivery (5535)'
Quest added 'Blank Pages (5536)'
Quest added 'Bear Fashion (5537)'
Quest added 'Dyes for Danielle (5538)'
Quest added 'Some Nice Bear Hides (5539)'
Quest added 'Delivery for Fhara (5540)'
Quest added 'Delivery for Thardrin (5541)'
Quest added 'Delivery for the Temple of Life (5542)'
Quest added 'Gnoll Extermination (5543)'
Quest added 'Sword Delivery for Noelle (5544)'
Quest added 'Vermin's Plague (5545)'
Quest added 'Performer Courier Service (5546)'
Quest added 'Visiting the Claymore Monument (5547)'
Quest added 'Sneed's Supplies (5548)'
Quest added 'The Age of Rediscovery (5550)'
Quest added 'The Scholar's Search (5551)'
Quest added 'Never Judge a Book By Its Cover (5552)'
Quest added 'Flight of the Sage (5553)'
NQ TODO:
------------------
Faction Writs
Classic Trainers Rebuilt if necessary
Echoes of Time: Epic: spells properly implemented
South Qeynos Quests:
All rebuilt from Voiceovers and Faction restricted.
-includes rebuilding of NPC dialogues.
Quest added 'Oakmyst Minerals (5549)'
Quest added 'A Visit to the Tower of the Oracles (5554)'
Quest added 'Gathering Components (5555)'
Quest added 'Rabid Shriller Wings (5556)'
Quest added 'Corrupted Dryad Nuisance (5557)'
Classic South Qeynos:
-Guards have donned their traditional uniforms.
-Guard patrol the streets & have their voices again.
Quest added 'Stop the Mischievous Tricksters (5558)'
The Peat Bog: All named have had their hitpoints and power set. Recreated Bashmouth, Stonegnasher, and The Sun Wolf and added unique loot tables.
The Peat Bog: Aggro has been assigned to appropriate creatures. Tread carefully.
South Qeynos: All housing widgets created + assigned
The Peat Bog: All base population NPCs should have been assigned hitpoints and power.
The Peat Bog:
A Sporeal Propogator has been recreated and added to the world. A unique loot table has been created for this NPC.
Guard Moor and Guard Black should no longer spawn in multiple instances simultaneously.
The Peat Bog: All guards have expansion flagged armor appearances. They will appear in their traditional/classic appearance unless selected otherwise.
The Peat Bog:
Lurkblister- Pathing has been created for Lurkblister. It will now follow its path through the entire zone and despawn at the entrance to The Royal Circle. It is on a 34 minute respawn timer.
Queen's Colony: Tainted Sapswill goblins should now be appropriately aggro over level 3. Direspike's autoattack damage has been slightly reduced.
The Peat Bog: Quest added 'The Path of the Sun Wolf (5559)'
North Freeport now has houses
West Freeport: Blood Haze Inns restored
The Peat Bog: The spawn camp for a Sporeal Propogator has been set up with spawn rotations and pathing. A Sporeal Propogator currently has a 20% chance to spawn.
Peat Bog:
- Hid unnecessary Object names
- Made group associations with overlapping groups
- Tweaked The Sun Wolf spawning proximity for ‘Journey of the Sun Wolf’
- The Rat King is tied to his placeholder
-Added literal trash to the Rat King’s domain. Garbage.
South Freeport now has houses
Antonica: Added quests "Qeynos Castaway's Isle"(5561) and "Gnoll Shipping Lines"(5560), fixed quest "Suspicious Activity"(3000) can now be completed.
The Peat Bog: Adjusted base population for the beginning of the zone. Added additional spawns where needed and adjusted pathing scripts. Bashmouth now has a placeholder and has a 20% spawn chance.
The Peat Bog: Ravenous Bog Slugs now lurch about at a 'breakneck' pace looking for munchies.
Queen's Colony: Quest 'Tainted' - Deianeira will help you find the Scrap of Parchment if you can't seem to locate it & your quest requires you to examine it.
Queen's Colony: Progressing to the quest 'The Source of Evil' is now required to enter The Source of Evil instance.
Queen's Colony:
-Higher level Skeletons can drop their skulls to be harvested and fed the Guurok.
-They will despawn if not acted upon.
- The Guurok hisses at adventurers when they get too close.
- When presented an offering, the Guurok will greedily accept it until satiated.
- The Guurok hungers...
Queen's Colony: Cleric Mara'Vaen will take the command 'Get ready!' after a short time to better assist those on the quest 'Joining the Forward Ranks'. She'll keep option until her 'break' schedule is smoothed out. Cleric Unions 'n all that.
Queen's Colony & Outpost of the Overlord: Crafting trainers in the Tradeskill Workshops will now greet newcomers by offering basic recipes and guidance on the next steps for crafting.
Queen's Colony: Merchant Hanna Deeppockets now sells a Beta Buff: DPS charm equipable by fighters and scouts. This is a temporary solution until melee autoattack formulas can be worked on sometime down the line.
Outpost of the Overlord: Merchant Ebb Tide now sells a Beta Buff: DPS charm equipable by fighters and scouts. This is a temporary solution until melee autoattack formulas can be worked on sometime down the line.
Qeynos Harbor: Quest added 'Elddar Rope (5562)' & faction restricted
The Peat Bog: Spawns and pathing set for Two Logs Pond area.
Qeynos Harbor: Quest added 'Sleek Wolf Hides (5563)' & faction restricted
The Peat Bog: The Gaseous Seep spawn area has been set up with placeholders and pathing.
The Peat Bog: Added additional wetland monitors to Stonegnasher's area. Added pathing and some spawn randomization to the base population of the area.
The Peat Bog: Added placeholders for Sicklejaw.
Qeynos Harbor Quest Added 'Three Bushels Fresh (5564)'
Qeynos Harbor Quest Added 'Visiting Crater Pond (5565)'
-Both faction restricted
Queen's Colony Fix: Seems the sapswill soothsayer was so happy if 'Ghosts and Goblins' quest was completed that he completely negated his other duties. He is now more aware when someone hasn't done his other tasks.
The Peat Bog: NPC spawns, placeholders, and pathing have been set up for Queen Ezeldra and her faerie court. Be warned, she does not suffer the presence of trespassers in her kingdom. Bring a friend.
The Peat Bog: The primary pass on zone population has been completed. Fine tuning can be made based on player feedback and bug reports. In other news, large scavengers are now large.
Qeynos Harbor: Nathan Ironforge has been let loose upon the harbor - asking passers by 'Have you seen a gnoll before?' and all his other shenanigans. Good luck catching him!
Old Qeynos Harbor: Make way for the old NPCs! 1st step: Flavor NPCs and Expansion based NPCs flagged. Any NPC starting with 'a' has been hidden until expansion flag is activated. No more 'a drunken sailor' or 'a Qeynosian citizen'. Named citizens with personalities will be returning to the harbor soon to haggle fish prices, warn you of gnoll sightings, and belittle your race.
Oakmyst Forest: Ferith'Anar should now be casting Noble Wrath in combat. Don't make him angry.
The Peat Bog: Quest added ‘The Unfortunate Earth’. Botanist Lith is waiting for fellow Kerra to assist in his race restricted quest again.
The Peat Bog: The following NPCs have been assigned spell lists:
a bog faerie
a greater bog faerie
a sporeal guard
a sporeal knight
a sporeal seedling
a muck toad
a faerie gatekeeper
a faerie guardian
a faerie noblesse
a faerie abbot
a Sporeal Propogator
Queen Ezeldra
Spell list assignments are ongoing.
The Peat Bog: Gnolls, Trolls, and Faries have all found their voices. Players will not understand them if they don't speak their language.
The Peat Bog: Quest objects around the map have been hidden unless players are on the specific quests. (Need testers to verify working properly)
The Peat Bog: The entire main zone quest line has been recreated and cleaned up. Looking for feedback/testers!
Queen's Colony: The Guurok can now sense the presence of pirate skulls. More to come.
Language: Quest added 'The Patchwork Tapestry (5566)' - Flagged for classic with tradable quest items but rare drops.
Queen's Colony: Guurok works now. Shoutout premerio for doing the heavy lifting.
Languages:
Quest added 'Bark Like a Gnoll (5567)'
Quest added 'Claiming the Goblish Tongue (5568)'
-These quests are classic flagged. The quest items are tradable, but rare drops.
Loot Tables:
-Lore and Legend pieces will drop less frequently (they were dropping 2-3 per mob).
-Language Quest starters added. (Quests are being rebuilt)
-Language Quest starters are tradable as per Classic. Modifable as necessary.
-Tables will be tuned again in the future. Feedback is welcomed.
Queen's Colony: The Source of Evil quest now offers players their class based weapon as part of their reward.
-Queen's Colony: Qeynosian Leather Shoulderpads have been added for leather wearers as part of the quest 'Joining the Forward Ranks'
-Willow Wood: All five weapon quest rewards recreated for 'The Balance of Life' quest
Item: ‘a Qeynosian Commemorative Coin’ now does ‘a thing’ until it does what it is intended to do. Kudos to those who get it via questing.
Peat Bog: Animated/Audible explosions now occur when explosives are placed on hidden machines for the quest 'On The Move'
Qeynos Harbor: Quest added 'Wings of a Feather Hiss Together (5570)'
Qeynos Harbor: Quest added 'Taking the Bait (5571)'
Language: Quest added 'Words of Pure Magic (5572)'
- All cities (New and Old) have the book allowing this quest starter
- Shines associated around the world are up continuously until they are coded for their beloved randomness
All Classic Language quests now are available except Draconic
-(Classic versions) Language drops are tradable but extremely rare
-Quest 'The Patchwork Tapestry (5566)'
-Quest 'Bark Like a Gnoll (5567)'
-Quest 'Claiming the Goblish Tongue (5568)'
-Quest 'An Order of Orc Tongue (5569)'
-Quest 'Words of Pure Magic (5572)'
-Quest added 'Words of a Giant (5574)'
-Quest added 'Fearful Words (5573)'
-Quest added 'Tapping the Torrent (5575)'
-Quest added 'Voices from Beyond (5576)'
Prismatic Line
----------
Quest added 'To Speak as a Dragon' (Yes, the whole thing)
-ALL original classic/launch language quests are finished and teach their respective languages
-All rune locations have been verified
-Completion of the quest offers the 'Tablet of Draconic Runes'
-The Tablet offers rune updates for player's alts.
-Testing is welcomed!!
Quest: 'To Speak as a Dragon' is now level required >= 45. The Sage of Ages will not offer you the chance to learn about his task if you aren't ready for future challenges.
Willow Wood Fixes:
- All zone quests are uniformly under 'Willow Wood' in the quest journal.
- Quest 'Kualdin's Duet Offer' is no longer level restricted and responds appropriately after you've progressed his quest.
- Quest 'Baynor's Bent Tongs' now progresses when you speak with Ironmallet.
- A few typos, quest level adjustments, and cosmetic components fixed.
South Qeynos:
Quest added 'Running with Cake (5580)'
Quest added 'The Former Resting Place of Varsoon (5581)'
-Level >=10 restricted
-Both faction restricted
Antonica: Creatures will be more lively around their environments. Pathing setup is ongoing.
Zone MOTDs: Qeynos zones have MOTD related to their current status. Feel free to post bugs / questions / concerns on Discord related to the content completed.
South Qeynos: The Three Tower's Library has been cleaned up (widget/object names hidden, but usable). You can now find books to complete and Lore & Legend tomes have returned. Quest rebuilding is ongoing.
Quest rebuilt 'Druid's Legacy (235)'
Rebuild-a-Book Quests:
Quest added 'Deep Marshes (5582)'
Quest added 'The Lady of the Lake (5583)'
Quest added 'The Commander's Wife (5584)'
Lore and Legend
---------------
All Classic LnL quest starter books are now obtainable again.
- Book text still needs scripted
- Quest modification on-going
Species Books Obtainable Include:
- Goblin
- Orc
- Skeleton
- Zombie
- Ghost
- Gnoll
- Treant
- Fairy
- Giant
- Centaur
- Siren
- Bixie
- Golem
- Evil Eye
- Nightblood
- Elemental
- Shadowman
- Lizardmand
- Efreeti
Oakmyst Forest:
- Main questline rewards, factions, coin values updated.
- Rotweed now spawns on the rocks in its cave after the Thistles are expunged.
The Forest Ruins:
Hit points and power have been assigned to all base population and named NPCs.
To do:
NPC pathing adjustments
NPC spell lists
Named spawn cycles
Collect NPC spell data for all turtles/snakes/bees/deer/wolves, Basalt Watcher, tattered spellbooks, centipedes, and lake swarmers.
Tier 1 Loot Piñata!
Tier 1 named in Queen's Colony and the Qeynos adventure zones are now dropping Tier 1 rares, adepts, and masters. In order to test this mechanic, drop rates from those three loot tables have been temporarily set to 100%.
Please hunt and kill named in these zones and let us know if it's not working where it should be.
Affected zones are:
Queen's Colony
The Source of Evil
Oakmyst Forest (Grubdigger excluded)
The Peat Bog (Lurkblister excluded)
The Forest Ruins (The Basalt Watcher excluded)
The Down Below
The Caves (lower levels only)
Qeynos Harbor (Classic-ish):
-All guards now wear their traditional uniforms and are expansion flagged for their appearance.
-A few old flavor NPCs are visiting the harbor that also callout non-citizens.
Qeynos Guards: ALL City guards INSIDE the city have been effectively flagged for appearance. (City Proper, City Race Hamlets, and City Dungeons) Classic uniform is their default until expansion flagging is selected.
The Forest Ruins: All humanoid and undead NPCs, including named, have been assigned spell lists.
Qeynos Harbor (Classic)
----------------------
- Zone Ecology is Complete
- 25+ flavor NPCs recreated.
- All flavor NPCs move about their lives, hail players, respond to non-citizens.
- Guard group patrols have resumed
- Hailing one guard from a patrol will cause the rest to come to attention.
- All merchants recreated
- All Classic quests from the PRIMA Guide have been recreated (except original class-specific lines)
- All Other captured Expansion NPCs are flagged and available for spawning as necessary.
- Chronomancers (Self Mentoring) NPCs are currently up but nonfunctional.
Quest added 'Sea Food Stew (5585)'
Quest added 'Letter from the Boss (5586)'
QHarbor TODO:
- Armor Questline
- Betrayal Questline
Ecology Update:
--------------
-City Ecology NPCs are slightly less likely to hail players.
-City Ecology NPCs will wait longer before hailing players again.
City Zones of Qeynos (Classic)
-------------
Initial Ecology Pass Completed
(NPCs, Pathing, Dialogues, Guard Patrols, Faction Checks, Interactable Items)
- North Qeynos
- South Qeynos
- The Elddar Grove
- Qeynos Harbor
Racial Hamlets:
- The Baubbleshire
- The Willow Wood
- Castleview Hamlet
- Graystone Yard
TODO:
-Nettleville Hovel
-Starcrest Commune
Qeynos Harbor: Cats around the docks may hiss at you if you get too close because they're assholes.
Quest Added 'Ian's Forgetful Family - Part I (5588)'
Qeynos Harbor:
Chronomancers (Self Mentoring: a work in progress)
- Chronomancers have donned expansion compliant garb so they don't appear naked for older game clients.
- Chronomancers notify players that their magics are not usable right now (since mentoring is a work in progress)
- Chronomancer merchant notifies players buying appearance gear outside their timeline (client) may have no appearance because they don't exist yet.
Ecology stuff:
Thundering Steppes:
Most mobs should be more mobile in their environments (work in progress).
Most Dock NPCs have been given their dialogs back.
Zone in from behind the waterfall in Antonica has been fixed (via Neatz)
Antonica:
The griffon tower griffons are sitting inside their towers awaiting players again.
Qeynos Harbor:
(Classic) Quests added 'Ian's Forgetful Family - Parts I - VI'
- Classic Plate/Chain Armor Quests have returned.
- Parts II - VI are group oriented and require vising several oldworld dungeons.
- Class, Level, & Faction restricted.
NOTE: Mob combat values are still a work in progress.
- Grolven Chiptooth has regained his full strength in Antonica and will harass players near Blackburrow.
- Ott Stompgut has returned to the Thundering Steppes for those trying to retrieve Ian's steel cutlass.
Antonica: Grolven Chiptooth- As per Dorbin, Grolven Chiptooth has been restored to his original level of 21^^^. Hitpoints and power have been assigned based on comparisons with other challenging heroic encounters of that level. Combat arts have been assigned based on common CAs for his class and level. Autoattack damage has not been balanced at this time. If anyone wants to take him on, I'm very interested in feedback on this encounter.
Thundering Steppes: Ott Stompgutt- Ott Stomgutt has been assigned a spell list.
Vermin's Snye: Base populations have been assigned hitpoints and power.
The following named have been assigned hitpoints, power, and spell lists:
X'Loitl the Bloodsaber Fanatic
Ayamia the Rat Queen
Lika the Tortured
NPC Spell List Updates By Class:
Spell lists have been assigned based on class and level for a large number of T1 and T2 humanoid and undead NPCs.
The following NPC classes have received spell lists:
Guardian
Berserker
Inquisitor
Defiler
Assassin
Conjuror
Wizard
The following zones have been affected:
The Caves
Vermin's Snye
Antonica
Nettleville:
ALL original quests from classic Nettleville have been rebuilt & faction restricted.
All 24 quests have been re-examined. Most need testing in their current states.
Quest added 'The Forgotten Blackburrow Cask (5594)'
Quest added 'Verth's Delivery (5595)'
Quest added 'An Urgent Message from Nettleville (5596)'
Quest added 'Scalies for Shinies (5597)'
Quest added 'Nia's Hissing Fit (5598)'
Quest added 'Sketch the Qeynos Claymore Monument (5599)'
Starcrest Commune:
Quest rebuilt 'Bog Sludge Hunt (240)'
The Down Below: Updated the hitpoints, power, and spell lists of a number of NPCs.
Nettleville (Classic) is complete. Testing and feedback are welcome!
NPC Spell Lists:
Updated a large number of NPC spell lists across the following zones:
The Down Below
Vermin's Snye
The Caves
Antonica
Antonica:
Holly Windstalker:
She is once again level 20^^^.
She has been assigned hitpoints, power, and combat arts.
She is now aggro.
The Down Below:
Zone exit doors in the center of the zone now point to the classic versions of Qeynos zones.
Starcrest Commune: Cleaned up Erudite Racial Questline. (Applied missing Voiceovers, emotes, interactions). TODO: Currently missing Peatbog transition quest.
Queen's Colony: Adjusted outgoing damage for all sparring partners. The weak sparring partner should no longer hit for more than the formidable sparring partner.
Queen's Colony: The damage/delay of the Spider Leg Bow has been adjusted back to circa 2008 values. It should no longer behave as a rocket launcher.
Tradeskills: The recipes for T1 plate and chain armor now correctly require the Metal Shaping technique.
```Starcrest Commune(Classic)
------------
- Molly Daysun has returned to chasing 'Kitty' around the Fountain of Deep Reflection during the day
- Guard Patrols have resumed
- Drunk Hubert has returned to drinking off his woes of 'recent events'
- Vondorinsarnoo has regained his voice and native Erudian tongue when offering his quest to help Hubert
- "Can you believe Vandis?!" Vandis and Oomitelmora have restarted their King's Field match
- All flavor NPCs have been recreated, given daily routines, hail players, and call out non-citizens
- Some NPCs visit other hamlets for their schedules depending on the time of day.
- Quest added 'Kitty Wants to Play (245)'
- Quest updated 'Sobering Remedy (246)'
Languages: All Qeynos racial languages are available for purchase in their corresponding racial hamlet scribe shops.
NPC Spell Lists: Updated the spell lists for a large number of T2 NPCs.
Affected zones:
The Down Below
Antonica
Blackburrow
Firemyst Gully
Starcrest Commune: Quest added 'Essence Hunting for Obidudyn (5600)'
Starcrest Commune: Quest added 'Quills for Ommanoden (5601)'
Starcrest Commune: Quest added 'Catacomb Rat Rummaging (5602)'
The Down Below: Updated hitpoints, power, and pathing for several of the more powerful undead toward the back of the zone.
The Down Below: The Fallen Prince is taking a break from the game until he learns to place nice with placeholder groups in his rotation.
Itemization: Reduced the chance for adepts, masters, and rares to drop from T1 named. They had previously been set to a drop rate of 100% for testing purposes.
Starcrest Commune:
Quest added 'Angelia's Correspondence (239)'
Quest added 'Farnsby's New Axe (243)'
Quest added 'Gathering Glowmyst (244)'
Quest added 'Elliasenka's Dagger is Ready (5603)'
The Down Below: The Fallen Prince has returned to work. His loot table has been expanded based older data.
Antonica: Began hitpoint/power pass over the zone, starting at the North Qeynos gate area.
The following NPCs have been assigned hitpoints and power:
a moat rat
a sparrow-hawk
a lowland viper
a klicnik mite
a traitorous farmer
a witherstraw scarecrow
Work will continue section by section until the zone is completed.
Antonica:
Ironbelly rabbits have been flagged for the appropriate holiday/era.
Bye bye, bunnies. Bye bye.
Antonica:
Cleaned up spawns around the North Qeynos farm area.
Added movement to traitorous farmers.
The following NPCs have been assigned hitpoints and power:
a Darkpaw soldier
a Darkpaw shaman
The following NPCs are now heroic:
a witherstraw scarecrow
a Darkpaw soldier
a Darkpaw shaman
Antonica:
Made a pass over the Tomb of Varsoon area.
The following NPCs have been assigned hitpoints and power:
a decaying skeleton
a risen protector
Renux the Undying
a mausoleum protector
The following NPCs have been assigned spell lists:
Renux the Undying
a mausoleum protector
The following NPCs are now heroic:
a decaying skeleton
Renux the Undying
a mausoleum protector
Starcrest Commune:
All classic quests recreated for zone (except citizenship)
Quest added 'Building Fawn's Garden (241)'
Quest added 'Erudite Debate (247)'
Quest restructured'Deposit for Grekin (5490)'
Quest added 'Searching for a Scroll (5604)'
Quest added 'Tanaira's Picnic Spot (5605)'
Starcrest Commune (Classic) is completed and ready for testing!
Antonica: Region surrounding guard towers between the North Qeynos farmland and the Sayer cabin.
Cleaned up duplicate spawns and assigned hitpoints, power, and movement to the following NPCs:
a bear cub
a lowland badger
a wandering bat
a young timber wolf
a timber wolf
a young brown bear
Antonica:
Expanded movement loops for:
a bear cub
a glade deer
a lowland badger
a young timber wolf
a timber wolf
a young brown bear
a grizzled badger
Removed duplicate spawn entries for:
a moat rat
a lowland viper
a klicnik mite
Antonica: Performance/Clean up
Deleted a large number of assorted pets and duplicate spawns. A very, very large number.
Antonica:
- Qeynos Guards have returned to their traditional uniform armor
Qeynos Guards:
- ALL Qeynos guard appearances are expansion flagged
- Currently, ALL Qeynos use their original/traditional armor appearances
++ Report any guards using anything other than their original set.
( They will be reported to their CO for insubordination )
Performance/Cleanup:
Removed pets from the following zones:
Blackberry
Stormhold
Firemyst Gully
A Foul Wind
Thundering Steppes
Antonica:
Plaguebringer acolytes have been assigned hitpoints and power and are now aggro.
Ecology: Drunk NPCs now look as drunk as they sound.
Antonica: Ruins of Caltorsis
The following NPCs have been assigned hit points, power, and pathing:
a restless Caltorsite
a Caltorsis cleric
a Caltorsis knight
a Caltorsis magi
a Caltorsis watchman
a Caltorsis protector
Advisor Pandrus
Lord Rison
Mechanics:
Caltorsis magi and clerics are placeholders for one another.
Advisor Pandrus and Lord Rison currently have no placeholders or spawn mechanics. This may change in the future as more data is collected.
Lord Rison has been assigned a loot table.
Antonica:
A large number of named NPCs have been set up to drop adepts, masters, and rares in addition to their unique loot.
Antonica:
The following named NPCs have had their hit points, power, difficulty tier, and loot tables updated:
a Coldwind Lunker ^^
a Sabertooth Hero ^^^
a Sabertooth Pack Lord ^^^
Animator Rotpaw ^^^
Blackbark ^^^
Priest of the Plaguebringer ^^^
Rotclaw ^^
Sarkin Searfang ^^
Tark Searfang ^^
The Darkpaw Fanglord ^^^ (both of them)
a Coldwind King Crab ^^^
Ghost of Vhalen ^^^
King Klicnik ^^^
Lady Faideth ^^^
The Klicnik Queen ^^^
Qeynos Racial Hamlet Ecology:
- Old Guard patrols and flavor NPCs are returning to their respective hamlets.
- Some flavor NPCs visit other parts of the city depending on the time of day.
Updated Hamlets NPC Populations Include:
Graystone Yard
Nettleville
Starcrest Commune
Willow Wood
Antonica:
The following named NPCs have had their hit points, power, difficulty tier, and loot tables updated:
a Deepwater Lurker ^^
Aglaemantis the Coldwind Terror ^^^
Stoneclaw ^^^
Level 20 Qeynos Brawlers, Druids, and Shaman rejoice.
- Selwyn's Classic Armor Quests are rebuilt.
- These are Classic renditions that require dungeon diving.
- They are faction (Qeynos), class, and level (20+) restricted
South Qeynos:
Quest added 'Selwyn's Errands - Part I (5606)'
Quest added 'Selwyn's Errands - Part II (5607)'
Quest added 'Selwyn's Errands - Part III (5608)'
Quest added 'Selwyn's Errands - Part IV (5609)'
Quest added 'Selwyn's Errands - Part V (5610)'
Quest added 'Selwyn's Errands - Part VI (5611)'
Quest Dialogs: Thanks to @mixxit running each quest, we have logs of all the current dialog flows for ALL Level 20 Armor Quests.
- Voiceovers are a work in progress.
Antonica: Fangbreaker Keep
All Caltorsis NPCs around Fangbreaker Keep have had their spawn cycles and pathing created.
The following NPCs have had hitpoints and power set:
a Bloodsaber agent
The following NPCs are now aggro:
a Bloodsaber agent
a highwayman (all variants)
Antonica:
The following NPCs have been assigned hitpoints, power, and pathing:
a giant kodiak
a hulking stalker
Classic-ish mechanics:
A certain number of giant kodiaks and huilking stalkers will spawn as heroic^^^ variants and roam among their lesser brethren. Mind your surroundings.
Antonica:
The following NPCs have been assigned hitpoints, power, pathing, and/or difficulty:
a klicnik prince
a klicnik scurrier
a klicnik worker
a field shrike ^^
Clean up/population balance:
Removed klicnik princes from the field. They are to be spawned by event.
Added a small number of decaying skeletons and risen protectors to the Tomb of Varsoon island chain.
Antonica: Archer's Woods
The following NPCs have been assigned hitpoints, power, pathing and/or difficulty:
a pond beaver
an Antonican stag^^^
a forest warden
a timberclaw gnoll^^^
Level 20 Qeynos Sorcerers, Enchanters, and Summoners rejoice.
- Gildas' Classic Armor Quests are rebuilt.
- These are Classic renditions that require dungeon diving.
- They are faction (Qeynos), class, and level (20+) restricted
The Elddar Grove:
Quest added 'Gildas' Requests - Part I (5612)'
Quest added 'Gildas' Requests - Part II (5613)'
Quest added 'Gildas' Requests - Part III (5614)'
Quest added 'Gildas' Requests - Part IV (5615)'
Quest added 'Gildas' Requests - Part V (5616)'
Quest added 'Gildas' Requests - Part VI (5617)'
Quests: ALL Qeynos Classic level 20 Armor Quests have been rebuilt and ready for testing
Antonica:
Granitescale basilisks have been given hitpoints, power, and pathing. Basilisks toward the bottom of the hill are standard difficulty. Those toward the top of the hill are heroic^^^. All are now aggro.
Blackburrow: Rats have scripted paths - because everyone was so concerned about this.
Big Bend (Classic Quests added):
Trolls and Arms (5618)
Vermin Reductiom (5619)
A Captive's Information (5620)
Flavor Dialogue all over the zone added *work in progress*
Antonica:
The following NPCs have been assigned hitpoints, power, and pathing where appropriate:
a rotstuffed scarecow
a giant bear
a kodiak
an enraged wolf
Mechanics:
Rotstuffed scarecrows will either spawn as a single heroic^^ or as a pair of standard linked together. They are placeholders for each other.
Kodiaks and enraged wolves will spawn mostly as standard difficulty, but a small number of heroic^^^ variants will spawn as well. These are separate spawns and not on the same spawn cycle.
Blackburrow: All Non-named gnolls speak 'Gnollish' and have regained their respective voiceover collections.
Antonica: Advisor Pandrus
Advisor Pandrus is now level 21^^ and will no longer summon a pet.
Antonica:
The following NPCs have been assigned hitpoints, power, difficulty, and pathing where appropriate:
a Darkpaw brute^^^
a Sabertooth battler^^
a Sabertooth elder^^
a Sabertooth tormentor^^
a beaded lizard
a lowland gecko
a crimson falcon
a dale snake
an overland miner
Animator Rotpaw is now level 15^^.
Antonica:
Timberclaw gnolls will now spawn only at night.
Antonica:
The following NPCs should have hitpoints, power, and pathing where appropriate:
All city and keep guards stationed throughout the zone
a sand lurker
a Coldwind barracuda
a Coldwind manta ray
a Coldwind octopus
a Coldwind perch
a Coldwind pike
Mechanics:
A Deepwater Lurker^^ will now spawn in the shipwreck off of the north coast of Antonica between Varsoon's Tomb and the Oracle Tower. Any number of goblins in the area could be a placeholder.
Antonica:
The following NPCs have received hitpoints, power, and pathing where appropriate:
a feral timber wolf
a young kodiak
Populations:
A small percentage of feral timber wolves will spawn as a heroic^^^ variant.
Added a significant number of aquatic wildlife spawns to the northwest coast of Antonica.
Added 5 possible spawn locations for a Coldwind Lunker^^.
Antonica:
The following NPCs have received hitpoints, power, and pathing where appropriate:
a Sabertooth runt
a Sabertooth neophyte
a Darkpaw youth
Big Bend:
Ogre Racial Quests:
Ay, There's the Rubb'ish (5632)
Rat Barsh! (5633)
Much Ado' About Rallos (5634)
The Fume and Fire Ceremony (5635)
Updates:
Hops for Galenus (5626) - You now have to return to Galenus to deliver the "hops"
All quests tested and completed at least once. You must be an Ogre to obtain the quests.
Blackburrow: Added quest "Gnoll Brew!?"(5638)
Blackburrow: Added missing named mob "Bucky"(170086) which spawn once you interact with jug of brew for the quest "Gnoll Brew!?"(5638)
Blackburrow: Added quest "Rare Rocks Lost"(5639)
Antonica:
The following NPCs have been assigned hitpoints, power, difficulty, and pathing where appropriate.:
a defiled squire
a haze kodiak
a haze kodiak cub
a den mother
a grime covered savage
a Sabertooth shaman
a blight oak
a Darkpaw war leader
a Darkpaw tribal elder
Antonica:
In preparation for the addition of spawn camps, the following NPCs have been assigned a communal loot table:
The Two Toed Rat
a Malevolent Viper
Sarkin Searfang
Tark Searfang
King Klicnik
King Klicnik is now heroic^^
Big Bend:
Ogre Racial Questline completed!
More Barshing! (5636)
Troll Racial Quests:
A Subtle Reminder (5637)
Trollish Delights (5639)
Troll Patrol (5641)
Gnomore Gnomesteaks (5642)
Updates:
Quests Dialogues updated to be more accurate.
All quests tested and completed at least once.
Antonica:
The following NPCs have been assigned hitpoints and power:
a Malevolent Viper
The Two-Toed Rat
a Malevolent Viper is now aggro.
Antonica: overland miners and woodchoppers do their appropriate actions and wield their tools accordingly. (No more mining trees or air mining rocks)
Antonica:
Thanks to Dorbin, spawn camps in Antonica are beginning to be set up. Currently two rat nests for The Two-toed Rat spawn are setup for testing. More incoming.
Population:
Added a number of additional klicnik mites to Farmer Walcott's fields. He really could use some assistance.
An overland wootcutter and a traitorous farmer should no longer be aggro.
14.7.2022
Big Bend:
First Troll Racial Questline complete! For some reason Trolls got another...
Troll Adventures (5643)
Added dialogues all over The Big Bend. Slowly the zone is becoming alive again!
Updates: Racial quests can now only be obtained by the proper race. Added language restrictions to some quests - be sure to visit your local linguist!
All quests tested and completed at least once.
Big Bend:
Troll Racial Questlines completed! All quests that begin in The Big Bend (28) have now been rebuilt.
Search for the Shrubbery (5645)
Swamp Water Stew (5646) - Thanks to Dorbin the pot is a pot an not just a pink cube
That Slippery Toad (5647)
Secret of the Troll (5648)
Rats are not stationary anymore.
All quests have been tested and completed at least once.
Willow Wood:
Woodelf racial quests have been spruced up. (See what I did there?)
- The rabid wolf will now attack those seeking it.
- Woodsun Flowers have propagated prolifically around the hamlet.
- Ulinir's tribute displays appropriately once you've placed it.
Antonica: Populations
Added hitpoints, power, and difficulty for a great number of the remaining NPCs throughout the zone.
Added additional spawns for a moat rat and a lowland viper.
Forest Ruins: Woodelf transitional quest to the Forest Ruins has been added. 'Unnatural Causes (5494)' Racial line should be complete.
Antonica: Spawn Camps
Spawn camps have been enabled for rat nests and viper dens. The mechanics work as follows:
Camp spawns.
Round 1: 6 NPCs associated with the camp spawn. Kill them.
Round 2: 1 sub-boss will spawn. Kill it.
Round 3: A named NPC will have a 33% chance to spawn.
Camp despawns.
There are three rat nests and four viper dens within the vicinity of the North Qeynos gates. They are each on a seven minute respawn timer.
Beggar's Court:
99 Bottles Of Beer In My Hand (5649)
An Errand for the Queen (5650)
Antius' Package (5651)
Casing the Joint (5652)
Into The Sewers For Lucius (5653)
Free Wares for Silentblade (5654)
Get Rich Quick! (5655)
Joining the Gang (5656)
Donations from the Banker (5657)
Updates: Added pathing to some NPCs in The Big Bend *Adding flavor is a work in progess*
All quests have been tested and completed at least once.
Sunken City - The following quests were updated to be playable (rewards added too):
A Flowing Conversation (376)
Spirits of the Night (377)
Cataloging Local Critters (378) - Just 'Hail' the creatures for the time being
Finding the Investigator (379)
Taking Back from the Blackshields (380)
Finding the Shrine (381)
Back to the Inquisitor (382)
Time to Stop a Madman (383)
Searching for the Ruins (384)
Blackburrow:
All base population NPCs have been assigned hitpoints and power.
Antonica:
- Darkpaw gnolls have regained their native language Voiceovers and don't take lightly to attackers.
3 Gnoll Camp Ring Events have returned.
- Tark Searfang's three camps have returned.
- Each camp can spawn a distressed merchant that sells to those who help it.
- If Tark is not a camp players clear, they will find an artifact of gnollish power.
- The camps progress in three waves, with a chance for Tark Searfang to appear.
- Merchants and Gnollish Artifacts are a work in progress
- More to come!
Sunken City - The following quests were updated to be playable (rewards added too):
Exotic Soups (386)
Gerbard's Coins (387)
The Ruins - The following quest were updated (rewards and quest discriptions)
Stepping Up the Offensive (373) - can now be completed
Anger-Fang (391)
Knock the Fight Out of 'Em (392)
Vengeance for Shoreside (393)
Identifying the Lonetusk Ally (394)
File a Final Report (395)
*NEW*
A Journey Outside the City (5658)
Antonica: Spawn Camps
King Klicnik is now spawning in the klicnik fields in the northwest corner of Antonica. King Klicnik has a 33% chance to spawn at the end of a spawn camp ring event centered on "a larvae infested carcass." Five such camps appear spread around the area. King Klicnik has an additional chance to drop an unique item, on top of the common spawn camp loot table.
Antonica:
Populations: Additional spawns have been added to the klicnik fields, including the tunnels. The Klicnik Queen has been given multiple spawn points within the tunnels. The Klicnik Queen is a heroic^^^ encounter, tread carefully.
Monk:
Mend II should now heal for the correct amounts.
Sunken City:
Lukur's Antiques (374) - now completable
ALL quests in Sunken City, The Ruins, The Sprawl and Graveyard have been checked - quest prerequisites, rewards and descriptions added where appropriate.
There should only be a few missing quests in these zones now (if at all), but first I'll return to the hamlets.
Beggar's Court:
Marcus Cantarius's Monumental Hatred (5659)
Deliver Help to Janus Fieri (5660)
Problem Solving (5661)
Advanced Problem Solving (5662)
Siricus and the Militia (5663)
Cove of Decay: Epic Angler: spell lists properly implemented.
Antonica:
Populations: Cleaned up spawns between the North Qeynos gates and the klicnik fields. Added additional spawns where needed.
Antonica: Betrayal widgets will no longer suggest they should be destroyed if the player is no longer betraying Qeynos.
Drayek's Chamber: initial pass completed to correct spawns and locations.
Peat Bog: Fairies of the bog regained their native language and Voiceovers. They will happily laugh at you when you die!
Beggar's Court:
The Nyghtfallow Heirloom (5664)
To Spite a Darkleaf (5665) - Ayr'Dal language restricted
Running For A Candidate (5666) - Ayr'Dal language restricted
Human Racial Questline completed!
Finding the Stash (5667)
Saving History (5668)
Big Trouble in Beggar's Court (5669)
Tricking the Traitor (5670)
Meet the Inquisitor (5671)
As always all quest were tested and completed at least once. All quest that start in Beggar's Court (27) have been rebuilt! Most of these quests
are not available on live servers anymore and most likely never will be activated again - so here's your chance!
Antonica: Added two additional gnoll camps spawning Tark Searfang.
Antonica: Gnoll Caves
The following NPCs have been assigned hitpoints, power, difficulty, and pathing where appropriate:
a Cavemaw tunneler^^
a Cavemaw tamer^^
a Cavemaw rock melter^^
a Cavemaw sentinel ^^^
a cistern worm^^^
a cistern worm pupa^^^
a tamed rumbler ^^
an earth rumbler ^^^
a stone rumbler^^^
The Windstalker Rumbler ^^^x2
Beggar's Court:
Remaining flavor dialogue added. Movement patterns for different NPCs added.
Longshadow Alley:
A Special Perfume (5672)
For That Special Someone (5673)
Dead Man's Eyes (5674) - Thexian language restricted
No Rivals For Yarana (5675)
Ogre Watch (5676)
Information Gathering From a Fishmonger (5677)
As always all quests were tested and completed at least once. Adding flavor/ecology and quest dialogues is *work in progress*.
Drayek's Chamber: basic encounter rules implemented.
Longshadow Alley:
Cleaned zone, added movement patterns and emotes to NPCs. Watch Trolls and Dark Elves fighting!
Taking it Out on the Raiders (5678)
A Dramatic Performance (5679)
A Shady Clearing (5680)
The Missing Book (5681)
Magical Retribution (5682)
As always all quests were tested and completed at least once.
Drayek's Chamber: encounter rules fully scripted.
Qeynos: All Citizenship Stewards are at their posts in the racial hamlets with hails/VOs. In preps for eventual citizenship quest rebuilding.
Ecology: Corrupt Dryads regained their native language and Voiceovers.
Longshadow Alley:
Remaining flavor dialogue added.
The Stolen Artifacts of Thex (5683)
The Truth is out There (5684)
Silenced Speech (5685)
As always all quests were tested and completed at least once. All quests that start in Longshadow Alley (18) have been rebuilt! (detailed quest discriptions, proper rewards and prerequisites and *some quest dialogues*)
Blackburrow: Added quest "The Great Flood"(5689)
Quests: 'Ian's Forgetful Family' Armor Quests has the entire collection of Voiceovers. (for Plate Fighters/ Chain Scouts)
Scale Yard:
A Worthy Teacher (5687)
Door to Door Anger (5688) - Halasian language restricted
Scale Yard:
Ending the Fury (5690) - Halasian language restricted
Avoiding the Sea Beasties (5691) - Halasian language restricted
Icebrew's Secret Recipe (5692)
Blind Taste Test (5693)
As always all quests were tested and completed at least once. Some more quest dialogues added...
Ecology: Antonica Skeletons now have their Combat Voiceovers. "Your eyes are so pretty!"
Blackburrow: Added quest "The Chomper"(5696)
Scale Yard:
Sword-Chucks of Doom (5694)
Tasty Tears of the Thralls (5695) - Sebilsian language restricted
Blackburrow: Added quest "Mancatcher"(5697)
Blackburrow: Added quest "Spiked Bracelet"(5698)
Scale Yard:
Verin's New Thralls (5701)
Preventative Maintenance (5702)
Will Work for War (5703) - only completable if you speak Halasian
Will Fight for Fun (5704)
All quests that start in Scale Yard have been rebuilt! Detailed quest discriptions, prerequisites and rewards and even some quest dialogues.
Blackburrow: Added quest "Unfinished Breastplate"(5700)
Blackburrow: Added quest "The Sabertooth Miner's Guide, Part One(5705)"
Blackburrow: Added quest "Orcish Manancles"(5698)
Blackburrow: Added quest "The Sabertooth Miner's Guide, Part One(5706)"
Blackburrow: Added quest "Polished steel key (5708)"
Blackburrow: Added quest "A tarnished silver key (5709)"
Blackburrow: Added quest "A grubby bone key(5710)"
Blackburrow: all book, npc, drop quests are finished.
Blackburrow:
The Following NPCS have been assigned hit points and power:
Fishfang the Angler
Nantglas the Cold
a Sabertooth Champion
a Sabertooth Howler
a Sabertooth Firebrand
Crugybar the Rock
Overseer Thix
Overseer Wuoler
Captain Fraxz
High Shaman Grual
Splitpaw Scout
Queen Blightfang
Scale Yard:
Another quest in Scale Yard (NOW they are all rebuilt): Poisonous Zever (5711)
Cleaned zone, added remaining flavour dialogues and a lot of movement patterns.
Scale Yard:
Iksar and Barbarian Racial Questlines rebuilt. Descriptions and rewards added, both questlines can now be completed.
Stonestair Byway:
Erudite Racial Questline can only be otained by Erudites.
Farseas Journey:
- Animations (drakota, goblin, npcs) are now all based on the player's client version.
Ecology:
- Neatz hid all betrayal objects/signs from the major cities from players not actively betraying.
- Nonticitzen calls added for female woodelves & male/female halflings
- Player Race specific hails added to male halflings. Newly developed collections started for female half elves, dwarves, and halflings.
- Far Journey mirrors live more (VOs, object interactions, animations). Some work still in progress. (Spell animations)
Willow Wood: Kualdin Swoonsong and his quest are no longer level restricted but is faction restricted, uses the new dialog format, shouts at noncitizens, and displays all of his missing dialog.
Baubbleshire: *Updated* Nyla Diggs and her quest. They are faction restricted, use the new dialog format, scowls at noncitizens, and displays all of her missing dialog.
Antonica: Added quest "The Cavemaw's Sinister Map"(5714)
The folloing NPCs have been assigned health and power:
Ruins of Varsoon
Weavemaster Esh'rax
The Crimson Butcher
The Creator
Tome of Death
Thimzem Ci'Re
Et'sipe Ymeresh
Forge Overseer Eid'un
Erbmys Sumyd
Tome of Life
Chamber of Immortality
an ethereal fiend
Varsoon the Undying
Enchanted Lands
Chieftain Mermok
The Sludge Creep
Tilly Tagglefoot
Chomper
Runnyeye
The Clay Insurgent
Attendant Xyroc
Attendant Gerk'Xik
Attendant Tithr'Vin
The Gorehorn Butcher
The Runnyeye Brewmeister
The Runnyeye Chef
Attendant Mealix
Drina the Mess Cook
Riklin the Forgemaster
Thing of Shattered Iron
The Cerebus
The Overlord's Throne Room
Vault Curator Ashuk
Seneschal Piknin
Overlord Baylzuthak
Antonica: Added quest "Peckett's Patrol"(5715)
Antonica: Added quest "The Whereabouts of Clan McMarrin"(5716)
Baubbleshire:
Second Pass over NPC dialogs complete.
- Most NPCs will not fraternize with Freeporters!
- Cleaned up my original mess. (Mega-Organized! Easy to follow scripts.)
- Applied Dialog Module to all NPCs for clearer voiceover conversations.
- Faction/Level Restricted conversations & quests where applicable.
Antonica:
Cavemaw Tunnels-
Adjusted difficulty of several NPCs.
Windstalker Village-
Added pathing to a Windstalker constable.
Added pathing to cows.
Cows and pigs are now killable.
Added several additional Windstalker citizen spawns.
Applied expansion flags to several non-classic NPCs.
Mayor Woodbridge and Riason Hanagom have been assigned hit points, power, and spell lists.
Mayor Woodbridge's encounter should now have the proper number of linked citizens. Linked citizens should now spawn at level 18 to match Mayor Woodbridge.
Antonica:
Windstalker Village- Inkeeper Naroob is open for business.
Antonica: Holly Windstalker now patrols the hills of northern Antonica and has regained some of her voiceovers.
Antonica: Hidden Vale-
Haze kodiaks^^^ now have pathing.
Grime covered savages have pathing and idle animations where applicable.
Missing tents have been replaced.
Antonica: Gawar the Bad and his gang of marauders have been despawned until their quest is ready for them.
Antonica:
Added additional spawns to the rotstuffed scarecrow field by Thundering Steppes.
Updated hit points and power for all rotstuffed scarecrows.
Added pathing to all rotstuffed scarecrows.
Despawned Deepwater researchers.
Queen's Colony:
A tainted Sapswill invader should no longer warp to the guards when engaged by a player.
Defender Bristlebrow and Defender Kuglup should now dispatch their enemies with greater swiftness.
Queen's Colony:
Tainted Sapswill ambushers and fallen assassins should no longer lead Gonk and Durg on a merry chase across the island.
CLASSIC Qeynos Citizenship:
Techincally 3 quests, the following is the final of the three.
It includes an personal instance where you judge traitors to prove your loyalty.
Quest Added: Baubbleshire Citizenship Task (5718)
- Tested to completion.
- Item: The Baubbleshire citizenship task (13942) offers the quest. Will be awarded from the previous quest eventually.
Quests Built but Works in Progress:
Castleview Citizenship Task (5719)
Graystone Citizenship Task (5720)
Nettleville Citizenship Task (5721)
Starcrest Citizenship Task (5722)
Willow Wood Citizenship Task (5723)
Zone Added: Qeynos Citizenship Trial Chamber
(Requires the Quest to be Active)
- NPC Combat abilities/stat values are a work in progress
- Both doors to leave the zone (Return Home & Enter Qeynos) determine which racial zone location to send the player
Antonica: The Bramble Woods
The Bramble Woods is a fully heroic region in Antonica located north of Blackburrow. Base populations spawns include:
a blight oak^^^
a Darkpaw brute^^^
a Darkpaw rune caster^^^
Blight oaks have been assigned movement patterns and will patrol their regions in the woods.
Darkpaw brutes and rune casters are stationary and share a spawn cycle, making them placeholders for each other.
The Darkpaw Fanglord is a level 19^^^ named spawn that has multiple spawn points and movement paths. It can spawn as either a ranger or an assassin. It has a 35 minute respawn timer.
The Caves(Classic):
In support of classic quests, including citizenship quests, a new version of The Caves has been created. All content will be returned to its pre-LU19(KoS) state to the best of our ability. The existing version of The Caves will remain, to be implemented in the proper era. This will likely be a lengthy endeavor and we look forward to bringing this classic experience back to life.
CLASSIC Qeynos Citizenship:
- All classic racial hoods have Citizenship Signs near their inner city gates for the quests.
- They are only accessible during certain parts of the quests.
<Quests added and functional>
Castleview Citizenship Task (5719)
Graystone Citizenship Task (5720)
Nettleville Citizenship Task (5721)
Starcrest Citizenship Task (5722)
Willow Wood Citizenship Task (5723)
- Associated Items to start above quests are functional
Castleview Hamlet citizenship task (4865)
Graystone Yard citizenship task (7906)
Nettleville citizenship task (10044)
Starcrest Commune citizenship task (5722)
Willow Wood citizenship task (15478)
Combat Balance: Autoattack damage is currently set to a modifier of STR/10 for both players and NPCs. This means for every 10 points of strength a player should gain one point of damage to their autoattack. This change is not meant to be used in conjunction with the Beta Buff: DPS charm, but rather hopefully and eventually replace it.
The Caves(Classic): All zone objects and harvest node spawn rotations have been placed.
Qeynos Citizenship Trial Chamber: Applied a few missing bits of dialog and a fail mechanic. The traitors now grovel at your feet for mercy.
Isle of Refuge: All original quest NPCs have returned to their posts. Dialog/quests a Work in Progress
The Caves(Classic):
The following NPCs have returned at their era-appropriate levels:
a white spiderling(6)
a white spider(7)
a cave serpent(6)
a shale bat(5)
a silt bat(4-5)
a Dustpaw lookout(8)
a Dustpaw guard(8)
a silverfish(7)
Guard Belaire(15^^^)
Isle of Refuge: Quest added 'Cutlass Cleaning (5724)'
Isle of Refuge:
The following NPCs have received hitpoints and power:
a Gruttooth invader
a Gruttooth runt
a Gruttooth scout
Guard V'raen
Guard Branos
Guard Ssilith
Guard Tanglor
Guard Carnis
Bladefin
Captain Rockbelly
High Chieftan Kryx
Gruttooth invaders will spawn in the archway at the far end of the their area, begin walking down the road, then break into a run and attack the barricades. Over and over. Forever.
Gruttooth runts have been assigned a basic movement pattern.
Isle of Refuge:
The following NPCs have received hitpoints, power, and basic pathing:
a grove deer
a Gruttooth provider
a mire bog
Isle of Refuge:
- All 3 Respawn points have been set.
- Landing beach crabs once again crawl along the shore.
- Goblin Scouts now taunt players when they aren't in combat. Neener neener!
Isle of Refuge:
The following NPCs have hitpoints, power, and movement:
a supply runner
a timber wolf pup
Additional spawns have been added for Gruttooth invaders.
Isle of Refuge: NPC Classes
NPCs have been assigned the following classes temporarily until archetypes can be built.
Fighter --> Guardian
Scout --> Assassin
Priest --> Templar
Mage --> Wizard
Ilse of Refuge: Itemization
A large number of items have been updated to be usable by archetypes and base classes.
Isle of Refuge:
The following NPCs have received hitpoints, power, and movement:
a Gruttooth mystic
a mammoth beetle
a goliath beetle
an emerald snake
a giant spider
Direspike
Isle of Refuge: has got crabz (Over 100 spawn locations even)
Isle of Refuge:
Added spawn variation to the goblin supply runner camp.
Added supply runners that path down the road between the supply runner camp and the laborer camp.
Isle of Refuge:
Direspike- Implemented spawn mechanics. Kill those spiders.
Isle of Refuge:
The following NPCs have received hitpoints, power, pathing, and idle animations where appropriate:
a Gruttooth guard
a Gruttooth laborer
Isle of Refuge: Merchants
Quartermaster Brennan has received and updated, more accurate inventory list. All items have been updated to be accurate for the pre LU19 era. Pricing is a work in progress.
Isle of Refuge: reef turtles have returned to the surrounding waters of the island.
Isle of Refuge: Gruttooth runts should have more dynamic pathing.
Isle of Refuge:
Gruttooth laborers are now performing more labor. They have contacted their union rep.
Isle of Refuge: shoal gliders have returned to the waters around the isle.
Isle of Refuge: Merchants
A large number of additional weapons have been updated with classic stats for Isle of Refuge. Certain weapons have been made primary hand only while others now assigned the dual wield type.
Isle of Refuge: Guttertooth aggressors have returned to provoking (and even flirting with) captured refugees. Free them from their captors and they will thank you. (Although captured wood elf have a chip on their shoulders about environmentalism and invading the goblin's homes, but wood elves are mostly wood so no one listens to them anyway)
Isle of Refuge: Gruttooth aggressors have been giving the correct stat setup thanks to LordPazuzu
The following NPCs have been assigned hitpoints, power, and pathing:
a Gruttooth lookout
a Gruttooth brute
a Gruttooth sentry
a timber wolf
a battle wolf
a Gruttooth Warmonger
a Siege Planner
a Titan Beetle
Isle of Refuge:
-Copperheads have been given hitpoints, power, and movement.
-A placeholder rotation has been set up for a Titan Beetle.
Isle of Refuge:
- A Gruttooth Mystic is now a mage and will cast spells as such.
Class Updates: Fighter
All Fighters combat arts for level 1-9 have been activated. The Fighter archetype class is currently available via the GM command /class 1.
Isle of Refuge: NPC Class updates
All Fighter NPCs are now Fighters instead of Guardians. Most of them can Wild Swing.
Isle of Refuge:
*Class Selection*
Garven Tralk will now grant Archetypes to Commoners and offer the first task on the Isle of Refuge.
- All Archetypes (Fighter, Priest, Mage, Scout) are a work in progress.
-To become a Commoner, talk to Captain Varlos or Helmsman Nyles on the Far Journey
* Starting Equipment & Spells are not currently removed for other classes
Quests Added and Tested:
Archetype Selection (5725)
Gruttooth Invasion Fighter (5726)
Gruttooth Invasion Priest (5727)
Gruttooth Invasion Mage (5728)
Gruttooth Invasion Scout (5729)
Speaking with Vladiminn (5730)
Speaking with Braksan (5731)
Speaking with Nathinia (5732)
Speaking with Mizan (5733)
* All following Isle of Refuge quests are a work in progress
Class Update: Scout
All Scout combat arts for levels 1-9 have been activated. The Scout archetype can now be accessed via Garven Tralk on the Isle of Refuge if you are currently a commoner, or by using the GM command /class 31.
Isle of Refuge:
The following NPCs have been assigned hitpoints, power, movement, and spell lists:
a Gruttooth hunter
a grizzly bear cub
Isle of Refuge:
*Two initial Priest quests*
Quest added 'War Statues (5734)'
Quest added 'Venom Sac Collection (5738)'
Isle of Refuge: Grimgash's Lair
Grimgash the Black has returned to his lair.
Archetype Combat Arts and Spells:
Spell scrolls have been updated for all archetype class abilities through level 9. Spell scrolls have been updated to reflect the following possible tiers, following classic naming conventions:
Apprentice II
Apprentice III
Apprentice IV
Adept
Adept III
Master
Isle of Refuge:
Adept spell scrolls for levels 3-6 have been added to the zonewide loot tables. The drop rate is currently set at 5%.
Isle of Refuge:
*Two initial Fighter quests*
Quest added 'Goblin Supply Raid (5735)'
Quest added 'Refugee Rescue (5739) '
Class Update: Mage
All Mage spells for levels 1-9 have been activated, with the exception of Bindsight. The Mage archetype can now be accessed via Garven Tralk on the Isle of Refuge if you are currently a commoner, or by using the GM command /class 21.
Duplicate Listed Above Correction* Quest added 'Gathering Sealant Components (5740)'
Isle of Refuge: Loot
The majority of existing NPCs in the zone have been hooked up with the appropriate loot tables. Every base population NPC should have a 5% chance to drop something unique.
The following named NPCs have also been assigned loot tables:
Captain Rockbelly
Direspike
Bladefin
The following NPCs have been been assigned hitpoints, power, and spell lists:
Quagmaul
Greybeard
an Alpha Wolf
The following NPCs have been assigned loot tables:
High Chieftan Kryx
Quagmaul
Greybeard
an Alpha Wolf
The following NPCs have been given hitpoints, power, and movement:
a fallen pirate
a grizzly bear
Completely unrelated to that, the following named NPCs now have a placeholder spawn cycle:
Greybeard
Quagmaul
Fallen pirates and Greybeard have been given voiceover callouts in combat.
Isle of Refuge:
*Two initial Scout quests*
Quest added 'Deer Hunting (5737)'
Quest added 'Scouting the Goblin Camp (5741)'
ALL FOUR ARCHTYPES NOW HAVE 2 COMPLETABLE QUESTS
- Specialized mechanics are still a work in progress
Class Archetypes: Combat Arts and Spells
Updated all aggressive spells for the Mage class to correct excessive resistibility. The same fix was applied to Fighter's Taunt.
Commoner Class & Far Journey: Captain Varlos offers new players the chance to be a Commoner instead of a SubClass. Doing so, he steals all your belongings and leaves you naked (a la Classic).
Isle of Refuge:
Quest added 'Striking Back at the Goblins -Priest (5742)'
Quest added 'Striking Back at the Goblins -Fighter (5743)'
Quest added 'Striking Back at the Goblins -Mage (5744)'
Quest added 'Striking Back at the Goblins -Scout (5745)'
ALL FOUR ARCHTYPES NOW HAVE 3 of 4 COMPLETABLE QUESTS
- Specialized mechanics are still a work in progress
Isle of Refuge
The following NPCs have received hitpoints, power, spell lists, movement, and treasure:
a Gruttooth protector
a war wolf
a noxious cobra
a Shadow Serpent
Placeholder spawn rotations have been set up for an Alpha Wolf and a Shadow Serpent.
Isle of Refuge: High Chieftain Kryx
-Corrected a misspelling in his name.
-Adjusted his difficulty tier upward.
-Changed his class to Priest and assigned a new spell list.
-He is now linked with two Gruttooth protectors.
Overall this should now be a moderately tough fight for a balanced group of four.
Isle of Refuge: Population
The first pass over the NPC populations for the Isle of Refuge is now complete. Hooray!
Isle of Refuge: Goblin supply crates and War Totems now enrage nearby goblins when blown up! Beware casters.
Commonlands:
Ladon has received hitpoints and power.
A bull rhinoceros should no longer look like a zombie manta ray.
The rest of the Commonlands remains largely untouched.
Class Updates: Priest
All Priest spells for levels 1-9 have been activated. The Priest class is accessible from Garven Tralk in Isle of Refuge if you are a commoner, or by using the GM command /class 11.
Class Archetypes:
All four classic archetypes are now active and integrated into the Isle of Refuge starting zone. Work on primary classes will begin once classic Tier 1 content has been completed.
Isle of Refuge: Deer on the island may show signs of a disease. Scouts who need their deer meat should seek a priest to cure the disease before killing the deer.
Isle of Refuge: Gruttooth aggressors numbers are more manageable and will let fighters know if they have fulfilled requires for Refugee Rescue quest.
Isle of Refuge: Grimgash's Lair door has appeared on the island. You can now zone into the instance.
Grimgash's Lair: The door to leave Grimgash's Lair back to Isle of Refuge has been installed.
Grimgash's Lair:
The following NPCs have received hitpoints, power, and spell lists:
a Gruttooth protector
a Gruttooth sparkcaster
a Gruttooth champion
a Gruttooth witch doctor
Isle of Refuge: Itemization
The Footman, Acolyte, Hunters, and Apprentice's quest armor sets have been updated to classic.
Isle of Refuge: Direspike
Updated Direspike's loot tables. Direspike should no longer be sharing any loot tables with its Queen's Colony counterpart.
Isle of Refuge: All crabs are now uniform in difficulty (as per classic content). Players will have to kill more than crabs now to advance on the island.
Isle of Refuge:
A Titan Beetle should now drop loot.
Captain Rockbelly should drop less loot.
High Chieftain Kryx should more reliably cast his heal.
High Chieftain Kryx's adds should be slightly tougher.
Isle of Refuge
High Chieftain Kryx is still having performance issues with casting his heal spell.
Class Update:
Priests can now use symbols.
Isle of Refuge: Fighter's version of the Quest 'Striking Back at the Goblins' should now have the correct quest journal information.
Isle of Refuge:
Quest added 'A Sandy Bone Shard (5746)'
A shiver of sharks has returned to the isle's waters.
(Random fact: A group of sharks is called a 'shiver')
Isle of Refuge: Itemization
First pass over treasure and quest rewards has been completed and should be accurate to the classic era. Come get your phat lewt.
Isle of Refuge:
Collectibles have been added to the ground spawns. Shiny hunters rejoice!
Isle of Refuge:
The coastal water spawns are complete & brimming with sealife again.
- coastal crab
- redgill
- triggerfish
- needlefang
- sea turtles
- shoal gliders
- razortooth & sawtooth sharks
- Bladefin
*Loot & spawn abilities are ongoing
Isle of Refuge:
Initial pass over ground spawns(harvest nodes and collectibles) has been completed.
Added more spear-wielding Gruttooth brutes needed for the Fighter questline.
Grimgash's Lair:
Zone has been populated and is ready for tuning.
Isle of Refuge: Itemization
All wildlife should now have the appropriate vendor loot.
Far Journey: Skipping the boat ride through Helmsman Nyles gives the appropriate items the player would receive through its' completion. The quest 'Tasks aboard the Far Journey (524)' will also designate completion of the zone.
Isle of Refuge: Rivicea Goldwind is once again accepting collections from refugees on the isle.
Grimgash's Lair: (This is Isle of Refuge's final group instance) The zone event is scripted. Loot and Quests are pending.
Isle of Refuge:
Updated base drop rates for the majority of loot tables being referenced across the island.
Updated sell prices on a large number of items.
Adjusted the Zone Experience Modifier(ZEM) upwards 5%.
A Titan Beetle now drops loot.
A mire bog has a more accurate appearance.
A Gruttooth Warmonger, a Siege Planner, and a Supply Captain may now drop Goblin Attack Plans in addition to their bag.
Completed a secondary pass over quest reward itemization.
Isle of Refuge:
ALL 4 Archetype questlines are now Complete and Accessible.
This final quest is meant to be completed as a group.
Quest added 'Removing the Orc Menace (5750)'
Quest added 'Removing the Orc Menace (5751)'
Quest added 'Attack on the Orc Leader (5752)'
Quest added 'Hunting the Orcish Leader (5753)'
Far Journey: Captain Varlos & Helmsman Nyles will also remove the player's artisan `class when converting players to a Commoner.
Isle of Refuge: Ebik Wobblecog and Priestess Xaliea have had their dialog formats updated and quest elements modified for the Classic island.
Isle of Refuge: The statue of Lasydia in Razortooth Bay offers her quest to remove the threats from the surrounding waters. She also blesses those on her mission with the 'Blessing of Lasydia' so they can breath under water for a short time.
Collections: Collector code updated for Isle of Refuge, Queen's Colony, Outpost of the Overlord, North Qeynos, East Freeport. *Will display 'Quest Complete' icon above NPC heads when collections are ready to turn-in if applicable.
Ecology: (Isle of Refuge)
Mizan Vaeolin conducts magical research when left alone.
Nithania Sparklebright occasionally channels her priestly powers in her mediation.
Isle of Refuge:
Quest added 'Aquatic Research (5757)'
Bladefin now drops the Aquatic Research Notebook to begin this quest.
Isle of Refuge:
ALL 32 Original 'Island of Refuge' based quests are active and ready for testing.
(Except 'Cellar Cleaning' Crafting quest - Crafting will need reworking for old recipes)
Still TODO:
Race Based City Alignment quests.
Some quest/encounter modification to restore classic-era similarities
Isle of Refuge:
A war wolf^ will now spawn within the correct level range. Grouped war wolves should no longer share spawn scripts with their ungrouped brethren.
Gruttooth invaders should no longer form a traffic jam at their gateway arch.
Adjusted populations for:
a giant spider
a grizzly bear cub
a Gruttooth hunter
Isle of Refuge: Standing on fire will burn you! Move gdi!
Isle of Refuge: Seaside hawks have arrived on the island and roam around the sunny wooded areas
Isle of Refuge (Ecology): deer no longer climb trees. Gruttooth providers ‘harvest resources’ around their territory.
Isle of Refuge: Goblins related to the Quest 'Stop the Sabotours' will despawn if leashed too far from their ambush sight. Players will only get the quest update if they are all killed within the camp's limits.
Isle of Refuge: All Markable objects are placed. (e.g. 'Dorbin was here') 'Marking' primary command is still a work in progress.
Bug Fixes:
Queen's Colony: Captain Varlos will direct Fae players to Willow Wood when heading to Qeynos.
Far Journey: Captain Varlos will correctly direct Commoner class players to the right island.
Far Journey: Captain Varlos gives players using the Commoner class a weapon they can actually use.
Far Journey: (Testing Feedback Needed) The Narrator is slightly less obsessed with everything you do aboard the Far Journey. This is to reduce the constant badgering of tutorial dialogs. If testers feel something is blatantly absent from the explanations, please report concerns in the EMU channels.
Isle of Refuge: Goblins now drop their meat, which you can sell, because meat(?).
Isle of Refuge: Goblins now have an introductory collection of their Voiceovers.
Isle of Refuge:
3 Distinct Base Goblin Voice Over collections are currently active.
"Help! Help! Big ones coming!" - a Gruttooth Invader
2 Base Skeleton Voice Over collections have been updated to reduce skeleton spam.
"Seek death and it finds you..." - a Fallen Pirate
Bug Fixes:
Cutlass Cleaning (5724) - Needs a coin check, but currently works
- Mender Mcmannus again allows players to pay to have Rockbelly's blade repaired
X Marks the Spot (5747) works properly
- Kicking Rockbelly's tombstone advances the quest
- Rockbelly doesn't like it when people kick his grave anymore
Isle of Refuge:
Aquatic Research Notes now offer the quest to complete them.
- Players attempting to start the quest after leaving the island will be told they can't... because they aren't there anymore.
Razortooth sharks are seen more frequently in Razortooth bay.
Isle of Refuge:
Itemization:
Update Bone Bracelet to its classic stats.
Updated pricing on several classic item drops.
Notes:
Weapon wield types have been enforced for all weapon drops and rewards on the Island:
1-handed
2-handed
Dual-wield
Class Abilities:
Quick Strike will no longer hit multiple targets.
Sneak Attack will no longer hit multiple targets.
Fast Strike will no longer hit multiple targets.
Arcane Bindings will no longer hit multiple targets.
Isle of Refuge:
Banker Vertbridge comes out of his office (is available) once players have progressed the archetype quests.
- The first archetype given quest from the class trainer now deposits boots in their bank instead of displaying a normal quest reward
Isle of Refuge: Itemization
The following items have been assigned a sell price:
rodent meat
clan gruttooth sceptre
fishbone dirk
exceptional goblin crafted helmet
dreak's tailored bag
fossil temper
salt-tarnished battle axe
Additional Notes:
The Goblin Attack Plan is now flagged No-Value.
Statless variants of the Salt-Tarnished Battle Axe and Cracked Scepter of Smashing have been removed from Captain Rockbelly's loot table.
The Salt-Tarnished Battle Axe is now classified as dual-wield.
Harvesting:
T1 harvest yields have been returned to classic values.
Itemization: Ammo
T1 ammo stack size has been set to 20.
Itemization: Harvesting
T1 harvestable stack size has been set to 20.
The Caves:
The Caves has been renamed The Caves(Kingdom of Sky).
Classic Caves has been renamed The Caves.
All NPCs in The Caves have been converted to the appropriate archetype or base class.
Isle of Refuge:
-gruttooth saboteurs now despawn if pulled too far from their camp. This will require those on their related quest to retry the encounter.
- Captain Rockbelly now remembers to yell at players trying to take his lewtz.
Isle of Refuge:
-Bug Fixes-
-Ebik Wobblecog now has his classic apparel (rags) and indicates when ready to turn in his quest
-Nathinia Sparklebright and Mizan Vaeolin correctly offers their quests to kill Grimgash
-Vladiminn is less inclined to display to fighters a quest they can't receive.
-Scout Class now get Lucky Break (Heroic Opportunity Starter) at level 5.
-Goblin Lore and Legend quest displays the correct icons and is completable
-Goblin Language displays the correct icons
Freeport (Classic): All citizenship based Overseer's have returned to their posts. Their use is still a work in progress.
Bug Fixes - Thanks to WhenMoon's test runs
Graystone Quests:
- Finding Bait (293) quest description is now clearer.
- A Family Recipe (283) now determines when players have found all the missing items.
- Shrillers for Tillheel (5498) properlly advances once all the wings are collected.
- Snake Skin for Soulforge (5502) journal description now hopes the snakes are not venemous instead of poisonous.
Oakmyst Quests:
- An Important Meeting (210) quest description is now clearer.
- Far Seas Requisition #OKF050 (236) can now be aquired and completed.
- Druid's Legacy (235) can now be aquired and completed.
Baubblshire:
- Embers for Xoort (333) is obtainable again.
- Fight the Forgotten Guardians (334) is obtainable again.
Down Below:
- Sewer grates zoning to racial hoods now place the player outside the grate correctly rather than on the dock.
Isle of Refuge:
The bell to Leave the Island is now mostly functional.
-Using the bell as a commoner will tell you to talk to Garven Tralk.
-Using the bell without an alignment quest will tell you to talk with an Ambassador.
-Using the bell with an alignment quest will send you to your selected city's racial hood.
NOTE: Faction/Alignment changes need to happen here.
Quest added 'Freeport Alignment(5758)'
- Ambassador T'Kirr will grant evil leaning players citizenship to leave the Isle of Refuge.
- Using the bell at the docks will take the player to their respective Freeport racial hood.
- An Overseer will be there to greet each new player. Their dialog is a Work in Progress
NOTE: Factions & Alignment setting are still a work in progress.
Isle of Refuge:
-The bell to leave the island now has a confirmation box.
-It explains how leaving the island is most likely final.
Isle of Refuge:
Assistant Dreak's quest 'Cellar Cleanup' can now be completed.
- He temporarily offers a recipe book when at the right stage (Thanks EmemJR). This will be auto-scribed later.
- Completing his tasks opens up all other crafting tables in the cellar for Isle of Refuge crafting needs.
Isle of Refuge: City Alignment quests, 'Freeport Alignment' and 'Qeynos Alignment', now determine the player's race, update quest location to their related racial zone, and only direct to their racially specific Overseer/Steward.
The Caves
Completed primary pass on NPC populations and pathing for main floor.
Implemented body drop itemization for entire zone.
Isle of Refuge:
Quest added 'Qeynos Alignment' (5717)
- Ambassador Saera will grant good leaning players access to leave the Isle of Refuge.
- Using the bell at the docks will take the player to their respective Qeynos racial hood.
- A Steward will be there to greet each new player. Their dialog is a Work in Progress.
*City Citizenship is a work in progress.
Isle of Refuge:
Major Milestone: ALL original quests have been remade for the Isle of Refuge. They are available for testing and welcome feedback. Tweaks will be ongoing.
The Caves:
All T1 Archetype Adepts have been added to the zonewide loot tables.
The following NPCS have received itemization:
Dustcaller Sleg
Drossdozer
The Caves: Itemization
The zone-wide treasure table has been enabled. This loot table currently contains approximately 20 items that have been updated to classic. More items will be added as their classic stats are discovered.
The Caves: Collections
Collectibles have been enabled for The Caves. Shiny hunters rejoice!
The Caves: Gnolls and Golems have regained access to their voiceover collections. Still in need of Golem voiceovers when they actually kill something (if there are any).
The Caves:
The following NPCs have returned to their places and received pathing:
an albino python
an albino arachnid
an albino bat
a pale adder
Neddris
The Caves:
The following NPCs have received itemization:
The Devoured
Neddris
Isle of Refuge: Harvest Nodes and their placements have been restructured in anticipation of classic-era recipes.
The Caves:
The following NPCs have returned to their places and received pathing and spawn rotations where appropriate:
a terra bat
a Rockpaw guard
a Rockpaw scout
Item: 'a commemorative Qeynos Coin' (1414) now offers a chance to hear Antonia Bayle.
The Caves:
Slaverjaw now patrols the upper and middle levels of the dungeon. He will make his path around the top floor, walk down and make a loop of the middle level, and then go back and make a second loop of the top level before he walks down the river and despawns. He has a respawn time of 25 minutes. Per classic Slaverjaw is 15^^.
The Caves: Itemization
Slaverjaw now drops loot.
The Caves:
Drossdozer has taken up residence in the mine cave on the mid level under the ramp. If better data becomes available he may move again.
Added Y-axis variance to movement scripts for shale bats, terra bats, and albino bats. They can now fly up and down.
Alabaster behemoths have returned to their positions on the top floor of the Caves.
Additional Rockpaw gnolls have taken up residence furthest reaches of the Caves.
Crafting: Qeynos Artisans level 9 or greater can now visit Alfred Ironforge in Qeynos Harbor to certify their specialized crafting profession (Craftsman, Outfitter, & Scholar).
*Crafting is in various states and currently a major project.
Crafting: Freeport Artisans level 9 or greater can now visit Alethea Augustine in East Freeport to certify their specialized crafting profession (Craftsman, Outfitter, & Scholar).
*Crafting is in various states and currently a major project.
Crafting: Level 19 Crafters (Craftsmen, Outfitters, & Scholars) can now talk to a crafting trainer to specialize their crafting.
- Matthias Zoe in West Freeport and Devona Ironforge in Qeynos Harbor will guide the certification process.
- This completes tradeskill class transitions in-game rather than the use of admin commands.
- There is no current in-game path to reset a tradeskill class, but this could be considered.
*Crafting is in various states and currently a major project.
Quest Bug Fix Report: LOTS of them thanks to WhenMoon's reporting
*The following have been made completable or visually corrected
*This include updating the related quest zone in a player's journal
Graystone Yard:
- Family Recipe
- Finding Bait
- Rat Man Bloodsaber Crusade
Baubbleshire:
- In Search of The Tower of the Order of Three
Castleview Hamlet:
- Mystail Tails for Fevalin
- Badger Claws For Yanari
- Substance Extract for Yanari
- Gathering Elddar Leaves
- Oh Deer Me
Nettleville:
- Scalies for Shinies
Starcrest Commune:
- Tanaira's Picnic Spot
- Catacomb Rat Rummaging
- Quills for Ommanoden
- Batwing Crunchies for Jerben
The Down Below:
- An Intriguing Eye *needs additonal testing
Oakmyst Forest:
- An Important Meeting
Forest Ruins:
-Far Seas Direct Requisition #FRN0931
-Far Seas Direct Requisition #FRN0378
Qeynos Harbor:
- Letter from the Boss
- Visiting Crater Pond
- Sea Food Stew
- Sleek Wolf Hides
- Killing Fire Beetles
North Qeynos:
- Some Nice Bear Hides
- Vermin's Plague
- Performer Courier Service
- Bear Fashion
- Qeynosian Civil Service
South Qeynos:
- A Visit to the Tower of the Oracles
- Dyes for Danielle
- Gathering Components
The Eldarr Grove:
- Unnatural Lesson
- - Recovery of the Bloodsaber Plans
Antonica:
- Peppermints and Potions
- Fishing Hole Hunt
- Patchwork Rugs
- She Will Be a Shining Petal
- Visions of Coldwind Point
- A Frontierslady's Task
- A Bow for a Beauty
- Gnoll Extermination
- Once Upon an Isle Dreary
- Does the Underforge Exist?
- The Balance of Life
- Getting The Axe
- Sabertooth Battle Plans
Lore and Legend:
Goblin
Skeleton
Fairy
Zombie
*All LnLs need a major pass to verify items/rewards
Citizenship: Fix* Fae will be allowed to complete 'Qeynos Alignment' from Ambassador Saera. They will be sent to Willow Wood from the Isle of Refuge.
Isle of Refuge: Piperaceae (aka: pepper) has been added as a harvest node to the island. It is less common than other nodes, but has several locations.
- This is the final harvest node for classic harvesting on the Isle of Refuge.
- Feedback on density and placement are welcome.
*Tradeskills are a work in progress, so stay engaged for future updates.
The Caves:
Drossdozer and the Taskmasters:
Due to multiple and often conflicting sources from the time period, we've made the following changes to the Drossdozer spawn. As differing reports place him in either the lowest cave or in the mid-level mine by the ramp upward, we've decided to place him in both. Both camps will be patrolled by the appropriate taskmaster, either Dustpaw or Mudpaw. There are now placeholder spawns at each location with Drossdozer having a 10% chance to spawn at either in order to remain comparable to the standard 20% spawn chance that other named spawns often have.
As usual, these kinds of compromises are far from perfect and we welcome any further input, information, or memories from the community in order to recreate a more accurate representation of this classic content.
The Caves:
The Atramentor ring event is now live. Atramentor is a level 13^^ stone golem that spawns as part of a ring event in the far back section of the zone. He has a 20% chance to spawn after the Rockpaw stonemaster and the nearby alabaster behemoths have been slain. The event should reset 15 minutes after Atramentor either fails to spawn, or dies. Atramentor has been itemized and is ready for testing.
The Caves:
Alabaster golems and behemoths are no longer aggro.
Drossdozer still hates your guts and wants you to die though.
Ecology:
- Freeport and Qeynos guards will now start shouting at players they want to 'purge'. e.g. "Death to the enemies of Lucan!"
- All golems and gnolls in The Caves(826) have regained their native languages and voiceovers.
The Forest Ruins (Classic):
All appropriate NPCs have been cloned in the database and re-classed according to their proper archetypes.
The Forest Ruins (Classic):
The following NPCs have been assigned hitpoints, power, pathing, and spawn cycles where appropriate:
a woodland badger
a rock asp
a Rabid Badger^^
a Black Asp^^
The Forest Ruins (Classic):
The following NPCs have been assigned hitpoints, power, and pathing:
a centipede
an Antonican hawk
Quests: The Caves (Zone 826)
All original quests can now be completed in the Classic version of The Caves (zone 826)
- Alabaster for the mages
- Anti-Venom Comps. f. Brendan
- Bat Fur for Fevalin
- Batwing Crunchies for Jerben
- Gathering Rock Samples
- Scalies for Shinies
- Snake Skin for Soulforge
- Snake Wings
- Far Seas Direct Requisition CVS0276
- Far Seas Direct Requisition CVS0431
Quests: The Caves (Zone 826)
Additional quest added to Caves updates
- Barbaric Chores
- Eventually citizenship and class quests will visit here as well.
Itemization: Languages and Lore & Legend
Adjusted drop rates on the following racial loot tables:
Goblin
Gnoll
Fairy
Golem
Orc
It should be easier now to complete language quests in the city adventuring zones as the required drops are no longer ridiculously rare.
Isle of Refuge: Spell Scrolls
All NPCs have been given a (very) small base chance to drop a Master level spell scroll.
All named NPCs have been given a significantly greater additional chance to drop an Adept level spell scroll.
All named NPCs have been given a small additional chance to drop a Master level spell scroll.
Itemization: T1 Spell Scrolls
All NPCs have been given a (very) small base chance to drop a Master level spell scroll.
All named NPCs have been given a significantly greater additional chance to drop an Adept level spell scroll.
All named NPCs have been given a small additional chance to drop a Master level spell scroll.
Note:
This update has been applied to The Caves(826) and will be applied to all classic implementations of T1 adventuring zones going forward. These loot tables differ from the Isle of Refuge specific tables in that the Isle of Refuge tables are capped at level 6 spells, whereas the general T1 tables contain all archetype spells through level 9.
Itemization: Animal Pelts
Animal pelts for tradeskilling have been created for future implementation. They are currently dropping from deer, wolves, bears, and beavers on the Isle of Refuge and will continue to be added to loot tables in all classic T1 adventuring zones going forward.
Itemization:
The following items have been updated for classic:
Willow Wood Walking Stick
Willow Wood Maul
Willow Wood Hunting Blade
Willow Wood Blade of Service
Willow Wood Bow of Service
The Forest Ruins (Classic): Itemization
Zonewide loot table implemented. Nearly 20 items have been updated for classic.
Harvesting:
The minimum skill requirement for harvesting T2 nodes has been set to 45.
The Forest Ruins(Classic):
The following NPCs have been assigned hitpoints, power, and movement:
a stoneshell turtle
a leathershell turtle
a forest scavenger
a bonecutter fish
a deep lurker
a timber deer
a Crowned Scavenger^^
The Forest Ruins (Classic): Itemization
The following named NPCs have been itemized with classic loot tables:
a Rabid Badger 7^^
a Black Asp 7^^
a Crowned Scavenger 10^^
The Caves (Classic): Harvest Nodes
- All harvest nodes have been placed in appropriate locations w/ variations.
- Includes old harvestable items and 'natural herb garden' nodes.
- Looking for feedback on density/etc
The Forest Ruins (Classic)
Forgotten guardians once again guard the entrance to the castle.
The Caves (Classic):
Standing on a gnoll's camp fire will burn you. Burn. You are burning! Move!!
The Caves (Classic):
Pulled this from the original Oct 16, 2004 Beta Update notes because it applies here.
-The smashable "a gnollish chest" in The Caves has been itemized.
The Caves (Classic):
Similar to the the smashable "a gnollish chest" in The Caves,
- Smashable rocks have returned around the lower Caves levels and are itemized.
The Caves: Itemization
The following items can be obtained from smashing a gnollish chest and have been updated for classic:
Miner's Ring
Circlet of Hardened Sand
Silt Wrought Sandals
Isle of Refuge:: Grimgash's Lair
Grimgash the Black is now level 6^^.
Class Balance:
Reduced the resistibility on T1 Archetype spells for Mage and Priest. Feedback requested on this change.
Forest Ruins (Classic): Harvest nodes are placed. Density/composition feedback are welcome.
Forest Ruins (Classic): Shinies have been placed and randomized. Shiny hunters rejoice!
Forest Ruins (Classic):
Sorn Copperhold's Remains and Kendall Copperhold's Remains have been itemized to classic.
The Forest Ruins (Classic)
Quest Update:
The following are now completable in The Forest Ruins, Classic version (827).
*Please report issues with any if applicable!
-Forest Ruins Volunteer
-Vaughn’s Stuff
-Letter for Hunter Forestdeep
-Lost Spellbook Fragments
-Badger Pelts for Diggs
-Embers for Xoort
-Essence Hunting for Obidydyn
-Fight the Forgotten Guardians
-Finding Bait
-Food for Kruuprum
-Hawk Hunt
-In Search of the Tower of the Order of Three
-Quills for Ommanoden
-Snake Slaying
-Far Seas Direct Requisition #FRN0378
-Far Seas Direct Requisition #FRN0931
Zoning: The doors to The Forest Ruins in Baubbleshire and Willow Wood now zone to Forest Ruins (Classic,827) for testing.
*Another temporary method will be made available if players need to get to the revamped version of the zone.
Ecology: The Forest Ruins (Classic) - All creatures with Voiceovers have had their collections applied.
Oakmyst Forest (Classic)
The following NPCs have receives hitpoints, power, spell lists, and movement:
a glowmyst beetle
a mystail rat
a mystail yearling
a mystail matriarch^^
a badger cub
a vicious badger^^
an Oakmyst fawn
an Oakmyst spider
a clearwater frog^^
a corrupted dryad
Karach the Spider Queen^^
Oakmyst Forest (Classic)
Population:
The following NPCs have been assigned hitpoints, power, spell lists, and movement:
an Oakmyst doe
Mechanics:
The zone doors to Castleview Hamlet and Graystone Yard are now functional.
The Forest Ruins (Classic):
Itemization:
Kinloc Flamepaw's Remains have been assigned a tentative loot table.
Oakmyst Forest (Classic)
-Revive locations set
-All Quest related NPCs & Guards placed. Quests connections in zone are a work in progress
Oakmyst Forest (Classic):
The following NPCs have received hitpoints, power, spell lists, and movement:
a bear cub
an Oakmyst great bear
an Oakmyst spirit
an Oakmyst fairy
an Oakmyst doe
an Oakmyst royal defender
a sunshimmer sprite
a freshwater trout
Ambassador Jalanderra
Ambassador Kialee
Ferith`Anar
Oakmyst Forest (Classic)
Itemization:
Karach the Spider Queen and Ferith'Anar now drop treasure.
Oakmyst Forest (Classic)
Oakmyst poachers once again stalk the night in the southeast quadrant of the forest.
Oakmyst Forest (Classic)
Grubdigger has emerged to hunt the forest once more. He's hungry... And he's probably right behind you.
Per classic, Grubdigger can spawn at levels 15-17^^.
Oakmyst Forest (Classic):
Itemization
The Songweavers Belt reward for the Ode to Oakmyst quest has been updated for classic.
Oakmyst Forest (Classic):
Itemization:
Zonewide loot table has been implemented and updated for classic.
Oakmyst Forest (Classic):
Itemization:
All NPCs should be hooked up with racial body-drop loot, i.e. a vial of fairy blood or a sullied low quality badger pelt, etc.
Population:
Oakmyst Spiders are now heroic and will either come in pairs of standard difficulty spiders or single ^^ spiders.
Itemization:
Corrected the following items for invalid stats:
Golden Neckguard
Collected Feather Necklace
Oakmyst Forest (Classic):
Quest Starters:
Far Seas Requisition Orders, an old note, and a Runed Acorn should now be dropping from the appropriate NPCs.
Oakmyst Forest (Classic):
Itemization:
Grubdigger now drops loot. Good luck on that.
Oakmyst Forest (Classic):
Itemization:
Ambassadors Jalanderra and Kialee now drop loot.
Oakmyst Forest (Classic):
The zone doors from Castleview Hamlet and Graystone Yard now point to the classic version of Oakmyst Forest.
Oakmyst Forest (Classic):
Rotweed and it's thistles now have their ring event.
- The encounter will reset after 4 minutes - on failure or completion, not while active
- Rotweed despawns after 10 min of inactivity
- Running too far from the cave will despawn the thistles and reset the encounter.
- Killing Rotweed Oakmyst (Classic) will now update the 'Destroy the Corruption' quest
Item Fix:
Elm wand is no longer equipable in the off hand.
Oakmyst Forest (Classic)
Harvesting:
Harvest Nodes and Shinies are dispersed throughout the zone. Density/location feedback are welcome!
Oakmyst Forest (Classic)
Ecology:
Corrupted Dryads, Fairies, and Sprites have regained their voiceover collections.
Forest Ruins (Classic):
Itemization:
Due to our inability to track down and accurate, classic loot table for the following NPCs, as a temporary compromise they will share loot with other comparable NPCs from other zones.
Tinshen Brinth's remains will drop items pulled from the loot tables of named NPCs within the Caves.
Yestura Rhamrey's remains will drop items pulled from the loot tables of named NPCs within Oakmyst Forest.
This is a temporary solution while we continue to search archives for accurate loot sources and is made with the assumption that "something is better than nothing."
Testing Support/Logistics:
- For temporary testing purposes of Classic-era city dungeons, Wobblecog (a Chronomancer) can be found at the main zone-ins of the Revamped (Post-LU19) zones.
*Currently Oakmyst Forest (195), Forest Ruins (196), and the Caves (197).
- He creates a direct path for players to get to the Classic zones and answers a few related questions.
Logistics:
-Mariner's Bells traveling outside of major cities in racial hoods of Qeynos/Freeport have been expansion flagged. East Freeport and Qeynos Harbor bells are untouched with unlimited access to the rest of the world's ports.
Isle of Refuge:
Quest 'Stop the Saboteurs' will be designated as Heroic. (e.g. 2+ players recommended). This will take effect after a quest/server reload.
Itemization:
The following quest rewards have been updated for classic:
- Badger Pelt Armguards
- Badger Pelt Bracers
- leatherfoot cap
- leatherfoot headguard
- ember scarred axe
- ember scarred cestus
- ember scarred dagger
- ember scarred dirk
- ember scarred greatflail
- ember scarred hammer
- leather strapped buckler
- leather strapped defender
- leather strapped shield
- leather strapped symbol
City of Qeynos (Classic)
Mariner's Bells:
Old Inner-Qeynos zones (North/South/Qeynos Harbor) and the Racial Hamlets now use the classic bell system.
- Traveling Inside the City has 2 stages, Hamlets and Inner City.
-- Inner city zones are available options once the player reaches level 7.
- Traveling Outside the City takes players either to Antonica or the Classic version of The Caves
Qeynos Harbor still currently has access to the rest of the world.
Itemization and Crafting:
Sullied pelts of Uncommon rarity have been flagged as body drops.
City of Freeport (Classic)
Mariner's Bells:
Similar to Qeynos, (North/South/East Freeport) and the Racial Hamlets now use the classic bell system.
- Traveling Inside the City has 2 stages, Hamlets and Inner City.
-- (Inner City) East Freeport option is available once the player reaches level 7 (Temporary until citizenship is active).
- Traveling Outside the City takes players to The Commonlands, The Ruins, and Sunken City.
City of Qeynos (Classic): Oakmyst Forest has been added to the 'Travel Outside the City' bell for Qeynos.
City of Qeynos- Neighborhoods:
A pass over NPC merchants within the city neighborhoods has begun. The following merchants have been updated:
General Goods
Tailor
Merchants:
The Weaponsmith merchants in the Qeynos neighborhoods have been updated. As a result a weapon updated has also been pushed to Quartermaster Brennan in Isle of Refuge. Anyone wielding a vendor-purchased weapon should check their weapons as your damage, delay, or wield type may have changed.
Merchants:
Combat Arts and Spell Scroll merchants in the Qeynos neighborhoods have been updated with T1 archetype abilities.
Merchants:
Armor merchants in the Qeynos neighborhoods have been updated for T2 chainmail and brigandine armor. They have been updated for T2 as chain, brigandine, and plate armors did not exist for T1 in classic. This update serves to help remove out-of-era items from circulation.
Merchants:
Bartenders in Qeynos neighborhoods have been updated.
Populations:
All merchants and guards located in Qeynos neighborhoods have been renamed according to classic naming conventions.
All city guards located in Qeynos neighborhoods have received hitpoints and power.
Zones:
Nettleville has been renamed Nettleville Hovel.
Merchants:
Shield merchants in the Qeynos neighborhoods have been updated for T1 classic.
Qeynos Harbor: Guard patrols are trying out new movement methods to improve citizen safety.
Merchants:
The <Spell Scroll> and <Linguist> merchant types within the Qeynos neighborhoods have been merged into the single merchant type <Scribe>. These merchants will sell both T1 Apprentice II spell scrolls as well as the relevant language primers for their neighborhood.
South Qeynos: Grouped Guard patrols have taken note of Qeynos Harbor's new guard formations and applied similar.
- More affluent housing areas have increased guard presence with higher skilled guards.
- Each patrol has designated areas that do not overlap
Qeynos (Classic):
Archetype to Class Trainers have been spotted in the city.
- Councilor Vemerik
- Heirophant Aldalad
- Magister Niksel
- Master at Arms Dagorel
*These are in preparations for class advancement quests following citizenship. They are ALL a work in progress.
Qeynos (Classic):
ALL grouped Qeynos guard patrols now use their new movement techniques.
- Applied to North Qeynos and Elddar Grove regiments
"All preserve Queen Antonia!" ~Guard Gnollbane, North Qeynos
Qeynos Neighborhoods:
Merchants:
Alchemists, Bowyers, and Provisioner merchants have been updated.
Ecology:
Low-level attackable critters throughout all neighborhoods have been assigned hitpoints, power, and spell lists.
Itemization:
With the pass over T1 merchants complete, several items have had their class requirements changed. Ranged weapons should now be Scout only in T1, as are spears. Please check your items.
Itemization:
Several additional changes have been made to T1 equipment, particularly armor available from Tailor NPCs, as well as Quartermaster Brennar on the Isle of Refuge.
Mitigation values have been adjusted for the rawhide, woven rawhide, and threadbare armor sets. Some pieces went up in mitigation, others went down.
Leather and woven armors are now Fighter and Scout only. Priests can no longer wear leather armor until completing their eventual class quests and attaining level 10. Sorry healers.
Castleview Hamlet: Quest/NPC dialogs have been updated to the new dialog module.
- This allows players to focus in on an NPC's voiceovers when in a crowded environment.
(Silencing all others but the target)
- Once flavor NPCs are rebuilt, this will become even more noticeable.
Itemization:
Grubdigger now has a chance to drop T2 rare harvests.
The Basalt Watcher will now drop loot. Due to limited known drops, The Basalt Watcher is currently sharing a loot table with the upcoming classic version of Lurkblister.
The Basalt Watcher now has a chance to drop T2 rare harvests.
Qeynos Citizenship Trial Chamber:
All NPCs will now use classic-era spell lists.
Peat Bog (Classic):
All relevant NPC records have been cloned or recreated. All NPCs have been assigned classes, level ranges, and difficulty tiers in the database.
Peat Bog (Classic):
The following NPCs have been assigned hitpoints, power, and movement:
a puny scavenger
a bog sludge
a bog slug
a bog slug hatchling
The zone exits to Nettleville Hovel, Starcrest Commune, Antonica, and Vermin's Snye have been activated.
Miscellaneous:
The zone doors to Nettleville Hovel in South Qeynos, Down Below, and Peat Bog all now specify that they will take you to Nettleville Hovel, instead of just Nettleville.
Qeynos Citizenship (Classic):
Welcome to Qeynos & (Racial-Hood-Name) Citizenship Task have had their first completed test run.
- Commoner>Class players will receive their 'Call to Home' spell once finishing the trial.
- Future uses of the quest chain will be considered and tweaking is ongoing
The quest chain involves:
- meeting the caretaker of the local inn
- receiving your inn room
- acquiring your first furniture pieces
- registering at the local bank
- finding local landmarks
- meeting the local crafter trainer
- Obtaining the citizenship task
- Performing the citizenship trial (instance)
--Judging traitors to the city, purging traitors or providing mercy
Qeynos Citizenship (Itemization):
Item rewards for the Qeynos Citizenship timeline have been updated for classic.
Itemization:
Moyna's weapon rewards for the Finding Bait quest have been updated for classic.
Isle of Refuge: Humans departing for Qeynos can now select between Starcrest Commune or Nettleville Hovel as their destination.
Isle of Refuge: Commoner Alignment
Starting as a commoner (on the Far Journey) will now set all starting city factions to 0.
- Selecting your city alignment is now final once you've accepted the Alignment quest.
- Accepting a city's alignment influences factions for both Qeynos and Freeport
- If you manage to delete the alignment quest (in the future you won't be able to) you will still not be able to accept the other city's alignment quest
TL/DR: Choosing your starting city from the Isle of Refuge is FINAL.
The Peat Bog (Classic):
The following NPCs have been assigned hitpoints, power, and movement:
a bog faerie
a greater bog faerie
a juvenile shriller
a large scavenger
a marsh hatchling
a mist stalker
a muck toad
a mud seep
a ravenous bog slug
a silt sucker
a toxic bog slug
a wetland monitor
a marsh monitor
a mist hunter
Bashmouth
Sicklejaw
Stonegnasher
Guard Andrews
Guard Dierdra
Guard Nander
Guard Vivian
Spawn rotations have been set up for the following named NPCs:
Bashmouth
Stonegnasher
Bog faeries and greater bog faeries come in four distinct flavors- Fighter, Mage, Priest, and Scout. Be sure to try them all!
Merchant Oakvil is open for business.
Itemization:
Peat Bog: Zonewide loot tables for items and spells have been activated.
World: T1 Looted Treasures are now dropping.
Isle of Refuge: All loot tables have been evaluated and items updated based on current data.
The Caves: All loot tables have been evaluated and items updated based on current data.
Forest Ruins: All loot tables have been evaluated and items updated based on current data.
Notes:
Priests should now be removed from all T1 leather armor.
Brawlers should now be added to all currently accessible bucklers.
Scouts should be removed from all currently accessible round shields.
T1 bucklers in general have had their effectiveness reduced.
Common jewelry drops have gained a small amount of mitigation.
Qeynos (Classic) Citizenship Update:
Qeynos has locked it's inner-city gates to refugees! Those looking to enter the city proper must prove their dedication to Qeynos.
ALL new good-leaning characters who transition to Commoner on the Far Journey will be offered the chance for citizenship when arriving in Qeynos.
- Starts by pledging to a city on the Isle of Refuge with an Ambassador.
- Stewards in Qeynos will direct refugees where to go.
- Your inn Caretaker has tasks for refugees to acquaint with your part of Qeynos.
- When directed, refugees will find the citizenship task posted at the inner-city gate.
- Once completed, each refugee must complete a trial to prove their dedication to Qeynos.
NOTE:
-Guards don't tolerate refugees inside the main areas of Qeynos.
-Racial 'hood' gates are locked until refugees complete citizenship.
-Included with the item/faction rewards is also the Call to Qenos / Bind Location abilities.
-This content is in need of testing! There are MULTIPLE layers to this process.
-Castleview, Starcrest, and Nettleville will have their 'coin collection' task updates changed to the classic rendition of their zones once the zones are complete. (e.g. Peat Bog / Down Below)
Peat Bog (Classic):
Lurkblister hungers! Lurkblister now gurgles its way though the Peat Bog, devouring all in it's path.
With Lurkblister, the primary population pass on the classic Peat Bog has been completed. All named are now in place. Loot tables continue to be a work in progress. Partial loot tables exist for Queen Ezeldra and Sicklejaw. Stonegnasher's loot table is complete. Bashmouth's loot table still awaits any implementation.
The Peat Bog (Classic):
- All related classic quests can be completed in the Peat Bog.
-- Classic-era quests that were removed with the Kingdom of Sky revamp are ONLY applicable in the classic zone.
- Nettleville Citizenship Task can now be completed here.
- Wobblecog can be found in Peat Bog (Kingdom of Sky) version to transport players to the classic version.
- Nettleville, Starcrest, Antonica, and Vermin Snye zone-ins all point to the classic version of the Peat Bog.
Ecology:
- Once fully a citizen, city guards will salute players that pass. (30k+ faction)
- Those who have truly proven their worth to their city will receive cheers. (40k+ faction)
Ecology:
The Peat Bog (Classic):
- Bog fairies have regained their racial language and voice over collections.
"Not the wings! Don't pluck my wings!" ~ a faerie noblesse
Oakmyst Forest: Itemization
Updated rewards for all quests originating in classic Oakmyst Forest.
Forest Ruins: Itemization
Updated rewards for all quests originating in classic Forest Ruins.
The Peat Bog (Classic):
Harvest nodes and Shinies have been placed/randomized.
- ALL Qeynos T1 instances now have harvest nodes
The Down Below:
All NPCs have been converted to the proper archetypes for classic and have been assigned the corresponding spell lists. NPC levels and difficulty tiers have been adjusted to their classic values. Several named encounters have been removed in order to be rebuilt for classic.
Archtype > Class Advancement:
Quests Added: (Hallmark)
Mage Training, pt. I
Mage Training, pt. II
Quests added, but content needs completion:
Path of the Sorcerer
Path of the Summoner
Path of the Enchanter
Qeynos Mages:
Magister Niksel in South Qeynos will offer the initial quests required for Mage players to advance classes.
- Mage Training, pt. I is offered at level 7
- Mage Training, pt. I is offered at level 8
- Path of the (Class) will be available at level 9
The Down Below:
Shrillers, juvenile shrillers, and rabid shrillers should no longer hug the ground while in flight. They now have the correct hitpoints, power, and difficulties.
The Down Below:
Dev Notes:
Due to the existing state of the current version of Down Below, it was proving excessively difficult to get the zone up to the quality standards we've attempted to establish with our newer classic zones. The zone had been up and running for quite some time and passed through several different hands over the years, notably my own when I first began working on the EMU. This was the first zone I had any sort of hand in, and I made a horrendously bigger mess out of what was already messy.
So, I was left with two choices- Continue to try and clean up existing spawns or start with a clean slate in a fresh copy of the zone. I chose the latter. The version of The Down Below as a zone ID of 834 and will be hooked up to existing zone transports when it's closer to completion.
Update Notes:
The following NPCs have received hitpoints, power, and movement:
a juvenile shriller
a crypt substance
a dust crawler hatchling
a coiled burrower
a Bloodsaber meddler^
a Bloodsaber lookout^
a Bloodsaber initiate^
a Bloodsaber Adjunct^^
Movement paths for juvenile shrillers, crypt substances, and dust crawler hatchlings have been completely reworked to be more efficient and to better mimic live behaviors.
The Bloodsaber temple area is now completely heroic.
Class Advancement (Mage->Class):
Qeynos:
- All Mage to Class quests and instances are active. (Enchanter, Sorcerer, Summoner)
- All mages starting at level 7 can speak with Magister Niksel in South Qeynos
- After learning about each school of magic, Niksel will offer a Class Advancement quest
- All Quest Rewards have been made class usable again
Zones Recreated:
The Summoner's Test
The Sorcerer's Trial
Wayfarer's Rest
Note: Combat/Stats of NPCs in the instances are still being calibrated
Spells: Summoner
Tellurian Recruit: The Tellurian Recruit comes in three flavors: tellurian scarab(Apprentice 1-4), tellurian crawler(Adept 1-3), and tellurian recruit(Master 1-2). The tellurian scarab is a stone beetle, the tellurian crawler is an elemental spider, and the tellurian recruit is a stone golem. There will be a noticeable progression in the pet's hitpoints, power, and DPS as the spell is upgraded. Spell lists for the pets themselves are still a work in progress, as is aggro management.
Qeynos Classic Quests: All Classic Qeynos Quests have received a reward review. Their coin values are all uniform to their original levels.
- This pass will make it easier to modify values in the future if they need a uniform increase via a server operator.
- This also accurately simulates the coin influx as players quest around the city. Copper has value here.
- Inner-City quests tend to offer greater rewards, enticing players into the city via the Citizenship questlines.
EMU News - In-Game:
Want some quick EMU news while running around Norrath? Visit the Bank!
- Bankers around Norrath are now responsible for posting Notice Boards that display relevant EQ2EMU Updates and FAQ.
- These Notice Boards can be found in each starting area as well as near/in banks in major cities.
- These are designed as a temporary tool to impart information to players about current states across the project.
- They are placed in ways that do not break the immersion while playing the game.
Information includes brief statements, such as EMU goals, server & content status, known major bugs, and info to connect to the Discord Channels.
This information will be updated occasionally.
NOTE: Modifying 1 script will allow all boards to be updated when applicable.
SpawnScripts/Generic/ImportantNoticeBoard.lua
Zones with Notice Board Posted:
Isle of Refuge
Queen's Colony
Outpost of the Overlord
Darklight Woods
Frostfang Sea
Greater Faydark
Timorous Deep
Each Qeynos & Freeport City Zone, Classic and Revamped
- Racial Hoods included
Spells: Summoner
Tellurian Recruit: Pets summoned via Tellurian Recruit have been assigned individual spell lists.
All Pets: Telluric Strike- Magic DD + Hate
All Pets: Tellurian Force- Small magic DD + short stun
Tellurian Scarab: Scarab's Snapping Mandibles- Magic DD
Tellurian Crawler: Obsidian Webbing- Magic DD + root
Tellurian Recruit: Telluric Bash- Magic DD + knockdown
All pets will use their spells and combat arts at their own tier level. For example, a Tellurian Scarab summoned at Apprentice 1 will cast its abilities at Apprentice 1 and a Tellurian Crawler summoned at Adept 3 will cast its abilities at Adept 3.
Itemization: Isle of Refuge
Updated class selections on the items offered for sale by Quartermaster Brennar. Please check you gear.
Itemization: Quests
Updated the quest rewards for several quests obtained in Castleview Hamlet.
Archtype > Class Advancement:
Quests Added: (Hallmark)
Priest Training, pt. I
Priest Training, pt. II
Quests added, but content need instances reconstructed:
Path of the Cleric
Path of the Druid
Path of the Shaman
Qeynos Priests:
Hierophant Aldalad in North Qeynos will offer the initial quests required for Priest players to advance classes.
- Priest Training, pt. I is offered at level 7
- Priest Training, pt. I is offered at level 8
- Path of the (Class) will be available at level 9
Correction to the above~
- All PRIESTS starting at level 7 can speak with Hierophant Aldalad in North Qeynos
Spells:
Corrected a issue that may have prevented certain archetype spells from being upgraded via spell scroll after choosing a class at level 10.
Spells: Sorcerer:
The following spells have been implemented:
Blaze
Scorch
Tongue Twist
Burning Radiance
Ice Spike
Vivid Seal
Tradeskill Update:
Many tradeskill updates, the following issues should be resolved
- Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick.
- Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip.
- Materials and fuels stored in bank are counted for use in recipes.
- Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior.
- Recipes can be crafted from recipe window, without having a crafting station selected or even being near one.
- T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts:
Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more)
- examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended
- when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used
Ecology:
Qeynos Class Advancement Trial instances:
- Cleric's 'The Disconcerting Meditation' now appears to visually-collapse over time until completed or failed.
-- Stepping beyond the meditation limits rips the player out of the meditative state.
- Druid's 'Burning Abode' triggers a fire suppression system after the elementals are dealt with.
-- The careless homeowner has left a journal of what transpired before the current state of the home.
- Shaman's 'The Troubling Haunt' returns haunted furniture to their appropriate locations once the spirits are dealt with.
-- The Spirits also express their gratitude once their pent-up rage is quelled.
Spells:
Sorcerer:
The following spells have been implemented:
Freezing Whorl
Painful Meditation
Conflagration
Concussive
Summon Shadows
Freeze
Incinerate
Accord
Enchanter:
Charm
Fascinate
Ego Shock
Mind Blast
Signet of Intuition
Summoner:
Tellurian Recruit
Pelting Earth
Dust Blast
Aqueous Soul
Recipes: The Following Classic Recipes were added
'Allspice Compound'
'Allspice Emulsion'
'Allspice Mixture'
'Allspice Solvent'
'Allspice Wash'
'Birchroot Oil'
'Birchroot Resin'
'Birchroot Wash'
'Birchwood Compound'
'Birchwood Emulsion'
'Birchwood Mixture'
'Birchwood Solvent'
'Chloro Compound'
'Chloro Emulsion'
'Chloro Mixture'
'Chloro Resin'
'Chloro Solvent'
'Chloro Wash'
'Dinoid Reagent'
'Fossil Temper'
'Isonoid Reagent'
'Juniper Compound'
'Juniper Emulsion'
'Juniper Mixture'
'Juniper Solvent'
'Liquified Allspice'
'Liquified Birchwood'
'Liquified Chloro'
'Liquified Juniper'
'Liquified Milkweed'
'Liquified Sassafras'
'Liquified Snakeroot'
'Liquified Twinleaf'
'Milkweed Compound'
'Milkweed Emulsion'
'Milkweed Mixture'
'Milkweed Oil'
'Milkweed Resin'
'Milkweed Solvent'
'Milkweed Wash'
'Sassafras Compound'
'Sassafras Emulsion'
'Sassafras Mixture'
'Sassafras Oil'
'Sassafras Resin'
'Sassafras Solvent'
'Sassafras Wash'
'Silverberry Mixture'
'Silverberry Solvent'
'Snakeroot Compound'
'Snakeroot Emulsion'
'Snakeroot Mixture'
'Snakeroot Oil'
'Snakeroot Resin'
'Snakeroot Solvent'
'Snakeroot Wash'
'Twinleaf Compound'
'Twinleaf Emulsion'
'Twinleaf Mixture'
'Twinleaf Oil'
'Twinleaf Resin'
'Twinleaf Solvent'
'Twinleaf Wash'
'Chloro Oil'
'Barley Malt'
'Refine Basil'
'Dark Barley Malt'
'Refine Nutmeg'
'Roasted Barley'
'White Tea Leaf'
'Sackcloth Thread'
'Rawhide Leather'
'Waxed Leather'
'Threadbare Thread'
'Threadbare Yarn'
'Lapis Lazuli Gem'
'Lead Bar'
'Malachite Gem'
'Bronze Bar'
'Tin Bar'
'Alder Lumber'
'Elm Lumber'
'Pressed Papeterie'
Class Updates:
Progress has been made on all mage classes. Summoners are experiencing pet issues as are Enchanters with Charm. These continue to be a work in progress. Currently the two most complete classes are Sorcerer and Cleric. Please focus any testing efforts in these two classes for the time being.
Archtype > Class Advancement:
Quests Added: (Hallmark)
Scout Training, pt. I
Scout Training, pt. II
Quests added, but content need instances reconstructed:
Path of the Bard
Path of the Predator
Path of the Rogue
Qeynos Scout:
Counselor Vemerik in North Qeynos will offer the initial quests required for Scout players to advance classes.
- Priest Training, pt. I is offered at level 7
- Priest Training, pt. I is offered at level 8
- Path of the (Class) will be available at level 9
Addendum to the above: Vemerik offers Scout Training quests, Hierophant Aldalad nearby offers Priest quests. Good luck to all the sneaks out there!
Tradeskills:
In preparation for classic crafting recipes, classic fuels have been created for tiers 1-5. They are priced according to classic and stacks are capped at 20.
Isle of Refuge:
In preparation for classic crafting, all current crafting books and fuels have been removed from Quartermaster Brennar. Classic fuels have been added in their place.
Class Update: Cleric
Cleric spell progression has been restored to its classic state.
Notable spell changes:
Cure: The Priest Cure spell has been deactivated and replaced with it's four detriment-specific counterparts. Cure Noxious is granted at level 6 while Cure Trauma is granted at level 13. They have a recast time of 8 seconds.
Distract: Distract has been reverted to its classic version. The daze component has been removed and replaced with a minor self heal. It has a recast time of 15 minutes.
The current Cleric spell progression is as follows:
10 - Rebuke - AC debuff
11 - Radiant Strike - Divine DD + damage if undead
11 - Divine Awakening - Summons a divine essence to rez a priest
12 - Bestowal of Vitae - Reactive Heal
13 - Odyssey - sends an ally to their home village
13 - Distract - AoE hate reducer + minor heal
13 - Cure trauma
14 - Soothing Sermon - Group reactive heal
14 - Symbol of Transal - HP group buff
15 - Prayer of Amelioration - Group heal
15 - Radiance - zero power/casting time reactive heal
16 - Redoubt - HP buff
16 - Combat Healing - Instant Heal plus offense buff
17 - Archhealing - Instant damage + trauma cure
18 - Mark of Pawns - Debuff that can cause regen and AC buff on attacker
18 - Admonishing Smite - Divine DD
19 - Elemental aid - Elemental cure
19 - Daring - Courage upgrade
Recipes:
The following Classic Recipes were added
'Generic Threadbare Pattern'
'Cochineal Dye'
'Sepia Dye'
'Sepia Ink'
'Spirarenoxin Concoction'
'Cochineal Ink'
'Baked Frog Leg'
'Bread'
'Candied Jumjum'
'Chocolate Bar'
'Dough'
'Packet of Spice'
'Pasta'
'Turtle Steak'
'Basil Soup Broth'
'Black Coffee'
'Candied Pecans'
'Deer Steak'
'Jumjum Juice'
'Sunfish Steak'
'White Tea'
'Nutmeg Fizzlepop'
'Brandy'
'Elm Quill'
'Elm Stave'
'Planed Elm Lumber'
'Threadbare Bowstring'
'Tin Arrow Head*'
'Elm Dowel'
'Threadbare Fletching'
'Alder Stave'
'Planed Alder Lumber'
'Tin Spike'
'Tin Crossguard'
'Tin Edge'
'Tin Hammer Head'
'Tin Shod'
'Bronze Hammer Head'
'Bronze Plate'
'Bronze Edge'
'Worked Poison Vial'
'Lead Setting'
'Lead Sheet'
'Tin Chain Links'
'Tin Hook'
'Tin Pommel'
'Tin Stud'
'Bronze Strut'
'Faceted Malachite'
'Lead Ornament'
'Mouthblown Glass'
'Tin Buckle'
'Tin Strut'
'Faceted Lapis Lazuli'
'Tempered Glass'
'Worn Poison Vial'
'Tin sheet'
'Rawhide Hide Plate'
'Rawhide Hilt'
'Rawhide leather cord'
'Threadbare Cloth'
'Rawhide leather binding'
'Rawhide Leather Harness'
'Rawhide Leather Strap'
'Threadbare Padding'
'Sackcloth Cloth'
'Waxed Leather Hide Plate'
'Waxed Leather Strap'
Spells:
Cleric- Fixed an issue that was causing healing numbers to not display.
Warrior- Bash will now correctly apply Knockdown.
Guardian- Bash will now correctly apply Knockdown.
Summoner- Tellurian Recruit's Telluric Bash will now longer apply Knockdown to epic targets.
Spells:
Enchanter-
Cerebral Spasm has been implemented.
Cerebral Lash has been implemented.
Proc: Migraine has been implemented.
The Down Below(Classic):
Dev Note- Zone continues to be a work in progress, though the majority of my development time is currently being taken up by base class implementation. Down Below development will pick back up once base classes are in working order.
Recipes:
The following Classic Recipes were added
'Essence of Wild Swing (Apprentice III)'
'Essence of Wild Swing (Adept III)'
'Essence of Taunt (Apprentice III)'
'Essence of Taunt (Adept III)'
'Elixir of Incandescent Awareness'
'Elixir of Mental Protection'
'Elixir of Poison Protection'
'Elixir of the Fleetfoot'
'Elixir of the Myrmidon'
'Elixir of the Quickfoot'
'Ferocious Corruption'
'Essence of Toughness (Apprentice III)'
'Unimaginable Agony'
'Vengeance of the Fallen'
'Essence of Toughness (Adept III)'
'Elixir of Enlightenment'
'Elixir of Invigoration'
'Elixir of Rejuvination'
'Elixir of the Clear Mind'
'Elixir of Thought'
'Influence of Hate'
'Mystical Influence'
'Ravenous Incapacitation'
'Spirit of the Ox'
'Essence of the Treefolk'
'Abnormal Decline'
'Concoction of the Wind'
'Crovsar’s Invigoration'
'Elixir of Life'
'Spinechill'
'Spirit of the Brute'
'Spirit of the Hunt'
'Untimely Concussion'
'Essence of Assault (Apprentice III)'
'Alimaja’s Awakening'
'Haldorak’s Rejuvenation'
'Essence of Assault (Adept III)'
'Baelin’s Refreshment'
'Barodreth’s Refreshment'
'Blagro’s Replenishment'
'Ethereal Immunity'
'LuSun’s Replenishment'
'Uncomfortable Darkness'
'Visions of Madness'
'Essence of Shout (Apprentice III)'
'Dagda’s Blessing'
'Enchanted Aura'
'Gubaku’s Resurgence'
'Margyn’s Refreshment'
'Roglio’s Awakening'
'Sartar’s Resurgence'
'Essence of Shout (Adept III)'
'Slate’s Awakening'
'Spirit of the Berserker'
'Wave of Protection'
'Essence of Call To Arms (Apprentice III)'
'Aegis of Ortallis'
'Aegis of the Silverback'
'Aegis of the Windrider'
'Alchtonion’s Protection'
'Bulwark of the Forestrunner'
'Essence of Call To Arms (Adept III)'
'Elixir of Light'
'Kizdean’s Warding'
'Pherlondien’s Safeguard'
'Protection of the Songweaver'
'Stormreapers Blessing'
'Thubir’s Sanctification'
'Touch of the Nightcrawler'
'Touch of the Revenant'
'Vox’s Sanctification'
'Wave of Doubt'
'Wave of Pestilence'
Spells:
Fighter- Whirl has been renamed Assault.
Class Advancement (Scout->Class):
Qeynos:
- All Scout to Class quests and instances are active. (Bard, Predator, Rogue)
- All Scouts starting at level 7 can speak with Counselor Vemerik in North Qeynos
- After learning about each scout-ish trade, Vemerik will offer a Class Advancement quest
- All Quest Rewards have been made class usable again
Zones Recreated:
The Fermented Grape
The Cache
The Cache Stockpiles
Note: Combat/Stats of NPCs in the instances are still being calibrated
Spells: Mage
Based on archived sources and parsed combat logs, the following changes have been applied:
Lightning Burst has had its damage increased.
Static Pulse has had its damage increased.
Arcane Bindings has had the way it processes the removal chance modified.
Magi's Shielding has had its casting time and recast timer increased. It now requires concentration.
Cure Arcane has been added to the Mage spell list.
Cure Magic has been removed from the Mage spell list.
Gift of the Magi has had its recast timer reduced.
Lightning Shock has been removed from the Mage spell list.
Please post any bugs or feedback to the Combat Bugs channel.
https://discord.gg/d5WWxEkE
Spells: Mage
Lightning Burst has had it's resistibility slightly reduced.
Spells: Mage
In classic, items and spells had a skill-based mastery system where the item or spell got more effective as one leveled, until they hit a cap where the spell or item was considered mastered. In that respect, the following experimental changes have been made:
Lightning Burst has had it's damage reduced.
Lightning Burst will now gain a damage bonus as the player levels, capped at level 10.
Trade Skills: Automatic book
The Automatic Book recipes have been replace by recipes that conform to classic fuels
All added classic recipes added to this point have been added to recipe books
Spells: Mage
Static Pulse has had its damage reduced.
Static Pulse will now gain a damage bonus as the player levels.
Storm of Lightning has had its damage reduced.
Storm of Lightning will now gain a damage bonus as the player levels.
Spells: Mage
T1 Mage archetype damage spells will now receive and additional damage bonus based on the caster's Intelligence score.
Spells: Priest
Smite will now gain a damage bonus as the player levels.
Smite will now gain a damage bonus based on the caster's Intelligence.
Smite has had its resistibility slightly reduced.
Minor Healing will now gain a healing bonus as the player levels.
Minor Healing will now gain a healing bonus based on the caster's Wisdom.
Minor Arch Healing will now gain a healing bonus as the player levels.
Minor Arch Healing will now gain a healing bonus based on the caster's Wisdom
Healing has been removed from the Priest's spell list.
Improved Arch Healing has been removed from the Priest's spell list.
Combat Arts: Scout
Evade is now level 4.
Cheap Shot is now level 6.
Ambush is now Level 7.
Assail has been removed from the Scout spell list.
Fast Strike has been remove from the Scout spell list.
Quick Strike will now gain a damage bonus as the player levels.
Quick Strike will now gain a damage bonus based on the caster's Strength.
Sneak Attack will now gain a damage bonus as the player levels.
Sneak Attack will now gain a damage bonus based on the caster's Strength.
Ambush has had its damage increased.
Ambush will now gain a damage bonus as the player levels.
Ambush will now gain a damage bonus based on the caster's Strength.
Combat Arts: Fighter
Stance: Toughness has been removed from the Fighter spell list.
Stance: Offense has been remove from the Fighter spell list.
Toughness has been added to the Fighter spell list.
Intercept has been renamed Intervene.
Taunt now has a casting time of 1 second.
Wild Swing will now gain a damage bonus as the player levels.
Wild Swing will now gain a damage bonus based on the caster's Strength.
Wild Swing now has a casting time of 1 second.
Kick will now gain a damage bonus as the player levels.
Kick will now gain a damage bonus based on the caster's Strength.
Kick now has a casting time of 0.6 seconds.
Intervene now has a casting time of 2.2 seconds and a recast time of 10 seconds.
Assault will now gain a damage bonus as the player levels.
Assault will now gain a damage bonus based on the caster's Strength.
Assault now has a casting time of 3 seconds.
Shout now has a casting time of 1 second and a recast time of 30 seconds.
Call to Arms now has a casting time of 2 seconds and a recast time of 30 seconds.
Class Update Summary
In an effort to get the state of the game both better balanced and closer to classic, signficant changes have been made across the board to archetype spells and combat arts.
Nearly all abilities have had their casting and recast timers adjusted.
Damage and Healing spells will now scale according to your level, growing more powerful as you do. Values in the examine window represent base values.
Spell damage is now modified by intelligence.
Heal amounts are now modified by wisdom.
Combat art damage is now modfied by strength.
Specific abilities have been adjusted as follows:
Fighter:
Removed Stance: Toughness
Removed Stance: Offense
Added Toughness- 30 second mitigation buff
Intercept renamed Intervene.
Scout:
Removed Assail
Removed Fast Strike
Evade is now level 4
Cheap Shot is now level 6
Ambush is now Level 7
Mage:
Removed Lightning Shock
Removed Cure Magic
Added Cure Arcane- Removes magic-based detrimentals
Priest:
Removed Cure
Removed Healing
Removed Improved Arch Healing
Added Cure Noxious- Removes poison and disease based detrimentals
Please take an opportunity to play through the Isle of Refuge and Qeynos adventure zones to test out these changes.
Class Update Note- These changes may cause unforeseen issued with existing characters. Creating a new character is optimal.
Archtype > Class Advancement:
Quests Added: (Hallmark)
Fighter Training, pt. I
Fighter Training, pt. II
Quests added, but content need instances reconstructed:
Path of the Brawler
Path of the Crusader
Path of the Warrior
Qeynos Fighter:
Master-at-Arms Dagorel in South Qeynos will offer the initial quests required for Fighter players to advance classes.
- Fighter Training, pt. I is offered at level 7
- Fighter Training, pt. I is offered at level 8
- Path of the (Class) will be available at level 9
Testing Buffbot: Shady Swashbuckler XVII is on the Isle of Refuge offering players a lift to their racial hood + an EMU Testing buff.
He can be found near the Ambassadors / Duke Ferrin
This is primarily for Classic content testing
- This functions as a way to skip the Isle of Refuge
- Players must have selected an Archetype class & Selected a City via an Ambassador.
- Players will still need to complete Citizenship once arriving in the city. Speak to the Steward/Overseer.
Buff includes:
- Level 6
- Solo Quest starting gear
- 6 slot bag
- 6 silver
- Port to your Racial Hood (Leaving the island)
Recipes:
The following Classic Recipes were added
'Essence of Kick (Apprentice III)'
'Essence of Kick (Adept III)'
'Lightning Burst (Apprentice III)'
'Minor Healing (Apprentice III)'
'Lightning Burst (Adept III)'
'Minor Healing (Adept III)'
'Smite (Apprentice III)'
'Static Pulse (Apprentice III)'
'Smite (Adept III)'
'Static Pulse (Adept III)'
'Minor Arch healing (Apprentice III)'
'Minor Arch healing (Adept III)'
'Arcane Bindings (Apprentice III)'
'Arcane Shackles (Apprentice III)'
'Courage (Apprentice III)'
'Arcane Bindings (Adept III)'
'Arcane Shackles (Adept III)'
'Courage (Adept III)'
'Gift of The Magi (Apprentice III)'
'Weakness (Apprentice III)'
'Gift of The Magi(Adept III)'
'Weakness (Adept III)'
'Storm of Lightning (Apprentice III)'
'Storm of Lightning (Adept III)'
'Elm Strong Box'
'Generic Elm Bed'
'Elm Dining Chair'
'Primitive Elm Bookcase'
Alder Bookcase
Alder Chest
Alder Dining Chair
'Alder Sturdy Chair'
'Bronze Sconce'
'Eccentric Alder Chair'
'Large Alder Militia Table'
'Oval Alder Table'
'Sackcloth Portrait'
'Sackcloth Rug'
'Small Alder Desk'
'Small Alder Militia Table'
'Standard Alder Table'
'Generic Elm Chair'
'Primitive Elm Chair'
'Alder Strong Box'
'Elm Bedside Table'
'Elm Dining Table'
'Generic Elm Table'
'Tin Sconce'
'Breaded Flounder'
'Cracked Spire'
'Jumjum Brandy'
'Pond Juice'
'Basil Grilled Deer'
'Beer Braised Deer'
'Cabbage Stew'
'Chocolate Covered Jumjum'
'Dark Water'
'Deer Jerky'
'Dried Jumjum'
'Herb Crusted Frog Legs'
'Jumjum Cider'
'Kerran Catastrophe'
'Roasted Cabbage'
'Sunfish Soup'
'Baked Flounder'
'Barley Malted Milk'
'Basil Grilled Sunfish'
'Cabbage Omelet'
'Chocolate Covered Pecan'
'Deer Soup'
'Fudge'
'Ginesh'
'Jumjum Fizzlepop'
'Jumjum Milk'
'Jumjum Tea'
'Nutmeg Cookies'
'Sunfish Jerky'
'Chocolate Jumjum Cake'
'Deer Sandwich'
'Halasian Porter'
'Jumjum Cheesecake'
'Pecan Fudge'
'Stuffed Flounder'
'Twice Brewed Beer'
'Cabbage Kalish'
'Creamed Black Coffee'
'Deer Casserole'
'Deer Pie'
'Hot Toddy'
'Jumjum Muffins'
Recipes:
The following Classic Recipes were added
'Jumjum Sparkling Wine'
'Moonlight'
'Nutmeg Cake'
'Ogre Swill'
'Pecan Pie'
'Sunfish Casserole'
'Turtle Soup'
'Deer Pasta'
'Jumjum Beer'
'Jumjum Pie'
'Jumjum Wine'
'Pecan-Jumjum Trail Mix'
'Sunfish Sandwich'
'Alder Round Shield'
'Elm Round Shield'
'Elm Short Bow'
'Tin Hunting Arrow'
'Alder Short Bow'
'Elm Wand'
'Alder Wand'
'Tin Battle Axe'
'Tin Short Sword'
'Tin Spear'
'Tin Throwing Daggers'
'Bronze Battle Axe'
'Bronze Short Sword'
'Bronze Spear'
'Tin Dagger'
'Bronze Rapier'
'Tin Flail'
'Tin Long Sword'
'Tin Throwing Axes'
'Tin Tulwar'
'Bronze Flail'
'Bronze Long Sword'
'Bronze Tulwar'
'Rune of Quick Strike (Apprentice III)'
'Rune of Quick Strike (Adept III)'
'Rune of Sneak Attack (Apprentice III)'
'Rune of Sneak Attack (Adept III)'
'Rune of Evade (Apprentice III)'
'Malachite Earring'
'Rawhide Belt'
'Rune of Evade (Adept III)'
'Lapis Lazuli Earring'
'Rune of Ambush (Apprentice III)'
'Malachite Necklace'
'Malachite Ring'
'Rune of Ambush (Adept III)'
'Lapis Lazuli Necklace'
'Lapis Lazuli Ring'
'Rune of Dirty Tricks (Apprentice III)'
'Malachite Bracelet'
'Rune of Dirty Tricks (Adept III)'
'Lapis Lazuli Bracelet'
'Rune of Ensnare (Apprentice III)'
'Rawhide Tome'
'Tin Symbol'
'Rune of Ensnare (Adept III)'
'Bronze Symbol'
'Waxed Tome'
'Waxed Belt'
'Rawhide Leather Backpack'
'Waxed Leather Backpack'
'Rawhide Leather Boots'
'Rawhide Leather Gloves'
'Rawhide Leather Shoulder Pads'
'Rawhide Leather Skullcap'
'Rawhide Leather Wristguards'
'Threadbare Cap'
'Threadbare Cuffs'
'Threadbare Mitts'
'Threadbare Shawl'
'Threadbare Slippers'
'Waxed Leather Bandolier'
'Waxed Leather Boots'
'Waxed Leather Gloves'
'Waxed Leather Pants'
'Waxed Leather Satchel'
'Waxed Leather Sheath'
'Waxed Leather Shoulder Pads'
'Waxed Leather Skullcap'
'Waxed Leather Tunic'
'Waxed Leather Wristguards'
'Laborer’s Cap'
'Laborer’s Cape'
'Laborer’s Gloves'
'Laborer’s Shoes'
'Laborer’s Sleeves'
'Machinists Cap'
'Machinists Cape'
Recipes:
The following Classic Recipes were added
'Machinists Gloves'
'Machinists Shoes'
'Machinists Sleeves'
'Sackcloth Blouse'
'Sackcloth Cuffs'
'Sackcloth Mitts'
'Sackcloth Pantaloons'
'Sackcloth Shawl'
'Sackcloth Slippers'
'Laborer’s Bloomers'
'Laborer’s Vest'
'Rawhide Leather Bandolier'
'Rawhide Leather Satchel'
'Rawhide Leather Sheath'
'Rawhide Pants'
'Rawhide Tunic'
'Threadbare Pantaloons'
'Machinists Bloomers'
'Machinists Vest'
'Sackcloth Cap'
Class Balance:
Reduced resistibility on the following spells:
Lightning Burst
Static Pulse
Arcane Bindings
Smite
Weakness
Class Balance:
Mage's will now receive a classic version of Magi's Shielding. This version will buff max hp, power, and mitigation vs trauma. Scaling values by level is a work in progress. In the meantime it should prove to be more effective than the pervious version in the lower levels.
Bug Fix- Mages
Gift of the Magi will now properly apply the bonus to max power.
Populations: The Sorcerer's Trial
The trial should now be completable after the recent spell changes set the instance to god mode.
Spells:
Static Pulse is now classified as an arcane detrimental and can be cured as such.
Itemization:
All item rewards for the mage class trials have been updated for classic.
Class Advancement (Fighter->Class):
Qeynos:
- All Fighter to Class quests and instances are active. (Brawler, Crusader, Warrior)
- All Fighters, starting at level 7, can speak with Master-at-Arms Dagorel in South Qeynos
- After learning about each fighting style, Dagorel will offer a Class Advancement quest
- All Quest Rewards have been made class usable again
Zones Recreated:
Brawler's Dojo
The Cache
The Makeshift Arena
Note:
-Combat/Stats of NPCs in the instances are still being calibrated
-Class abilities are still being generated/tweaked
Itemization:
The following items have been created for classic:
pristine fashioned agate earrings
pristine fashioned coral earring
pristine fashioned electrum hoop
pristine fashioned gold hoops
pristine fashioned lapis lazuli earring
pristine fashioned malachite earring
pristine fashioned turquoise earring
The following items have been updated for classic:
crude fashioned agate earrings
crude fashioned electrum hoop
crude fashioned gold hoops
crude fashioned lapis lazuli earring
crude fashioned malachite earring
crude fashioned turquoise earring
shaped fashioned agate earrings
shaped fashioned coral earring
shaped fashioned electrum hoop
shaped fashioned gold hoops
shaped fashioned lapis lazuli earring
shaped fashioned malachite earring
shaped fashioned turquoise earring
fashioned agate earrings
fashioned coral earring
fashioned electrum hoop
fashioned gold hoops
fashioned lapis lazuli earring
fashioned malachite earring
fashioned turquoise earring
Testing Buffbot: Scouts now receive an Elm Short Bow and a stack of Tin Arrows once buffed by the Shady Swashbuckler on the Isle of Refuge.
Class Update: All Scouts
All new scouts should now have the Ranged and Bow skills as starting skills. This does not retroactively apply the skills to existing characters.
Class Update: All Scouts
Updated the Heroic Opportunity trigger chance percentages for solo scouts. Ringing Blow should trigger more often.
Recipes:
The following T2 refine and interim Classic Recipes were added
'Electrum Bar'
'Turquoise Gem'
'Coral Gem'
'Silver Bar'
'Eolith Temper'
'Field Maple Compound'
'Field Maple Emulsion'
'Field Maple Mixture'
'Field Maple Oil'
'Field Maple Resin'
'Field Maple Solvent'
'Field Maple Wash'
'Fig Wash'
'Liquified Field Maple'
'Liquified Stroma'
'Liquified Sycamore'
'Soapweed Oil'
'Soapweed Resin'
'Soapweed Wash'
'Spoonleaf Yucca Oil'
'Spoonleaf Yucca Resin'
'Spoonleaf Yucca Wash'
'Stroma Compound'
'Stroma Emulsion'
'Stroma Mixture'
'Stroma Oil'
'Stroma Resin'
'Stroma Solvent'
'Stroma Wash'
'Sycamore Compound'
'Sycamore Emulsion'
'Sycamore Mixture'
'Sycamore Oil'
'Sycamore Resin'
'Sycamore Solvent'
'Sycamore Wash'
'Trinoid Reagent'
'Withered Mushroom Compound'
'Withered Mushroom Emulsion'
'Withered Mushroom Mixture'
'Withered Mushroom Oil'
'Withered Mushroom Resin'
'Withered Mushroom Solvent'
'Withered Mushroom Wash'
'Fig Compound'
'Fig Emulsion'
'Fig Mixture'
'Fig Solvent'
'Liquified Fig'
'Liquified Radish'
'Liquified Soapweed'
'Liquified Spoonleaf Yucca'
'Liquified Withered Mushroom'
'Radish Compound'
'Radish Emulsion'
'Radish Mixture'
'Radish Solvent'
'Soapweed Compound'
'Soapweed Emulsion'
'Soapweed Mixture'
'Soapweed Solvent'
'Spoonleaf Yucca Compound'
'Spoonleaf Yucca Emulsion'
'Spoonleaf Yucca Mixture'
'Spoonleaf Yucca Solvent'
'Tree Fern Mixture'
'Tree Fern Solvent'
'Tetranoid Reagent'
'Iron Bar'
'Blackened Iron Bar'
'Burlap Thread'
'Burlap Yarn'
'Stretch of Tanned Leather'
'Roughspun Thread'
'Stretch of Cured Leather'
'Cailun Paper'
'Maple Lumber'
'Bone Lumber'
'Black Tea Leaf'
'Dark Wheat Malt'
'Refine Thyme'
'Refine Vanilla'
'Roasted Wheat'
'Wheat Malt'
'Iron Pommel'
'Electrum Ornament'
'Electrum Setting'
'Electrum Sheet'
'Faceted Turquoise'
'Float Glass'
'Iron Buckle'
'Iron Chain Links'
'Iron Hook'
'Iron Strut'
'Iron Stud'
'Poison Vial'
'Lined Poison Vial'
'Faceted Coral'
'Muffled Glass'
'Silver Sheet'
'Blackened Iron Strut'
Recipes:
The following T2 refine and interim Classic Recipes were added (part 2)
'Iron Gual Dye'
'Iron Gual Ink'
'Suzuri Ink'
'Suzuri Dye'
'Iron Crossguard'
'Iron Edge'
'Iron Hammer Head'
'Iron Rings'
'Iron Spike'
'Iron Plate'
'Blackened Iron Edge'
'Blackened Iron Hammer Head'
'Blackened Iron Plate'
'Blackened Iron Rings'
'Tanned Leather Cord'
'Burlap Cloth'
'Burlap Padding'
'Rawhide Tanned Harness'
'Tanned Hide Plate'
'Tanned Hilt'
'Tanned Leather Binding'
'Tanned Leather Strap'
'Cured Hide Plate'
'Cured Leather Strap'
'Roughspun Cloth'
'Iron sheet'
'Burlap Bowstring'
'Burlap Fletching'
'Generic Burlap Pattern'
'Iron Arrow Head*'
'Maple Dowel'
'Maple Quill'
'Maple Stave'
'Planed Maple Lumber'
'Turned Maple Lumber'
'Bone Stave'
'Planed Bone'
'Baked Grouper'
'Candied Orange'
'Cichlid Steak'
'Roasted Carrot'
'Vulrich Leg'
'Baked Crab'
'Candied Black Walnuts'
'Elephant Steak'
'Thyme Soup Broth'
'Whisky'
'Antonican Coffee'
'Orange Cider'
'Orange Wine'
'Vanilla Fizzlepop'
'Vodka'
Itemization:
Updated a number of quest rewards with a 0 sale price.
Antiquated Buckler can now be equipped by the correct classes.
Moyna's Fishing Knife is restricted to the proper classes. Sorry Mages.
Wand of Ferocity is now main hand only.
Updated a number of drinks to provide the proper regen.
Removed obsolete spells from Scribes and Combat Trainers.
Removed obsolete spells from global loot tables.
Added the Fighter buff Toughness to Combat Trainers and global loot tables.
Moved the Kerran Language Primer from the scribe in Starcrest Commune to the scribe in Nettleville Hovel.
Itemization:
The following items have been updated:
crude fashioned lapis lazuli necklace
shaped fashioned lapis lazuli necklace
fashioned lapis lazuli necklace
pristine fashioned lapis lazuli necklace
crude fashioned malachite necklace
shaped fashioned malachite necklace
fashioned malachite necklace
pristine fashioned malachite necklace
crude fashioned lapis lazuli ring
shaped fashioned lapis lazuli ring
fashioned lapis lazuli ring
pristine fashioned lapis lazuli ring
crude fashioned malachite ring
shaped fashioned malachite ring
fashioned malachite ring
pristine fashioned malachite ring
crude tailored rawhide belt
shaped tailored rawhide belt
tailored rawhide belt
pristine tailored rawhide belt
crude fashioned lapis lazuli bracelet
shaped fashioned lapis lazuli bracelet
fashioned lapis lazuli bracelet
pristine fashioned lapis lazuli bracelet
crude fashioned malachite bracelet
shaped fashioned malachite bracelet
fashioned malachite bracelet
pristine fashioned malachite bracelet
Itemization:
The following items have been updated:
crude tailored rawhide skullcap
shaped tailored rawhide skullcap
tailored rawhide skullcap
pristine tailored rawhide skullcap
crude tailored waxed skullcap
shaped tailored waxed skullcap
tailored waxed skullcap
pristine tailored waxed skullcap
crude tailored threadbare cap
shaped tailored threadbare cap
tailored threadbare cap
pristine tailored threadbare cap
crude tailored sackcloth cap
shaped tailored sackcloth cap
tailored sackcloth cap
pristine tailored sackcloth cap
Itemization:
Updated quest rewards for Killing Fire Beetles.
Itemization:
Updated quest reward items for quests offered in Qeynos Harbor.
Itemization:
Updated quest reward items for quests offered in Elddar Grove.
Itemization:
Updated quest reward items for quests offered in North Qeynos.
Itemization:
Updated quest reward items for quests offered in South Qeynos.
Itemization:
Updated quest rewards for Warrior, Crusader, and Brawler class quests.
Reviving: Qeynos Crusader Trial 'Buccaneers' Hideout' now revives fallen players outside the instance (in Qeynos Harbor) as intended.
Zone Logistics:
Players can now return to South Qeynos from the Qeynos Brawler Trial 'Brawler's Dojo' using the main door
Itemization:
Quest rewards for quests originating withing the Qeynos villages have received another pass. Corrected an issue that caused items to be rewarded with an item count of zero. This will correct the issue with quest rewards going forward, but will not correct existing items with the subscript of zero on the icon. This fix has only been applied to quests originating within the villages.
Class Update: Sorcerer
Intelligence and Mastery bonuses have been added to the following spells:
Blaze
Burning Radiance
Painful Meditation
Freezing Whorl
Conflagration
Ice Spike
Freeze
Tongue Twist
Incinerate
Accord
Ice Spike is now level 15
Tongue Twist is now level 16
Summon Shadows is now level 18
Blaze now has a recast time of 3.5 seconds.
Burning Radiance now has a recast time of 9 seconds.
Vivid Seal now has a recast time of 4 seconds.
Freezing Whorl now has a casting time of 2 seconds and a recast of 15 seconds.
Conflagration now has a casting time of 5 seconds and a recast of 15 seconds.
Freeze now has a casting time of 1 seconds and a recast time of 30 seconds.
Tongue Twist not has a casting time of 1 second and a recast time of 20 seconds.
Summon Shadows now has a casting time of 4 seconds and a recast of 30 seconds.
Accord now has a recast time of 9 seconds.
Frozen Manacles now has a recast time of 9 seconds.
Burning Radiance has had it's damage bonus slightly reduced.
Concussive has been removed from the Sorcerer spell list.
Collections:
Butterfly collections should now be able to be completed.
Updated stats on Butterfly Wing Ring for classic.
Scouts:
Applied a tentative fix to Ensnare so that will modify movement speed correctly.
Fighters:
Intervene now requires 2 concentration slots.
Class Update: Warrior
The following abilities have been activated for testing:
10. Taunting Blow
11. Mangle
12. Rallying Cry
13. Shield Bash
13. Hunker Down*
14. Wound
15. Forced Swing
15. Hold the Line*
16. Stance: Soldier's Stance
17. Anger
17. Concussion
18. Stand Firm*
19. Battle Tactics
19. Knee Break
*These abilities have components not yet implemented.
Priests:
Daring will now receive Wisdom and Mastery bonuses.
Priests:
Correction- Courage will now receive Wisdom and Mastery bonuses.
Class Update: Cleric
Mastery and Stat Bonus have been added to the following spells:
Rebuke
Radiant Strike
Bestowal of Vitae
Distract
Soothing Sermon
Symbol of Transal
Prayer of Amelioration
Combat Healing
Redoubt
Arch Healing
Admonishing Smite
Mark of Pawns
Daring
Radiance has been removed from the Cleric spell list.
Bestowal of Vitality has been removed from the Cleric spell list.
Rebuke now has a recast time of 9 seconds.
Radiant Strike now has a recast time of 6 seconds.
Distract now has a recast time of 15 minutes.
Symbol of Transal now has a recast time of 4 seconds.
Prayer of Amelioration now has a casting time of 2 seconds and a recast time of 8 seconds.
Arch Healing now has a recast time of 9 seconds.
Daring now has a recast time of 4 seconds.
Scouts:
Scouts now get Circular Strike at level 6.
Warriors:
Soldier's Stance has been removed from the Warrior spell list.
Class Update: Rogue
The following abilities have been activated for testing:
10. Backstab
11. Smuggle
12. Quick Flurry
13. Rash Advance
13. Street Smarts
15. Bludgeon
15. Gouge
16. Strangling Shot
17. Self Preservation
18. Fancy Footwork
19. Distracting Blade
Fighters and Scouts:
Assault and Circular Strike have temporarily been made single target until such time as AOE Combat Arts no longer crash the server when they miss.
Clerics:
Distract has also temporarily been made single target.
Scouts:
Quick Strike is now a level 1 spell, per classic. While Quick Strike cannot be obtained before choosing an archetype and reaching level 3, this will affect how the ability grows through its Mastery bonus, resulting in more damage earlier on.
Collections:
Removed T2 collectibles from T1 groundspawn tables. This should increase your chances of actually completing a collection at the appropriate level.
Itemization:
In an effort to compensate for the missing player/broker aspect of item distribution, two new merchants have set up shop in Sneed Galliway's Trading Post in North Qeynos. One merchant sells all currently available T1 Adepts. The second merchant offers a wide selection of named loot items for sale.
Game Balance:
All base population NPCs in T1 adventure zones have had their base attributes recalculated and standardized. This should result in a slightly reduced damage output across the board. Named encounters as well as select heroic NPCs have had their attributes individually set.
Class Balance:
Wild Swing, Lightning Burst, and Smite are now level 1 abilities, per classic. While these abilities cannot be obtained before choosing an archetype and reaching level 3, this will affect how each ability grows through its Mastery bonus, resulting in more damage earlier on.
Scouts:
Evade has had it's hate reduction temporarily reduced to avoid combat resets. This should allow it to be used more reliably in furthering Heroic Opportunities.
Itemization:
Increased drop chance percentages on the zonewide loot tables for Oakmyst Forest, Peat Bog, Caves, and Forest Ruins.
The Down Below (Classic):
Zone population as been set including all pathing and named/placeholder spawn rotations.
Named NPCs have a default 20% spawn chance and are as follows:
a Bloodsaber Adjunct 8^^ + 2 adds
The Creeper 11^ + 2 adds
The Crypt Protector 10^^ + 2 adds
a Rotting Vermin 9^^ + 2 adds
a Fallen Prince 14^^ + 2 adds
The Grounds Keeper 15^^ -This NPC has zonewide pathing similar to Grubdigger, Lurkblister, and Slaverjaw.
Named loot tables are 80% complete.
Zonewide loot tables for adepts, masters, and common equipment have been hooked up.
Quest hookups are currently a work in progress.
The zone may be previewed by using the command /zone 834
Spells:
Assault, Circular Strike, and Distract are once again Area of Effect abilities.
Circular Strike has had it's damage slightly increased.
Zone Population: Antonica
Updated level and difficulty tiers for all NPCs in the immediate vicinity of Qeynos, spanning from the gates to the guard towers, and from the aqueduct to the southern shore.
NPCs in this region have had their classes and spell lists adjusted for classic and have had all relevant primary attributes adjusted.
All Darkpaw and Sabertooth gnolls are now on the proper faction.
Updated movement scripts for a number of NPCs so that once they complete a movement path, they will now randomly choose a new one to follow.
Zone Populations: Antonica
Darkpaw and Sabertooth gnolls now hate all new characters.
Going forward, new characters will start with -50,000 faction with the Sabertooth Gnolls. Thiss does not affect existing characters.
Itemization: Antonica
Updated the loot tables for lower-end Antonican named NPCs, including:
The Two-Toed Rat 9^
a Malevolent Viper 10^
Rotclaw 8^^
Tark Searfang 12^^
Sarkin Searfang 13^^
Zone Update: Antonica
The northwest corner of Antonica has had a population pass to bring NPCs closer to classic.
The region includes Fippy's Hill, the klicnik fields, the undead and sand lurker islands, as well as the surrounding water.
The following named NPCs have been updated for classic:
King Klicnik 16^^
The Klicnik Queen 16^^
Renux the Undying 16^^
a Deepwater Lurker 15^^
Added a large number of armor items to the named NPC common drop table.
Itemization: Antonica
Added a large number of armor pieces, jewelry, shields, and one-handed weapons to the zonewide common loot table. Removed several out-of-era jewelry pieces.
Items will continue to be added as time progresses.
Combat Mechanics- Fighters and Scouts:
Pre-Alpha Melee Buff:
Added a melee buff that procs melee damage based on the caster's Strength score on a successful melee hit. This buff will be removed at a later date to be determined.
Zone Update: Antonica
Updated NPCs stretching from The Keep of the Ardent Needle to the Oracle Tower.
Updated NPCs stretching from the Sayer Cabin to the Bells of Vhalen.
Updated NPCs in Archers Wood(Note: Timberclaw gnolls are temporarily being allowed to spawn in the daytime.)
Updated NPCs spawning on the south beach, including spawn cycle for a Coldwind King Crab.
Loot table for a Coldwind King Crab has been updated.
Loot table for a Sabertooth Hero has been updated.
Cavemaw tunnels are a work in progress.
NPCs have been placed for higher level gnoll camps around Antonica. Camp scripting is a work in progress.
Zone Update: Antonica
Archer's Wood
Forest wardens will now only spawn during the day.
Timberclaw gnolls will now only spawn at night.
Gnoll Camps
Three timberclaw gnoll camps will now spawn around the edges of Archer's Wood. These camps are level 14 and should be a suitable encounter for a group of three. After clearing each camp, a named encounter has a chance to spawn. Like all timberclaw gnolls, these camps will only spawn at night.
Itemization: Antonica
The following named NPCs have had their itemization updated for classic:
The Sabertooth Pack Lord
Holly Windstalker
Ghost of Vhalen
Lady Faideth
Lord Rison
Priest of the Plaguebringer
Stoneclaw
Thye Darkpaw Fanglord
Blackbark
Zone Update: Antonica
Three higher level Sabertooth gnoll camps have been activated around the Keep of the Ardent Needle. These camps are higher level than the surrounding fauna, so mind your surroundings.
These camps should be a suitable challenge for a group of three level 18 adventurers.
The Sabertooth Pack Lord may or may not drop a best-in-slot chest piece for t2 Scouts and Brawlers. There's only one way to find out.
Itemization: Antonica
A Bloodsaber Corruptor has been updated for classic.
Zone Update: Antonica
The Glade of the Coven has been updated for classic, including the spawn cycle for Lady Faideth. The Glade contains a mix of heroic and solo content. Lady Faedeth is a level 18^^ encounter that comes with two adds.
Zone Update: Antonica
Added two additional high level gnoll camps south of the Tower of the Oracle.
Zone Update: Antonica
Adjusted NPC populations in the region stretching from the Keep of the Ardent Needle to the Glade of the Coven. There should now be more snakes, lizards, and birds to kill, as well as wandering gnolls to look out for.
Zone Update: Antonica
Ground Spawns-
Cleanup of ground spawns has begun. As such there are currently no harvestables or shinies spawning. These will gradually begin to return after some database cleanup.
Zone Update: Antonica
Populated the area immediately east of the Oracle Tower including granitescale basilisks and Anguis.
Anguis^^^x2 comes with two drakota adept^ healer adds. Anguis has been itemized.
Zone Update: Antonica
The region surrounding the first Caltorsis ruins east of the Oracle Tower has been updated.
The following NPCs have been updated:
a restless Caltorsite
a Caltorsis cleric
a Caltorsis knight
a Caltorsis magi
Advisor Pandrus
Lord Rison
Advisor Pandrus has a guaranteed respawn time of 15 minutes.
Lord Rison has a 20% chance to spawn after his placeholders are slain.
Additionally, five plaguebringer camps have been activated in this region. These are marked by a Foci of Decay placed in the ground. These work like other existing spawn camps. The first wave of the camp encounter involves killing the restless Caltorsites shuffling around the Foci. These camps have a chance to spawn a named NPC and are a suitable challenge for a group of three level 19 adventurers.
Zone Update: Antonica
The following named NPCs have received additional personalized spell lists:
Lady Faideth
Lord Rison
Priest of the Plaguebringer
Renux the Undying
A Sabertooth Pack Lord
The Sabertooth Hero
Zone Update: Antonica
Updated the difficulty and pathing of various high level bears and wolves that roam the eastern half of the zone. NPCs should choose their pathing pattern more randomly and pathing patterns should no longer hug the X axis.
Zone Update: Antonica
Many named NPCs in Antonica have had their autoattack damage and attack speed increased.
T1 Named:
All heroic T1 named have had their autoattack damage and attack speed increased. This update excludes The Isle of Refuge.
Zone Update: Antonica
Spawn rotation for Blackbark has been set. He can spawn in multiple places throughout the Coastal Grove region. Killing root stranglers should eventually spawn him. He has a longer than average aggro radius, so be careful.
Spell Update:
A number of beneficial spells for Sorcerer and Cleric that were missing range values now have a range of 35.
Zone Update: Antonica
Updated Caltorsis populations surrounding Fangbreaker Keep and the Ulteran Spires.
Zone Update: Antonica
Updated darkclaw crab populations in the Coldwind Coastline region east of the Coastal Grove and the druid ring.
Stoneclaw 20^^ has a chance to spawn in multiple locations along the coast. Clearing out the local darkclaw population should encourage him to show up.
Zone Update: Antonica
The following NPCs have had their levels, difficulty, spell lists, and pathing updated:
an ancient octopus 18^^
a tidewalker goliath 16^^
a tidewalker behemoth 19-20^^
Aglaemantis the Coldwind Terror has been itemized.
An ancient octopus shares a primary loot table with Aglaemantis, but none of its secondary tables.
An ancient octopus is slightly more difficult than its difficulty suggests.
Zone Update: Antonica
Added three highwayman camps to the northeast coast of Antonica. These camps are a suitable encounter for a group of three level 18 characters. Like all spawn camps, a named NPC has a chance to spawn at the end of the event. In this case, a Bloodsaber Corruptor 20^^.
Activated the shadowed man camp on the northern coast. Three shadowed rift watchers, or possibly a shadowed servitor, will spawn in a cluster. Killing them will temporarily open a portal to the Obelisk of Lost Souls. The Obelisk of Lost Souls has currently received no development. Enter for your own amusement.
Spell Update: Pets
Note: These changes apply only to Tellurian Recruit and spells subsequently developed for classic progression. These changes will not apply to existing subclass pets that are out of progression for the classic era.
Fix: Pets will no longer lose their hitpoint data on combat reset. Pets will no longer lose their hitpoint data when buffed.
Pet base attributes are now based on the caster's Intelligence score and modified by spell tier (Apprentice II, Adept I, Master I, etc.)
Pet Spells and Abilities:
Please note that in these cases that caster is referring to the pet.
Tellurian Force is now modified by the caster's Intelligence.
Telluric Bash is now modified by the caster's Strength.
Telluric Strike is now modified by the caster's Intelligence.
Obsidian Webbing is now modified by the caster's Intelligence.
Zone Update: Isle of Refuge
NPCs with multiple movement path options will now choose a new path at random after completing the previous path.
Updated the stats on the Apprentice Staff.
Zone Update: Antonica
Three additional highway man camps have been added around Windstalker Village.
Aglaemantis the Coldwind Terror 17^^ is now spawning off of the north coast of Antonica, near necrosis goblin island. Killing the local Coldwind octopus population should encourage him to show himself.
Zone Update: Antonica
Windstalker Village and it's NPCs have been updated for classic.
Mayor Woodbridge- Mayor Woodbridge now spawns in the main building of Windstalker Village. His spawn pattern is different from the usual named spawn or camp. It works as follows:
Mayor Woodbridge initially spawns at 16^^. Killing him will yield an item from the common named loot table i.e. blackened iron or equivalent.
The next time he spawns he will be level 17^^. Upon death he will drop another item from the common named table.
The third time he spawns he will be level 18^^. He will drop items from all major named loot tables including the common table, and the tables for rares, adepts, and masters. Additionally he will have a small chance to drop a BiS forearm item for Warriors and Crusaders.
After the level 18^^ spawn dies, the process should restart at level 16^^.
Zone Update: Antonica
Holly Windstalker has had her spell list updated and now hits significantly harder.
Zone Update: The Down Below
The classic update for the Down Below is now hooked in to all city zones. Most quests requiring the old version of the zone should now function in the new. The new zone should be more consistent than the previous with a significant increase in heroic content.
Spell Update: Mage Heroic Opportunities
Arcane Enlightenment- Temporarily removed the additional power proc until it can be reworked. Should no longer cast gibberish mid-combat.
Spell Update: Mages
Arcane Enlightenment should now be properly replenishing power on it's initial triggering.
Spell Update: Fighter
Spell books for Toughness should now be able to be scribed.
Zone Update: Antonica
McQuibble's Farm has been updated for classic.
The Gnollslayer Highlands have been updated for classic.
Itemization Update: Crafting
Rare T1 recipe books for classic crafting should now be dropping zonewide in Qeynos adventuring zones.
Named NPCs in Qeynos adventuring zones should have a higher chance to drop a rare crafting tome.
Fix: Many named NPCs in Qeynos adventuring zones that were not dropping rare materials now should be.
Bug Fixes:
Itemization:
Fixed an issue that caused certain crafting books to not drop.
Advanced crafting books should now drop in chests, not as body loot.
The Down Below:
The Grounds Keeper should now properly follow his pathing across the zone and then despawn once the path has concluded.
Zone Update: Antonica
Bears and wolves should be less likely to disappear into the hillside above Gnollslayer Keep.
Itemization: Crafting
All Qeynos neighborhood crafting trainers should now be offering classic recipe tomes exclusively.
Please report any cases of non-classic/Fallen Dynasty era crafting books for sale or that are dropping in T1 Qeynos zones.
Zone Update: Crafting
All crafting instances in the Qeynos neighborhoods have been updated with crafting trainers and classic fuel merchants.
Zone Update: Antonica
All Sabertooth shamans in the northern gnoll camps have been replaced by higher level Sabertooth rune casters.
Zone Update: Antonica
The following NPCs have received updated spell lists:
a Dark Coven witch
a Sabertooth elder
a Sabertooth rune caster
a Sabertooth shaman
a Sabertooth warlock
Zone Update: Antonica
The Sabertooth Pack Lord will now do additional fire damage with his Wild Swing.
Zone Update: Isle of Refuge: Grimgash's Lair
A Gruttooth witch doctor will now cast its heal spell on Grimgash and Grimgash will actually be healed. For real this time.
Zone Update: Antonica
Grolven Chiptooth and Advisor Pandrus have received updated spell lists and will now hit significantly harder.
Zone Update: Antonica
The Darkpaw Fanglord has received an updated spell list and will now hit significantly harder.
Zone Update: Antonica
The Ghost of Vhalen has received an updated spell list and will now hit significantly harder.
Itemization: Isle of Refuge
The crude weapons received when choosing an archetype have had their delays corrected, as has the splintered club from the Far Journey.
Crafting: Qeynos Crafting Trainers in racial hoods (e.g. Baubbleshire) will now properly level players to Artisan level 2 AND offer the initial set of recipes if they skipped Dreak's quests on the Isle of Refuge.
- Otherwise, players will be directed to Tradeskill trainers in Qeynos Harbor for advancement.
Zone Update: Antonica
Added three additional high level gnoll camps in the vicinity of the farmlands south of Coven Glade.
Oak blights have had their difficulty tier adjusted for classic.
Several non-named heroic NPCs have had their damage adjusted downward.
Spell Update: Bears
A bear's Maul attack will now have its damage adjusted for level and modified by Strength, similar to player combat arts. So don't feed the bears.
Zone Update: Antonica
The Hidden Vale region has been updated.
Spell Update: Scouts
Ambush spell scrolls should now display the correct level.
Spell Update: Conjuror
Earthen Avatar I has been updated and should conform with standards set previously with Tellurian Recruit. This should allow players who opt out of classic class progression to actually use their pet as intended.
Zone Update: Isle of Refuge
NPCs on the Isle of Refuge should no longer regenerate health in combat.
Spell Update: Necromancer
Undead Knight I has been updated and should conform with standards set previously with Tellurian Recruit. This should allow players who opt out of classic class progression to actually use their pet as intended.
Zone Update: Antonica
Updated spell lists for Shaman, Rogue, Cleric, Sorcerer, and Summoner NPCs. These NPCs should now be casting class abilities in addition to their archetype abilities.
Many more bears have learned how to maul their victims.
Animator Rotpaw has had his spell list updated and now hits significantly harder.
A Coldwind Lunker...ditto. Angry angry fish.
Dankfur gnolls have been updated for classic.
Zone Update: Antonica
Druid and Predator NPCs have have received updated spell lists.
Isle of Refuge: Sarnaks can now complete their Freeport alignment quest and are shuttled off to the Scale Yard when ready to leave the island.
Quest: Quest added 'The Call of Qeynos' (5792)
ALL players entering Qeynos racial hamlets without the starting quests for Citizenship will be spoken to by Antonia Bayle with directions on how to begin the process.
Should address:
-All Qeynos Players
-Players who deleted the citizenship quest from the Isle of Refuge
-Players playing Subclasses coming from Queen's Colony
-Players who /zoned without declaring themselves to Qeynos
Class Update: Crusader
The Crusader class has been implemented for testing!
The following Crusader abilities have been activated:
10. Blessed Weapon
11. Righteous Blow
12. Demonstration of Faith
13. Righteous Anger
13. Unyielding Advance
14. Cry of Conviction
15. Faithful Swing
15. Offering of Armament
15. Power Cleave
16. Knight's Stance
17. Inflame
19. Charge
The Crusader class can be accessed via the fighter class quests offered by Master-at-Arms Dagorel in South Qeynos at level 9.
Spell Update: Crusader
Faithful Swing will now share a reuse timer with Wild Swing.
Charge will now share a reuse timer with Kick.
Cry of Conviction should now be resisted less.
Class Update: Druid
The Druid class has been implemented for testing!
The following Druid abilities have been activated:
10. Nettleshield
11. Chill
12. Regrowth
13. Spirit of the Wolf
13. Bloom
13. Subterfuge
14. Winds of Renewal
15. Sylvan's Touch
15. Mossy Balm
16. Vigor
16. Willowskin
16. Sylvan Wind
17. Effloresce
18. Wild Spirit
19. Verdure
The Druid class can be accessed via the Priest class quests offered by Hierophant Aldalad in North Qeynos at level 9.
Zone Update: Antonica
Spawn rotations and pathing for both Dankfur gnoll islands have been set.
Zone Update: Blackburrow
The following NPCs have had their class, base hitpoints, power, difficulty tier and spell lists updated:
a blightfang broodtender
a blightfang hatchling
a blightfang spider
a burly Sabertooth
a cave shimmer
a cliff falcon
a crag rat
a crimson constrictor
a dark lasher
a fierce razorgill
a giant lasher
a hoard watcher
a patrolling Sabertooth
a razorgill
a ridge rat
a Sabertooth angler
a Sabertooth brewery guard
a Sabertooth brewmaster
a Sabertooth champion
a Sabertooth chanter
a Sabertooth commander
a Sabertooth diviner
a Sabertooth elite guard
a Sabertooth guard
a Sabertooth excavator
a Sabertooth Hero
a Sabertooth Howler
a Sabertooth lookout
a Sabertooth miner
a Sabertooth oracle
a Sabertooth pup
a Sabertooth sentry
a Sabertooth spearfisher
a Sabertooth tactician
a scrawny Sabertooth
a stalwart Sabertooth
a stockpile protector
a terrapede
a training spearfisher
Bucky
Captain Fraxz
Captain Ghurox
Crugybar the Rock
Fishfang the Angler
High Shaman Grixx
Nantglas the Cold
Overseer Thix
Overseer Wuoler
Queen Blightfang
Zone Update: Antonica
Captain Gaebrail^^ and Chief Keizall^^ are now spawning in the shipwreck off of the south coast of Antonica.
Zone Update: Antonica
Increased the sea life population off of the southern coast of Antonica, including areas of heavy concentration for octopi, manta rays, and pike.
Zone Update: Antonica
The rear entrances to Blackburrow have populated.
The Sabertooth Hero now has a respawn timer of 1 hour.
Zone Update: Antonica
Spawn rotations and pathing have been set for sonic shriekers.
The Ghost of Vhalen now has a classic character appearance
The Ghost of Vhalen now has a respawn timer of 1 hour.
Nektulos Forest: Added quest "Maid for the Mist - Part I"(5793)
Zone Update: Antonica
The final three gnoll camps have been placed outside of the entrance to Blackburrow.
This leaves us with a grand total of:
20 gnoll camps
3 rat camps
4 snake camps
5 beetle camps
5 plaguebringer camps
6 highwayman camps
Antonica contains 43 spawn camps with each camp having a 33% chance to spawn a named boss at the end of the ring event. Happy hunting!
Zone Update: Antonica
An Ancient Sogbone 14^^ is now spawning in the sunken graveyard underwater near the South Qeynos gates.
A Sodden Stalker 19^^ is now spawning in the sunken graveyard underwater near of the back entrance of Stormhold.
Darkpaw rotstuffers have set up shop in a cave near the Claymore Monument. Watch out for Animator Rotpaw.
Class Update: Summoner
The Summoner class has been implemented for testing! Come get your pets!
The following Summoner abilities have been activated:
10. Tellurian Recruit
11. Agitation
12. Earthly Brand
13. Aqueous Stone
13. Dust Blast
14. Soothe Servant
15. Essence Shift
16. Petrify
16. Seism
17. Bludgeoning Earth
18. Invisibility
19. Immobilize
Tellurian Recruit-
Tellurian Recruit is your first pet as a Summoner class and is a tank pet.
Depending on the tier of your spell, your pet may take either the form of a stone beetle, an obsidian spider, or a stone golem.
A pet's primary attributes are based on the Summoner's intelligence score. A higher intelligence equates to a stronger pet.
Each classification of pet has it's own spell list with unique abilities. These spells and combat arts draw off of the pet's relevant primary attributes.
Tellurian Recruit caps at level 23.
Buff spells will need to be recast with each new pet.
Spell Update: Tier 2
Updated the way class abilities apply multipliers when calculating bonuses. This will increase the amount of bonus received from the relevant primary attribute for the ability. Combat arts, damage spells, and heals should all have a slightly increased output as a result.
Zone Update: Antonica
Collectibles are spawning all over Antonica! Shiny hunters rejoice!
Spell Update:
Warrior- Shield Bash now requires a shield be equipped.
Crusader- Unyielding Advance now requires a shield be equipped.
Spell Update: Crusader
Power Cleave now requires a two-handed weapon.
Class Update: Predator
The Predator class has been implemented for testing!
The following Predator abilities have been activated:
10. Shadow Blade
12. Bleed
13. Hunter's Instinct
13. Impale
14. Stalk
15. Back Shot
15. Pierce
16. Open Shot
17. Blade Fury
17. Hunt
18. Survival Instincts
19. Pounce
19. Shrouded Strike
Known Issues: Stalk and Shrouded Strike are not currently applying stealth.
Zone Update: Antonica
T2 Adept I and Master I spell scrolls are now dropping for all currently implemented classes.
Named NPCs in Antonica should have a significantly increased chance to drop Tier 2 spell scrolls as well as an increased chance to drop multiple Adept I level scrolls.
Several higher level NPCs in the Qeynos adventuring zones will now drop Tier 2 spell scrolls as well.
Antonica wildlife should now drop bits and pieces of themselves when they die.
All harvest nodes should now be populated.
Zone Update: Antonica
Many merchants across the zone are in distress! Rescue them from their enemies and they now have Tier 2 appropriate wares to sell you.
Zone Update: Blackburrow
Updated a large number of spawn scripts for NPCs in multi-NPC encounters in preparation for classic zone populations.
Itemization Update: Blackburrow:
The following quest rewards have been updated for classic:
kodiak hide leggings
Runed Granite Tomahawk
red rock shard ring
green rock shard necklace
crystalline rock shard earrings
black rock shard bracelet
Itemization: Blackburrow
The following named NPCs have had their loot tables updated for classic:
Queen Blightfang
Instructor Gnarth
Overseer Thix
Overseer Wuoler
Captain Fraxz
Captain Ghurox
Sabertooth Howler
Sabertooth Hero
**Itemization:**
The following items have been updated for classic-
**Blackburrow:**
Spiked Sleeves
Snake Scale Shield
Round Shield of Reckoning
Darkwood Quarterstaff
snake fang bangle
Detestable Flamberge
Soft Fur Belt
Rat Hide Skullcap
Ivory-Buckled Cordovan Belt
Mace of Conviction
Blessed Ring of the Initiate
Dark Chitin Torque
dark chitin shawl
Darkwood Fighting Batons
Gnoll Fur Boots
Spidersilk Gown
Runed Short Bow
Spider Carapace Shield
**The Forest Ruins:**
Blouse of Channeling
Badger Hide Cap
Kinloc Flamepaw's Remains have had a complete itemization overhaul and should now be more worth the trouble.
**Itemization: Blackburrow**
The following quest rewards have been updated for classic:
The Chomper
crude wooden buckler
Gnoll Paw Talisman
Great Spear of the Hunt
Runed Granite Tomahawk
kodiak hide boots
kodiak hide cloak
kodiak hide cuirass
kodiak hide leggings
Splitpaw staff of Snarling
Polished Darkpaw chain boots
gnarled bracelet of the den
great fetish of the paw
**Itemization: Armor Quests**
The following armor set items have been updated for classic:
Hearth Forged Spaulders
Hearth Forged Breastplate
Hearth Forged Bracers
Hearth Forged Gauntlets
Hearth Forged Greaves
Hearth Forged Boots
**Itemization**
**Fabled Friday!**
The following fabled items have been updated for classic:
Legplates of Misery
Leggings of the Scholar
Accursed Gloves of Hate
Formal Bloomers
Leggings of the Blademaster
Jade-Plated Wraps
Gloves of the Overseer
Brigandine Wristguards of Defense
Flowing shawl of Clarity
Flowing Robe of Sewage
Fabled items have been added to loot tables in Peat Bog, Caves, Forest Ruins, Antonica, and Blackburrow.
**The Peat Bog**
Queen Ezeldra has had her loot tables overhauled and should now be more worth the effort.
**The Down Below**
The Fallen Prince has had his loot tables overhauled and should now be more worth the effort.
Quest added: 'A Tour of Antonica' (5806) - Thanks Premierio015!
Zone Update: Blackburrow
The main valley of Blackburrow's top floor has been populated including spawn variations for the Sabertooth Howler area. The Sabertooth Howler(15^^) and Fishfang the Angler(13^^) are spawning and dropping full loot, including unique items, common T2 boss drops, rare harvests, adepts, and masters.
Antonica: The Dark Coven conjurors and witches have regained most of their voiceovers.
Zone Update: Blackburrow
Sabertooth miners are now mining.
Spawn rotations for primary mine tunnel have been set.
Zone Update: Blackburrow
Level variation has been added to Sabertooth miners.
Spawn rotations for Overseer Thix's room have been set.
Overseer Thix(13^^) and his placeholders are now spawning.
Overseer Thix has been fully itemized.
Zone Update: Blackburrow
Spawn rotations for Overseer Wuoler's room have been set.
Overseer Wuoler(14^^) and his placeholders are now spawning.
Overseer Wuoler has been fully itemized.
Zone Update: Blackburrow
Spawn rotations for Captain Fraxz's room have been set.
Captain Frazx(15^^) and his placeholders are now spawning.
Captain Fraxz has been fully itemized.
Antonica: Highwaymen have regained most of their voiceovers. Be mindful when far from the city!
Itemization: Blackburrow
All named should now have at least one rare fabled item on their loot table.
Zone Update: Blackburrow
All roaming NPCs within the mines have received pathing.
Crugybar the Rock is now spawning and has received pathing.
With this update the mines in Blackburrow are now complete.
Zone Update: Blackburrow
Roaming NPCs in the main valley have received pathing.
Sabertooth anglers have received pathing.
Razorgills and fierce razorgills have received pathing.
Nantglas the Cold is now spawning.
Training spearfishers in the collapsed Everfrost tunnel are now training.
Instructor Gnarth is now spawning. He is fully itemized.
The first level of Blackburrow is now complete.
Spell Update: Warrior
Knee Break and Concussion should now properly calculate damage.
Zone Update: Blackburrow
Spawn rotations for the Sabertooth Firebrand's room have been set.
Roaming NPCs in the Firebrand room have had their pathing set.
The Sabertooth Firebrand is now spawning and is fully itemized.
Antonica: Highwaymen have been seen ambushing adventurers that try to trespass through their territory. Heed warnings from the guards if you want to avoid trouble!
Zone Update: Blackburrow
The stockpile room has been updated.
Each spawn has multiple variations.
Roaming NPCs have received pathing.
The Sabertooth Hero is now spawning with placeholders.
The Sabertooth Hero is fully itemized.
Antonica: T2 Rare Wood Harvesting Nodes (severed bone) have been populated across the zone in various locations. If not acted upon in a timely manner, they will despawn and respawn elsewhere. Some have been spotted in cave systems, near deadly creatures, and out in the open.
Antonica: The Gnoll Cave system in Antonica has been littered with shinies!
Zone Update: Blackburrow
Spawn rotations in the High Shaman room have been set.
High Shaman Grixx is now spawning with placeholders.
High Shaman Grixx is fully itemized.
Zone Update: Blackburrow
Blackburrow now as a +15% zone experience modifier.
Itemization: Isle of Refuge
Several Isle of Refuge named have been given additional loot.
Captain Rockbelly now has a chance to drop two items from his loot table.
Harvesting: Antonica nodes have been populated with classic-era harvests! Fungi-nodes are once again ripe with materials.
Quest Added: The Fallen Bell (5811)
Itemization: Oakmyst Forest
Several named in Oakmyst Forest have been given additional loot.
Rotweed is now dropping loot.
Harvesting: Some T2 Harvests are more location specific.
Elephant and Vulrich meat are only found in The Commonlands
Antonica Coffee Beans are only found in Antonica
Amadillo & Elephant hides are only found in The Commonlands Critter Dens
Bear, Beaver, and Badger (Oh my!) hides are only found in Antonica Critter Dens
Spell Update: Mage
Corrected the range for Lighting Burst (Master I)
skywalker646 —
updated merchant lists for armorsmith t2, tailor t2, bowyer t2 and weapons t2
LordPazuzu —
Zone Update: Blackburrow
Spawn rotations in Captain Ghurox's room have been set.
Roaming NPCs in the Captain's room have received pathing.
Captain Ghurox is now spawning with placeholders.
Captain Ghurox is fully itemized.
Dorbin -
Quests: Some Antonica quests have been given Classic renditions.
Exploring the Chessboard (5348)
How Did Their Garden Grow? (5361)
Does the Underforge Exist? (5518)
Corroborating the Existence of the Stormhold Library (5794)
- Timothus Yelrow’s meditation has resumed in his original location.
The Cavemaw's Sinister Map (5714)
Antonica: Quest added -
'Jolina Fairfeather's Gravestone (5816)' & Gravestone recreated in Windstalker Village Graveyard
'Delivery From Sayer's Outfitters (5812)'
'Fur Lined Gloves (5815)'
Far Seas Requisition. ANT0221 (5818)
Far Seas Requisition. ANT0229 (5819)
Far Seas Requisition. ANT0235 (5820)
Far Seas Requisition. ANT0243 (5821)
Far Seas Requisition. ANT0244 (5822)
Far Seas Requisition. ANT0351 (5823)
Far Seas Requisition. ANT037 (5824)
Far Seas Requisition. ANT0424 (5825)
Far Seas Requisition. ANT0437 (5826)
Far Seas Requisition. ANT0724 (5827)
Faction: Sabertooth Gnolls (once again) hate Qeynos.
Antonica: Sir Jeager has finally provided Squire Kivan clothing to wear.
Antonica: ALL quest NPCs that have Voiceovers have been refurbished using the dialog module. Nearly all classic VOs have been restored.
Antonica: 'Grime covered savages' now vary in their appropriate race/gender combinations AND have regained their voiceovers. They will happily punch you in the face if you bother them.
Antonica: Cavemaw Gnolls have regained their Voiceovers
(edited)Content Update: Blackburrow and Itemization
I'm temporarily suspending my development work on Blackburrow in order to work on itemization issues.
The first issue is updating items for classic resists compatible with both DoF and AoM clients. Classic resists are working on the server back end, but items have been set up for the more modern 3 resist system. I'll be updating the resists on items to comply with classic, while adding additional strings to item stats which will allow classic resists to display as blue stats in the AoM client.
The second issue is with weapon damage scaling. As many know, weapon damage originally scaled as the player leveled. This creates varying conflicting data as to what a weapon's proper damage ratio should actually be. I'll be devoting some time to attempt to sort this mess out, ideally figuring out minimum and maximum values for as many weapons as possible, and determining a formula to sort out the rest as closely as possible.
I'll keep everyone posted on how this progresses.
Week of 5/14 - 5/21 Content Update Dump:
LordPazuzu —
Itemization Update:
All classic Tier 1 items have been set up for classic resists where applicable. In cases where the resist is considered invalid by the AoM client, the relevant resist will appear as a blue stat.
All classic Tier 1 weapons have had their damage updated for mastery scaling. Currently all weapons should be set to their maximum damage values.
All classic Tier 1 weapons have had their delays updated to their December 2004 values. Previously all classic era weapons were set to their beta damage/delay values.
ITEM UPDATES ARE ON GOING
Bug Fix:
The proper amount of xp should now be siphoned into paying back experience debt. Debt will no longer be erased with one kill.
Dorbin -
Antonica: A population of Darkpaw Soldiers and Shaman have returned to their hill in the north
Antonica: Rikantus once again offers his tasks to find curios to eventually gain access to The Shattered Vale.
Baubleshire: 'Gathering Rock Samples (504)' properly updates in The Caves. Let us know if there are further issues!
Zoning: The following zones have had their Zone-in and Zone-out locations setup.
-Isle of Refuge: Mizan's Cellar (Ladder is now selectable as well as the above hatch)
-Antonica: a small hideout
-Antonica: The Buccaneer's Hideout
Antonica: A large number of interact-able objects have been scripted.
Many have been hidden unless you are on the appropriate quest.
*Please report if you find anything nonresponsive but clickable.
Antonica: Quest added The Restless Runestone (5829)
Antonica: Quest added 'Revenge on the Kodiaks (5835)'
Antonica: Quest added 'Bug Squashing (5842)'
Antonica: Quests added (& their dropped quest starters):
The Starwisp Sword (5830)
Ancient Kite Shield (5831)
Meteoric Hoop (5832)
Strange Mutations (5834)
Wanted Gnoll Bandit! (5835)
Freedom (5837)
A Gnoll's Doll (5838)
Deadly Undead (5839)
A Pain in the Backside (5841)
Isabella Cellus' History of Antonica (5843)
(edited)Week of 5/22 - 5/28 Content Update Dump:
--LordPazuzu--
Itemization:
Class Armor Quests
-All level 20 Armor Quest rewards are now fully classic and compliant with both DoF and AoM clients.
Qeynos Quest Rewards
-All quest rewards for quests originating in the four main Qeynos city zones are now fully classic and compliant with both DoF and AoM clients.
The Following Items have had their damage ranges adjusted for mastery scaling and their delays set to their December 2004 values. (Weapons are currently set to their maximum damage range.)
- Common weapons on the Antonica zonewide loot table
- Weapons on the T2 Named NPC common loot table
- All weapons on the T2 Armsdealer merchant list
- Item rewards for all existing quests originating in Antonica
- All items dropped from Antonia named NPC unique loot tables
-- AND should now be fully classic and compliant with both DoF and AoM clients.
- All items on the T2 Named NPC commmon loot table are now fully classic and compliant with both DoF and AoM clients.
Skills:
Fighter
-Piercing weapons should no longer be flagged for fighters under level 10 as they do not possess this skill.
-Piercing becomes available to warriors and crusaders at level 10.
Class Updates:
Archetypes
Choosing an archetype on the Isle of Refuge will now grant innate bonuses to the player's attributes. The bonuses are as follows:
Fighter:
+5 Strength
+3 Stamina
+2 Agility
Scout:
+3 Strength
+2 Stamina
+5 Agility
Mage:
+2 Stamina
+3 Agility
+5 Intelligence
Priest:
+2 Strength
+3 Stamina
+5 Wisdom
Commoners:
Will no longer start the game with food, drink, and multiple bags. Starting gear will be acquired normally upon archetype selection.
Spell Update: Scout
Quick Strike's attack animation has been updated to be compatible with the DoF client.
Week of 5/22 - 5/28 Content Update Dump (CONTINUED):
--Dorbin--
Skills: Appropriate skills should be attributed to new characters who use The Far Journey and Classic Isle of Refuge.
- Converting from a Subclass to Commoner on the Far Journey from Captain Varlos/Helmsman Nyles should alter skills.
- Proclaiming your archetype to Garven Tralk should alter your skills.
- Class Trainers on the Isle of Refuge will 'Verify' your current skills and train you in any you happen to be missing (Primarily used for older characters)
DoF client:
-Ambassadors on the Isle of Refuge should now offer players a chance to pledge allegience to a city.
-The bell to leave the Isle of Refuge should properly allow players to select when they are ready to leave.
Ecology:
Antonica - The following have regained most of their VO collections:
-Overland Miners
-Outland Woodcutters
-Grove Wardens
-Traitorous Farmers
-Caltorsis Clerics
-Witherstraw Scarecrows
Caltorsis Clerics now differentiate between genders/models on spawning.
Base_Ghost_1 VO collection made (non-race specific)
Isle of Refuge:
- Gruttooth Aggressors should no longer spawn multiples at a location.
- Refugee VO keys have been corrected on some of their rescue dialog.
(edited)Week of 5/29 - 6/4 Content Update Dump:
LordPazuzu —
Zone Update: Isle of Refuge
Spellbooks will no longer drop off of NPCs below level 3 as there are no classic spells or abilities lower than 3rd level.
NPCs level 3 and up have had a slight boost to their damage output.
Goblins and deer will drop their unique items slightly less frequently.
Itemization:
Blackburrow: Implemented zonewide loot tables for common armors, weapons, and jewelry.
Blackburrow: Implemented zonewide loot tables for rare(quality tier 5/treasured) armors, weapons, and jewelry.
Zonewide Loot Tables (Trash Loot):
Revamped zonewide itemization for existing T1 adventuring zones, excluding Isle of Refuge which is it's own itemization scheme.
Previously each of the five Qeynos adventuring zones had an individual zonewide(trash loot) loot table containing roughly 20 items in an assortment of armor, weapons, and jewelry of varying quality tiers. Each table was unique, but there was roughly a 75% overlap in items.
These have been replaced by a new system consisting of six separate loot tables shared between all zones. These tables are set up according to item type and rarity with three common tables and three rare tables divided into armor, jewelry, and weapon categories, totaling around 100 individual items overall. As these tables are universal they can also be applied to future Tier 1 zones, i.e. Freeport, reducing the overall development time of new zones going forward.
These do not effect the unique loot tables assigned to named NPCs or specific quest NPCs.
Blackburrow uses a similar system for it's zonewide loot tables, which can then be applied to future Tier 2 dungeons and instances, such as Wailing Caves and Firemyst Gully.
Dorbin —
DoF Client:
Isle of Refuge: The Shady Swashbuckler (EMU buffer) and Bell to leave the island should work for players using the DoF Client.
Antonica: Quest Added 'Ignatia Cellus' History of Antonica (5844)'
Week of 6/4 - 6/11 Content Update Dump:
*Larger projects not ready to be published are in the works. Here are some completion notes*
LordPazuzu —
Itemization:
-Antonica has been moved over to the six-table zonewide loot system.
-Scout classes have been removed from T2 merchant-bought chain armors, as they do not yet possess this skill.
-The shared loot table for T2 named has been greatly expanded. This only affects items all T2 named have in common and does not have any impact on each named NPCs unique loot as these are separate tables.
-Loot tables for classic crafting tomes have been temporarily disabled until crafting is in a better state. Due to underlying issues crafting tomes are not displayed in the DoF inventory UI, leaving an apparently empty slot where the book technically exists.
Zones created:
TheGraveyard_Classic(839)
TheSprawl_Classic(840)
TheSunkenCity_Classic(841)
TheRuins_Classic(842)
TheThievesWay_Classic(843)
Zone Update: Oakmyst Forest
Oakmyst poachers should now render in the Desert of Flames client.
Zone Update: Qeynos Harbor
All guards have been updated for classic.
Dorbin —
Testing: Forgery Qeynos Citizenship Papers have been made to fast-track Qeynos Citizenship for testing purposes.
Testing: The Shady Swashbuckler XVII has arrived in Antonica with his stash for EMU fast track testing.
This is part of a larger project - class changing is currently not available. Once the paperwork is available, the Swashbuckler's Stash will offer class advancement options for testing.
Testing: Item added 'Crusader Certification Papers'
Posts will be visible again as they are listed rather than at the end of the week.
Testing: Forgery Citizenship & Class Certification Papers will now be No-Zone to reduce future issues. They can always be obtained from the EMU Buffing npcs when available.
Testing: Item added 'Brawler Certification Papers'
Skills:
All 12 Class Quests now give appropriate skills once completed.
Alpha Buffing Quests Added:
5855 Qeynos 'Bard' Gear - Level 10
5845 Qeynos 'Brawler' Gear - Level 10
5848 Qeynos 'Cleric' Gear - Level 10
5846 Qeynos 'Crusader' Gear - Level 10
5849 Qeynos 'Druid' Gear - Level 10
5851 Qeynos 'Enchanter' Gear - Level 10
5856 Qeynos 'Predator' Gear - Level 10
5857 Qeynos 'Rogue' Gear - Level 10
5850 Qeynos 'Shaman' Gear - Level 10
5853 Qeynos 'Sorcerer' Gear - Level 10
5854 Qeynos 'Summoner' Gear - Level 10
5847 Qeynos 'Warrior' Gear - Level 10
Alpha Buffing Fast-Track Items Added:
- The following items are designed for testing level 10+.
Class Changing Certificates:
1001096 Warrior Certification Papers
1001097 Crusader Certification Papers
1001098 Brawler Certification Papers
1001099 Bard Certification Papers
1001100 Predator Certification Papers
1001101 Rogue Certification Papers
1001102 Cleric Certification Papers
1001103 Shaman Certification Papers
1001104 Druid Certification Papers
1001105 Enchanter Certification Papers
1001106 Sorcerer Certification Papers
1001107 Summoner Certification Papers
Qeynos Citizenship Fast-Track for testing.
1001095 Forgery Qeynos Citizenship Papers
More info about the above soon.
Testing: Quest added 'Stowaway: Antonica (5858)'
Zone Update: The Graveyard (Classic):
Cloned relevant NPCs and updated level ranges, difficulty tiers, and classes for classic and assigned basic spell lists.
Zone Update: Sunken City (Classic):
Cloned relevant NPCs and updated level ranges, difficulty tiers, and classes for classic and assigned basic spell lists.
Zone Update: Sprawl (Classic):
Cloned relevant NPCs and updated level ranges, difficulty tiers, and classes for classic and assigned basic spell lists.
Quest added 'Welcome to Qeynos, Citizen! (5766)'
-This quest is offered from the book awarded to new citizens.
-This is the Original version of this quest removed in 2006.
-Qeynos Citizens needing a replacement copy of this book can obtain one from Sage Indis Surion in South Qeynos.
Zone Update: Ruins (Classic):
Cloned relevant NPCs and updated level ranges, difficulty tiers, and classes for classic and assigned basic spell lists.
Zone Update: Thieves' Way (Classic):
Cloned relevant NPCs and updated level ranges, difficulty tiers, and classes for classic and assigned basic spell lists.
Zone Update: Ruins (Classic)
Zonewide loot tables (trash loot) have been enabled for common and rare armors, jewelry, weapons, and spells.
Zone Update: Ruins(Classic)
The following NPCs have received spawn rotations and pathing:
a largemouth gulper
a puny squalid vermin
a Shoreside asp
an ebon viper
an anchor grappler^^
An anchor grappler has received a unique loot item.
Itemization: Ruins(Classic)
The following items have been updated for classic:
ancient stone hammer
Fanged Knuckles
Shield of Regression
Supernatural Orb
Tribal Spear
old decaying staff
Ancient Stone Sword
gurgold axe
Small Shield of the Brokentusk
Shoreside Padded Boots
shoreside bracelet
shoreside padded helmet
Shawl of Denial
ring of tides
Qeynos Citizenship Quest Tweaks:
Citizenship Task Quests and The Citizenship Trial Chamber instance have received modifications to make them more true to their original vision.
-There are failure options depending on how players navigate the traitor dialogs.
-Players who die in or fail the Trial Chamber will have to re-enter and restart the trial.
-The Citizenship Task no longer updates on each traitor judged. The now singular update is now only given once all have received judgement.
Technical fix: Citizenship Trial Chamber spawn IDs now correspond correctly with the zone ID.
Ecology:
-Both Qeynos and Freeport Citizenship signs have regained their original unique appearances.
Freeport Citizenship: The original Freeport Citizenship Trial instance is complete.
-10 of the 12 Racially restricted quests still need scripting for access.
-More on this soon.
Zone Update: Longshadow Alley
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Itemization Update: Weapons and Armor Merchants
A complete overhaul has been performed on weapons and armor merchant tables for classic era.
260 items have been updated for classic with all weapons having base damages and delays set to December 2004 values.
11 new classic merchant tables have been created.
T2 Weapons- Iron and Maple
T2 Leather Armor- Cordovan and Woven Cordovan
T2 Chain Armor- Iron Chainmail and Iron Brigandine
T3 Weapons- Carbonite, Ashwood, and Boiled Leather
T3 Leather Armor- Boiled Leather and Boiled Woven
T3 Chain Armor- Carbonite Chainmail and Carbonite Brigandine
T3 Plate Armor- Carbonite Platemail and Steel Vanguard
T4 Weapons- Feyiron, Briarwood, and Etched Leather
T4 Leather Armor- Etched Leather and Woven Etched
T4 Chain Armor- Feyiron Chainmail and Feyiron Brigandine
T4 Plate Armor- Feyiron Platemail and Feysteel Vanguard
These updates are first being applied to Qeynos Harbor.
Zone Update: Big Bend
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Zone Update: Temple Street
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Zone Update: Beggar's Court
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Zone Update: Scale Yard
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Zone Update: Stonestair Byway
NPCs have been reverted to their classic-era naming conventions.
NPC merchants are now offering wares from the appropriate merchant tables.
Guards have had their level, difficulty, hitpoints, power, and spell lists set.
Non--classic era NPCs have been despawned.
Zone Update: Longshadow Alley
Merchant L'Dor will no longer attempt tp sell iron chainmail to new refugees straight off the Island.
Adjusted positioning of the zone in to Thieves' Way.
Despawned zone door to Graveyard as it was out-of-era.
Classic Freeport Citizenship Update
-----------------------------------
- Refugees to Freeport, Rejoice! The Citizenship questline to serve The Overlord is available.
- After leaving the Isle of Refuge, refugees must visit the Overseer of their district in Freeport.
- This questline applies primarily to Refugees who started as or selected to be a Commoner and progressed to an Archetype (Fighter,Mage,etc)
- Completeing the Citizenship Trial will award the Call of The Overlord so players can return to a bind point.
- Non-Citizens of Freeport will be denied access to the inner city until they can prove themselves.
NOTES:
*Freeport is a Work In Progress!!! Much of the city still needs work.
*Freeport Guards inside the city do NOT currently boot players out if they aren't citizens. This will be addressed later.
*Both available clients should work within the city, but there will be issues between the two.
*The Desert of Flames (DoF) client depicts the original vision of the districts.
*Altar of Malice (AoM) client will have alternate versions of the districts.
*DoF client will have some issues dealing with accessing Inn room doors (required for citizenship).
*AoM client will may have Inn doors blocked by additional objects in the way of doors.
*Some Overseers are missing Voiceovers, but their scripts function as necessary.
*Many City Dungeons are still a work in progress.
Quests Added:
Welcome to Freeport - Stonestair (5859)
Welcome to Freeport - Big Bend (5860)
Welcome to Freeport - Beggar's Court (5861)
Welcome to Freeport - Longshadow Alley (5862)
Welcome to Freeport - Scale Yard (5863)
Welcome to Freeport - Temple Street (5864)
Freeport Citizen's Guide to Opportunity (5865)
Big Bend Citizenship Task (5866)
Beggar's Court Citizenship Task (5867)
Longshadow Alley Citizenship Task (5868)
Scale Yard Citizenship Task (5869)
Stonestair Byway Citizenship Task (5870)
Temple Street Citizenship Task (5871)
"Death to the enemies of Lucan!" - Guard Gruzz
Transporters: Freeport District Bells have been adjusted.
- Completing the Citizenship quests allows players to use the 'Inside Freeport' bell to East Freeport harbor.
- Traveling 'Outside of Freeport' to the Ruins takes now players to the classic version of the zone.
*The Ruins is a work in progress, but will allow completion of the citizenship quest.
Quests: These quests have reverted to their original names now that Freeport citizenship is active.
Welcome to Freeport - Stonestair (5859)
Welcome to Freeport - Big Bend (5860)
Welcome to Freeport - Beggar's Court (5861)
Welcome to Freeport - Longshadow Alley (5862)
Welcome to Freeport - Scale Yard (5863)
Welcome to Freeport - Temple Street (5864)
- are now -
Welcome to Freeport (5859)
Welcome to Freeport (5860)
Welcome to Freeport (5861)
Welcome to Freeport (5862)
Welcome to Freeport (5863)
Welcome to Freeport (5864)
Housing: Neatz fixed Freeport racial district housing to be accessible on both AoM and DoF clients!
This makes citizenship for Freeport doable through normal play.
Housing: Racial District/Hood inn rooms have regained their unique names to help differentiate their locations.
Spell Update: Crusader
Demonstration of Faith now has a range of 20.
Zone Update: Ruins(Classic)
All spawns for the Lonetusk village have been populated. The following NPCs have received full stat ranges, spawn rotations, and pathing:
a Lonetusk pawn
a Lonetusk guard
a Lonetusk sentry
a Lonetusk pounder
a Lonetusk shaman
a Lonetusk warrior
a Lonetusk prophet
a Lonetusk crusher
Bonduhr Lonetusk
Gurrekt Lonetusk
Named NPCs have been partially itemized.
Itemization Update:
T1 Named NPCs should no longer drop full libraries of adept spellbooks.
Quests Added/VOs applied:
North Freeport:
Death Certificate (5872)
Longshadow Alley:
The Missing Book (5681)
Magical Retribution (5682)
The Truth is out There (5684)
Silenced Speech (5685)
The Ruins (Classic):
- Guards & Merchants have returned to their posts
--(With Voiceovers)
-Revive tents have been re-established.
The Ruins (Classic):
The gate to The Sprawl has been reconnected to the Northwest side of the Ruins.
Zone Update: Ruins(Classic)
This update primarily affects the Desert of Flames client.
Idle animation loops have been added to all static Lonetusk spawns. Each static(non-pathing) spawn will cycle randomly through a series of five emote animations played at random intervals. Lonetusk shamans and prophets will occasionally recast their buff spells or other effects. Two different themed locations contain specific sets of animations relevant to the scene. Hopefully this adds a feeling of life and immersion to the area.
Ecology:
Lonetusk and Brokentusk orcs in the Ruins have regained their Voiceovers.
"Who cares if they're stronger, we're orcs!" - Lonetusk Peon
NPC Update:
The server database should now recognize that classic orcs are, in fact, actually orcs.
The Ruins (Classic):
T1 Classic Harvest nodes have been populated across the zone.
The Ruins (Classic):
Shinies have been populated across the Ruins. Collectors rejoice!
Zone Update: Ruins(Classic)
First vagrant squatter area to the left of the docks has been populated. The following NPCs have received spawn rotations, pathing, and flavor animations where appropriate:
a vagrant squatter
a nomad guard
a nomad seer
a Shoreside racer
a blood viper
Ringleader Radko
Zone Update: Ruins(Classic)
The second, larger vagrant squatter area has been populated. As this area is little more than a guard post on live with no combat NPCs, setting this region up was largely conjecture based on a Prima map. NPCs inside the houses are heroic encounters, NPCs outside the houses and roaming the streets are solo encounters.
The following NPCs inhabit the area and have been assigned pathing, spawn rotations, and flavor animations where appropriate:
a vagrant squatter
a puny squalid vermin
a Shoreside asp
an ebon viper
Zone Update: Ruins(Classic)
Orcish exiles have been spotted loitering around the Forgotten Shrine of Shoreside. Giving them too hard of a time will anger Klayd Lonetusk, and he doesn't come at you alone.
Zone Update: Florida
I will temporarily be replacing the State of Florida with the State of Washington for about a week. Hopefully this resolves the humidity issues... Nothing will be spawning during this temporary transition. Thank you for your understanding.
Zone Update: Ruins (Classic)
Brokentusk pawns, guards, sentries, pounders, and shamans all have classic-era appearances and have received pathing and idle animations where applicable.
Zone Update: Ruins(Classic)
Chieftan Rekrin is now spawning in the Lonetusk village. He is 11^^ with two adds. Itemization pending.
Zone Update: Isle of Refuge
Minor population tweaks based on new data:
Mammoth beetles now roam amongst the Gruttooth runts.
Grove deer have gotten just a bit bigger in size.
Gruttooth providers have grown slightly in size.
Adult grizzly bears now wander amongst their cubs.
Gruttooth hunters have been bumped to level 4 to match the bears they hunt.
Gruttooth hunters have grown in size, now being equal in stature to aggressors and brutes.
The Ruins(Classic):
Ecology -
Brokentusk Orcs have regained their VO collections. Both Brokentusk and Lonetusk in the Ruins have a unique set of Voiceovers.
Zone Update: Ruins(Classic)
Dregh Brokentusk is now spawning in the among the Brokentusk pawns. He is 10^^. Itemization pending.
Zone Update: Ruins(Classic)
Slayn Brokentusk is now spawning in the Brokentusk Village. He is 11^^ with two adds and has a 25% spawn chance. Itemization pending.
Zone Update: Graveyard(Classic)
The following NPCs have been populated with spawn rotations and pathing:
a small spider
a wolly spidere
a brittle skeleton
a crumbling skeleton
a durable skeleton
Itemization Update: Graveyard(Classic)
Classic itemization tables have been created for the following NPCS:
Hangman San'toth
The Malevolent Knight.
The following items have been updated for classic:
Cordovan Leather Pouch
Bangle of Despair
Corroded Halberd
Silvered Leggings
Robe of Corruption
Ethernere Scarf
cap of ethernere
Zone Update: Graveyard(Classic)
The following NPCs have been populated with spawn rotations and pathing:
an exhumed skeleton
a dread spider
a plague rat
a scourge rat
an undead pikeman
Zone Update: Graveyard(Classic)
The following NPCs have been populated with spawn rotations and pathing:
an undead fighter
an undead battlepriest
and undead lancer
and undead priest
and undead knight
a putrid zombie
Zone Update: Graveyard(Classic)
The following NPCs have been populated with spawn rotations and pathing:
a boneyard watcher
a fiendish ghoul
The Bonewatcher
Hangman San'toth
Zone Update: Graveyard(Classic)
Beware the Malevolent Knight!
The Malevolent Knight(15^^) emerges from his tomb once every 34 minutes to patrol the zone and slaughtering all trespassers in his path before returning to his slumber.
Zone Update: Graveyard(Classic)
Ethernere guards now patrol the pathways of the Graveyard.
Ethernere guards, boneyard watchers, and The Bonewatcher are now on The Academy of Arcane Science faction.
Zone Update: Graveyard(Classic)
The Spirit of Valeron now spawns within the Destroyed Tower of Marr. The Spirit of Valeron is level 13^^ and comes with three adds and has a 20% spawn chance.
The following NPCs now roam the field surrounding the Destroyed Tower of Marr:
an undead knight
an undead crusader
an undead priest
a putrid zombie
a fearsome spider
Zone Update: Graveyard(Classic)
The following NPCs have been populated with spawn rotations and pathing:
a rotting zombie
an undead squire
Zone Update: Graveyard(Classic)
Population:
The Keeper of Ethernere is now spawning in the hut next to the Destroyed Tower. The Keeper of Ethernere is 11^^ and comes with two adds and has a spawn chance of 20%.
The following NPCs have been populated with spawn rotations:
an Ethernere caretaker
an Ethernere defender
an Ethernere undertaker
Mechanics:
The zone exit doors to Stonestair Byway, Sunken City, and the Commonlands are now active. The zone exit to Longshadow Alley does not exist in classic.
Zone Update: Graveyard(Classic)
Graverobbers can now be found skulking about in the Graveyard after dark under the direction of their leader Natasha.
Graverobber Natasha is level 10^^ and comes with two add and has a 20% spawn chance.
Zone Update: Graveyard(Classic)
Guard L'Sek and Guard T'Crit have taken up their posts at the Stonestair Byway entrance.
Merchant R'Tok is now peddling his wares near the same location.
Respawn points have been established at the Stonestair Byway, Sunken City, and Commonlands gates.
Zone Update: Graveyard(Classic)
Shiny hunters rejoice! Collectibles are now spawning within the Graveyard.
Itemization Update: Graveyard(Classic)
Both the Keeper of Ethernere and the Bonewatcher will be sharing a loot table with Hangman San'toth until such time as their classic loot tables can be discovered.
Spell Update: Enchanter
Cerebral Spasm no longer erroneously shares a recast timer with Lightning Burst.
Guards:
- Qeynos guards will now eject players from the opposing faction to the original location in Antonica if the player is found in the city.
- Audible and visual warnings indicate if the player has been discovered.
- Players with GM invulnerability enabled will avoid this interaction entirely.
*This is the first rendition of this system, so bug reports are highly valued!
- Qeynos Guards will automatically direct Archetype players of level 8 or 9 to their class advancement trainer if the player has not already started these quests.
Quest added 'Obtain Adventurer Class - Mage (5877)'
Quest added 'Obtain Adventurer Class - Fighter (5878)'
Quest added 'Obtain Adventurer Class - Priest (5879)'
Quest added 'Obtain Adventurer Class - Scout (5880)'
Vampires: While not classic, Vampire-raced players now have the option to join Qeynos by talking to the Steward in Nettleville.
Non-classic races current Classic city setup:
(Race - City - Racial District)
Fae - Qeynos Only - Willow Wood
Arasai - Freeport Only - Longshadow Alley
Sarnak - Freeport Only - Scale Yard
Vampires - Both - Longshadow or Nettleville
Aerakyn - Both - Beggar's Court or Starcrest Commune
(Vah shir are not supported by EMU currently)
NPC Update: Venomous Snakes
The following NPCs now have a Venomous Bite attack:
Isle of Refuge:
an emerald snake
a copperhead
a noxious cobra
The Caves:
a cave serpent
a pale adder
an albino python
The Forest Ruins:
a rock adder
The Down Below:
a coiled burrower
Antonica:
a lowland viper
a noxious viper
Venomous Bite is a noxious DoT that deals a small amount of initial piercing damaged, following by a minor power drain over time.
Known Issue: The power drain component is currently not broadcasting to chat or overhead number displays.
Ecology: Minor tweak - Griffon Station Griffons should appear to be resting inside their towers regardless of what client the player is using. (DoF client was not recognizing AoM visual IDs)
NPC Update: Venomous Spiders
The following NPCs now have a Necrotic Venom attack:
Isle of Refuge:
a giant spider
Oakmyst Forest:
an Oakmyst spider
Forest Ruins:
a forest scavenger
The Caves:
a white spiderling
a white spider
an albino arachnid
The Down Below:
a malefic arachnid
a frenzied watcher
a venomous watcher
a venomous keeper
a venom spitter
a creeper protector
Necrotic Venom is similar to Venomous Bite in that it is a noxious DoT that deals a small amount of initial piercing damaged, following by a minor power drain over time, however it is slightly more potent.
Known Issue: The power drain component is currently not broadcasting to chat or overhead number displays.
NPC Update: Snakes and Spiders
The previously mentioned snakes and spiders have all had their autoattack damage corrected to piercing.
NPC Update: Wolves
The following NPCs now have a Vicious Bite attack:
Isle of Refuge:
a timber wolf pup
a timber wolf
a battle wolf
a war wolf
Peat Bog:
a mist hunter
a mist stalker
Antonica:
a feral timber wolf
a hulking stalker
a tainted wolf
a timber wolf
a young timber wolf
an enraged wolf
Vicious Bite is a slashing DoT similar to the bear Maul attack.
The Graveyard (Classic): Harvesting nodes have been populated across the zone. Fun fact: There are no fishing nodes in the Graveyard (Hard to fish when there is no water!).
Ecology: Zombies have regained their base collection of Voiceovers. Surprisingly, most zombies are silent. Having a mostly decayed jaw and tongue will do that.
Zone Update: Isle of Refuge
Removed Vicious Bite from timber wolf pups.
Removed Maul from grizzly bear cubs.
NPC Update: Beetles
The following NPCs now have a Snapping Mandible attack:
Isle of Refuge:
a goliath beetle
Oakmyst Forest:
a glowmyst beetle
Forest Ruins:
a sun beetle
Antonica:
a klicnik mite
a klicnik prince
a klicnik scurrier
a klicnik warrior
a klicnik worker
Snapping Mandible is a slashing direct damage attack.
NPC Update: More Beetles
The following NPCs now have a Snapping Mandible attack:
The Down Below:
a tomb rifter hatchling
a tomb rifter bleeder
a tomb rifter pest
NPC Update: Sharks
The following NPCs now have a Thrash attack:
Isle of Refuge:
a razortooth shark
a sawtooth shark
Thrash is a slashing DoT with a stifle component.
Named NPC Update: Isle of Refuge
Named NPCs on the Isle of Refuge have gained the following abilities:
Direspike:
Necrotic Poison
Poison Web(Poison DoT + Root)
an Alpha Wolf:
Vicious Bite
a Shadow Serpent:
Necrotic Venom
Shadow Venom(Poison DoT)
a Titan Beetle:
Snapping Mandible
Bladefin:
Thrash
Bladefin is now a Fighter.
Captain Rockbelly:
Gaping Wound (Slash DoT)
Wavering Strike (Crushing Direct Damage)
A Siege Planner is now a Priest.
A Gruttooth Warmonger is now a Scout.
A Supply Captain now spawns in the supplier camp. Beware!
NPC Update: Racial Attacks
Thrash has had it's stifle component temporarily disabled.
Poison Web has had it's root component temporarily disabled.
The following named NPCs in Isle of Refuge should appear slightly more often:
Direspike
an Alpha Wolf
a Titan Beetle
a Shadow Serpent
Quagmaul
Greybeard
Spell Update: Scout
Sneak now has a cast time of 3 seconds and a recast of 15 seconds.
Sneak no longer grants the ability to see stealthed creatures.
Sneak can now be toggled off.
General Update:
Not much in the way of new content up this week. We've mostly been evaluating player feedback and working on bug fixes, which have been too numerous and frequent to list.
Monsters are meaner and things are less crashy. Woo.
NPC Update: Centipedes
Many centipede creatures now have the Poisonous Pinch attack. This is noxious DoT that hits for an initial amount of crushing damage followed by poison damage over time.
The following NPCs have received Poisonous Pinch
The Forest Ruins:
a centipede
The Peat Bog:
a fungus crawler
a rot crawler
The Down Below:
a dust crawler hatchling
Antonica:
an earthcrawler
an earth burrower
NPC Update: Frogs
Many frog creatures will now have an Explosive Warts attack. This is a direct damage that deals disease damage in an area of effect.
The following NPCs have received Explosive Warts:
Oakmyst Forest:
a clearwater frog
The Peat Bog:
a muck toad
a muck hopper
Spell Update: NPC Special Attacks
All NPC special attacks based on the NPCs creature type(ex. Vicious Bite for wolves) now have a standard casting time of 1 second and recast of 20 seconds.
Quest Added - Outlying Qeynos Creature Catalogue (519)
- Started by reading the book of the same name - obtainable by Sage Indis Surion in South Qeynos.
- Accepting the quest gives the player the 'Catalogue Creature' ability.
Known Issue: Using Catalogue Creature is considered hostile to the target, so don't be surprised if you are attacked because you looked at something funnny.
NPC Update: Rats
Many rat creatures will now have a Fierce Bite attack. This is a direct damage attack that deals slashing damage.
The following NPCs have received Fierce Bite:
Oakmyst Forest:
a young mystail rat
a mystail yearling
a mystail matriarch
The Peat Bog:
a puny scavenger
a large scavenger
The Down Below:
a putrid vermin
a tomb forager
Antonica:
a moat rat
a large moat rat
The Two-toed Rat
A mystail matriarch's Wild Swing now deals additional fire damage.
Down Below (Classic): The zone's quests, quest related spawns, quest starter dropped items, and markable objects have been verified. Please let us know if you encounter any issues!.
Down Below: Merchants Adair Barnes and Falin Shaloon have reformed their non-compete agreement.
Related Quests -
Working the Down Below (5365)
Goods Down Below (5376)
- If a player has one merchant's quest, the other merchant won't offer theirs.
- Reminder: Each of these quests can be completed 5 times. There is only so much crypt creature bits they can hawk to their contacts.
- They also are only interested in less skilled players - high level players cost to much.
NOTE: If a player somehow manages to get both jobs (which should not be possible), NEITHER merchant will care to deal with your shenanigans.
Peat Bog (Classic): Players should notice an increase in forestry/log harvest nodes around the bog, particularly around other fallen/decaying timber.
- This change was due to the infrequent spawns using the Forestry skill compared to other harvesting skills. Feedback is welcomed.
Antonica: Quest added 'Antonica Creature Cataloging (5885)'
-Started via a book of a similar name.
The Far Journey: Timing on animations have been adjusted somewhat for the surprise attack. Players will be 'In Awe' during the attack, unable to move until realization sets in.
- Anikra has re-discovered her magical gifts and spontaneously assists post-attack with the fires once she feels safe.
Qeynos Citizenship Trial: Animations have been cleaned up for a few captured traitors. Be wary of their devious attempts at deception.
Classic Class Advancement: Level 9 archetype players (Fighter/Mage/Priest/Scout) should complete their class training to advance their class and abilities.
- IMPORTANT CHANGE: Completing the class training trials will change the player's level to 10 of their chosen class, regardless of what level they were before.
- Class based buff packages will be applied as they become available.
Qeynos Class Advancement is 3 parts.
- Part 1 is available at level 7.
- Part 2 is available at level 8.
- Class Trial is available at level 9.
City Guards will offer players a quest to find their class trainer when they fit the criteria.
Class Update: Fighters
Upon completing their class quests, Fighters will receive the following updates to their class stat bonuses:
For reference, Fighters start out with the following bonuses:
Strength +5
Stamina +3
Agility +2
These will change to:
Warrior:
Strength +5
Stamina +2
Agility +3
Crusader:
Strength +5
Stamina +3
Wisdom +2
Brawler:
Strength +3
Stamina +2
Agility +5
Block + 5%
*Note: Brawlers have a built in round shield. The block bonus is subject to change as formulas are refined.
Quest Added 'The Story of the Rat Queen (5886)' and the related book 'The Rat Queen of Vermin's Snye' (14222) are scripted.
*Vermin's Snye is still a major work in progress.
Ecology: The Brawler's Dojo (Brawler Trial) and Elddar Grove monk's training animations are DoF client compatible.
Loot: Antonica Quest Starters drop rate has been toned down slightly.
Quest Added: A Foul Wind (5814)
- Related instance still needs attention.
Zone Access: The Firemyst Gully and Firemyst Gully: A Foul Wind have had their access quests attached.
- Both related quests are now labeled as an "Access Quest".
- Safe Zone and Revive points have been established for these instances.
The Far Journey: The attackable creatures on the boat should no longer regenerate. Hopefully this causes less death of refugees on their way to the Isle.
Antonica: These quests have received an update pass and could use further testing.
*Please report any issues you may encounter!
The Scholar's Search (17)
Peckett's Patrol (11)
Patchwork Rugs (16)
Door to Door Delivery (16)
Attack of the Killer Bear (20)
Lucky Lure (15)
Fishing Hole Hunt (18)
The One That Got Away (15)
Fishing For Bait (18)
Sparkly or Nothing (20)
A New Dress, NOW! (17)
Licha, Dancing Queen (17)
She Has Ribbons In Her Hair (17)
Quests Added:
Far Seas Requisition #DB0372 (5887)
Far Seas Requisition #DB0436 (5888)
NPC Combat Update: Combat Module 1.0
Begun implementation of a new lua module to globally govern certain properties of base population NPCs.
These properties include:
-Base attribute scores(Str,Sta, etc.)
-In-combat movement speed
-In-combat hitpoint and power regeneration
-Auto attack damage
Currently this module will only work for standard(6) difficulty NPCs, but is ready to expand to weaker and stronger NPCs as server support is implemented. Implementation is limited to Isle of Refuge and the Far Journey at this time.
NPC Combat Update:
All base population NPCs in Grimgash's Lair have been moved over to the new Combat Module.
All named NPCs on the Isle of Refuge have had their autoattack damage adjusted based on combat parses from that era.
NPC Combat Update:
All Qeynos newbie zones have been moved over to the new Combat Module.
Itemization Update:
Qeynos citizenship dagger now has a delay of 1.2 to match other daggers.
Spell Fix:
Cure Noxious now has a range of 20.
Ecology: All Qeynos Zones have had their NPC visual emotes cross-client compatible. Fun fact: There are roughly 40 NPCs 'throwing one back' after a long day at some point in their script.
NPC Update: Forest Ruins
Bound watchers can now see sneaking and invisible creatures.
City Guards: Guards have received sensitivity training and will no longer kill refugees found outside of the racial districts.
ANY guard not in compliance should be reported! (Most likely a guard who missed this change.)
- Players must complete their citizenship trial if they wish to enter major parts of the city. Inner City guards are instructed to 'punt' players back to their racially assigned district if spotted.
- Players from the opposing city will not receive the gentle approach.
City Guards: All Qeynos Guards have the prefix "Guard" unless their rank states otherwise.
- The distance a guard needs to 'punt' noncitizens has been decreased. (Feedback is welcome)
Zone: Wayfarer's Rest (Enchanter Trial) has had some deception added for aspiring enchanters to unravel.
NPC Combat Update:
All class trial zones are now using the new Combat Module.
NPC Combat Update:
The Ruins have been moved over to the new Combat Module.
NPC Combat Update:
The new lua Combat Module now supports NPC difficulties 1(vvv) - 9(^^^). No support for 10+(epic) is planned at this time.
Itemization: Castleview Hamlet
Updated rewards for Oh Deer Me. Updated several items for classic and expanded rewards list with additional items.
NPC Combat Update:
Antonica been moved over to the new Combat Module. This does not effect named NPCs, epic NPCs, or Guards at this time.
NPC Update: Oakmyst Forest
All named NPCs have received a balancing pass.
Karach the Spider Queen has received Necrotic Venom and Poison Web.
N'Almia the Corruptor has received Infectious Touch.
The Ambassadors are MUCH more likely to rely on their spells than their autoattack.
NPC Update Forest Ruins
All named NPCs have received a balancing pass.
A Rabid Badger has received Badger Thrash.
A Black Asp has received Snake Poison and Choke.
A Crowned Scavenger has received Spider Poison and Multi Leg Stamp
Kinloc Flamepaw, Tinshin Brinth, and Yestura Rhamrey will now cast their spells, including their pets, and a Master level.
Spell Fix:
Shamans should now properly receive Wailing Haze at level 10.
NPC Update: Forest Ruins
All named NPCs have received a balancing pass.
Bashmouth has received Explosive Warts and Tongue Lash.
Sicklejaw has recieved Poisonous Pinch.
The Sun Wolf has received Vicious Bite.
Queen Ezeldra has had her spell list expanded and now casts her spells at a Master level.
Citizenship:
- Classic Freeport to Qeynos Betrayal development has started.
- The betrayal process consists of 5 quests.
- Since Qeynos is more developed, this gives Freeport players the chance to jump towards more playable/complete content.
~ Quest starts from Stilus Graphium in East Freeport in The Observer
(Freeport Citizenship is necessary to access this area)
~ Players must be between level 14-17 to take this quest.
~ Currently allows all classes can attempt this quest.
~ Level locking is not enforced, but originally the quest halted leveling past level 17.
~~ THIS QUESTLINE IS INCOMPLETE. Do NOT attempt this quest if you value your character. It will destroy your faction in Freeport and leave you with an Exiled Alignment.
Quests added: 2/5 Betrayal Quests
Freeport to Qeynos - Part 1 (5889)
Freeport to Qeynos - Part 2 (5890)
Quest in Progress: 3/5
Freeport to Qeynos - Exile (5891)
Zone added: The Private Meeting Chambers (845)
Testing of this content is appreciated for those with level 14-17 characters (who you don't care about being homeless). Please report any bugs you run into!
Player Alignment:
(Update / Clarification)
Player alignment (Evil / Good) has been incorporated into related quests.
- Some systems are dependent on this designation.
- These quests will designate a player the corresponding alignment if the player was of a different alignment. (i.e. if player was Evil then they will be designated Good)
- Betrayal Quests will shift from Initial alignment to Exile then to the Opposing alignment.
Quests involved:
- Selecting a city from an Ambassador on the Classic Isle of Refuge.
- Completing the Citizenship Task from one of the 12 racial city districts.
- Betrayal quests 2/5 and 5/5.
Class Advancement:
Freeport Archetype to Class trainers have been recreated from 2005 imagery and returned to Freeport. (Unresponsive, but present)
- Their dialog and quest scripts will be a major rebuilding effort.
Found in North Freeport:
Commandant Tychus - Fighter
Priest Kelian - Priest
Arcanist Sonius - Mage
Emmisary Millia - Scout
NPC Update: The Caves
All named NPCs have received a balancing pass.
Drossdozer has received Pulverize Rock.
Dustcaller Sleg has received an expanded spell list. He now casts spell at a Master level.
Neddris has received Snake Poison and Choke.
The Devoured has received Stab and Despair.
Atramentor has received Thrusting Strike and Obsidian Shards.
Slaverjaw now drains power with every attack.
NPC Update: The Caves
All named NPCs have received a balancing pass.
A Rotting Vermin has received Fierce Bite and an expanded spell list. It casts all spells at a Master level.
A Bloodsaber Adjunct has received Fierce Bite. He casts all spells at a Master level.
The Creeper has received Spider Poison, Poison Web, and an expanded spell list. It casts all spells at a Master level.
The Crypt Protector has received Snapping Mandible and an expanded spell list. It casts all spells at a Master level.
A Fallen Prince has received an expanded spell list. It casts all spells at a Master level.
The Grounds Keeper has received an expanded spell list. It casts all spells at a Master level.
NPC Update: Antonica
The following named have received a balance pass:
The Two-toed Rat- received Fierce Bite
A Malevolent Viper- received Snake Poison
Rotclaw- received Fierce Bite, is now level 10^^
Tark Searfang- received expanded spell list, casts at Master level
Sarkin Searfang- received expanded spell list, casts at Master level
NPC Update: Antonica
The following named NPCS have recevied a balancing pass"
Queen Klicnik has received Snapping Mandible and a new spell list. She casts at a Master level and as a Predator has access to stealth. Good luck.
The Klicnik King has recevied Snapping Mandible and an expanded spell list. He casts at a Master level.
Redux the Undying has received a new spell list and casts at a Master level.
Quests: Stonestair Byway Citizenship Task will now receive token updates from the Classic version of The Graveyard rather than the revamped version.
Spell Fix: Fighter
Taunt now has a casting time of 1 second.
Taunt will now grow more powerful as you level.
Class Update: Brawler
The Brawler class is now available for testing!
The following combat arts have been implemented:
10. Power Strike
11. Thrust Kick
12. Martial Focus
13. Indomitable Will
13. Shoulder Charge
14. Feign Death*
15. Focused Strike
15. Thundering Fists
16. Brawler's Stance
17. Bruising Strike
17. Taunting Slap
18. Staggering Stance**
19. Flying Kick
19. Rapid Swings
*Feign Death is currently not clearing hate lists properly.
**Staggering Stance is currently providing the Agility buff portion of the spell only.
Zone Update: Antonica
Reduced the NPC population in Archer's Wood.
Adjusted pathing script timing on several NPCs in Archer's Wood.
Itemization Update: Brawler
Brawler adepts and masters have been added to all relevant loot tables. Happy hunting!
Zone Update: The Graveyard(Classic)
The Graveyard base population has been moved over to the new CombatModule. All new zones going forth will be built with same.
Zone Update: T1 Experience Modifier
The following zones have received a 10% bump in combat experience:
Oakmyst Forest
Peat Bog
Caves
Forest Ruins
Down Below
Graveyard
Ruins
Itemization Update: Alchemists
Alchemist NPCs in the neighborhoods have been updated with the four basic cure potion types:
Minor Salve- Cures 18 levels of detrimental trauma effects
Minor Elemental Ointment- cures 18 levels of detrimental elemental effects
Minor Anti-Venin- cures 18 levels of detrimental noxious effects
Minor Enigmatic Formula- cures 18 levels of detrimental arcane effects
Itemization Update: Alchemists
Neighborhood alchemists in Qeynos and Freeport are now selling limited poisons. Rogues and Predators rejoice.
Freeport Archetype -> Class advancement quests added.
*Class Trial Quests are still a work in progress.
*Obtainable at level 8. Class Trials will be available at level 9.
*All four archetypes get these quests from their Class Trainers in North Freeport.
Quest Added: Fighter Training (5898)
Quest Added: Mage Training (5902)
Quest Added: Priest Training (5906)
Quest Added: Scout Training (5910)
Zone Update: Sunken City(Classic)
The following NPCs have received hitpoints, power, spell lists, and pathing:
a dusk shark
a brine sifter
a bulky brine sifter
a rust monster
Class Update: Scout, Rogue, Predator
Power costs for have been adjusted for nearly every ability. In most cases this was an increase in power cost. Watch your power bars accordingly.
NPC Update: Crabs
The following NPCs have received Dull Claw Clamp:
Sunken City
a brine sifter
a bulky brine sifter
Antonica:
a sand covered crab
a darkclaw crab
Dull Claw Clamp is a crushing damage attack.
Merchant Update: Isle of Refuge
All crafting books and materials have been temporarily removed from Quartermaster Brennar for DoF client-related performance issues.
Itemization Update: Sunken City(Classic)
Tier 1 global loot tables have been activated within Sunken City. These include tables for:
Adepts
Masters
Common weapons, armor, and jewelry
Rare(Treasured) weapons, armor, and jewelry
Zone Update: Sunken City(Classic)
The following NPCs have received hitpoints, power, spell lists, and pathing:
a small rust monster
a small scorpion
a Deadly Small Scorpion
a Deadly Small Scorpion 10^^ has a 20% spawn chance and comes with two 10^ adds. It has been fully itemized.
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding has started
- Holiday, Event, and Expansion spawns have been flagged.
- Many dark elves have returned to the streets and taken up residence.
- Dark elf language "Thexian" can be again heard from those who wish to mask their intentions.
- The Destroyed Knowledge Portal will once again let players know when they are near.
- Supporters of the Freeport specific Quintet factions will check a player's standing when giving praise to their cause.
- Pathing has been applied to guard patrols, residents, and critters.
Quests & Dialogs rebuilt so far (6/14) :
No Rivals For Yarana (5675)
The Missing Book (5681)
Magical Retribution (5682)
The Stolen Artifacts of Thex (5683) -- Thexian Required
The Truth is out There (5684)
Silenced Speech (5685)
To Do:
- Remaining 8 Quests & Dialogs
- Merchant Callouts & Item Tables
- Final Fine Tuning
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt so far (9/14) :
Exotic Soups (386)
Ogre Watch (5676)
Information Gathering From a Fishmonger (5677)
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding Continued
All Longshadow merchants have been given their currently available VOs & faction checks.
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt so far (11/14) :
A Special Perfume (5672)
For That Special Someone (5673)
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt so far (12/14) :
Dead Man's Eyes (5674)
Zone Update: Sunken City(Classic)
The following NPCs have received hitpoints, power, spell lists, and pathing:
a cursed corpsman
a cursed cutthroat
a cursed scout
Captain Deaythan
Master at Arms Venqruist
Captain Deaythan is level 10^^ with no adds.
Master at Arms Venqruist is level 5^^ with one add.
Both Deaythan and Venqruist have been fully itemized.
Correction:
Captain Deaythan is level 8^^, not level 10^^
Itemization Update: Caves
Neddris has received a completely new classic loot table including fabled loot.
Zone Update: Longshadow Alley (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt (Complete!) :
Taking it Out on the Raiders (5678)
A Dramatic Performance (5679)
A Clear Understanding (335)
Zone Update: Longshadow Alley (Classic)
Neatz has hidden AoM revamp elements for the Neriak Avenue tunnel in Longshadow. Players should be able to use it freely again. Merchant stalls are still missing in the AoM client, but DoF VPKs render everything as intended.
Quests & Dialogs rebuilt:
Scale Yard:
Icebrew's Secret Recipe (5692)
Blind Taste Test (5693)
- Modian K'Jarr in Longshadow Alley reacts to his drink sample so ALL players witness his reaction. He will not be interactable again until he has finished.
Longshadow Alley:
Dialogs for 'The Missing Book (5681)' in Temple Street now play out in all their glory.
Magical Retribution (5682) no longer requires players to return to Lotni once they have murdered a number of Black Magi in her name.
Merchants:
The Scribes in Freeport Racial Districts have had their tables updated. These merchants will sell both T1 Apprentice II spell scrolls as well as the relevant language primers for their neighborhood.
Zone Update: Sunken City(Classic)
The following NPCS have received hitpoints, power, pathing, and spell lists:
a decaying deadling
The Revenant of Prexus
Guard Dugar
Guard Teleth
Decaying deadlings come in three flavors: fighter, mage, or priest.
The Revenant of Prexus is level 10^^ and comes with three level 10v adds and has a 20% spawn chance.
Respawn point with tent has been set.
Gates to Graveyard have been activated.
NPCs Saydith Yarr, Gerbard the Snitch, and Merchant Lukur are now at their posts.
Itemization Update: Oakmyst Forest
Karach the Spider Queen has received additional fabled loot.
Itemization Update: Forest Ruins
Kinloc Flamepaw's remains hase received additional fabled loot.
Itemization Update: Sunken City
The Revenant of Prexus has received a tentative loot table of classic items. Additional data regarding this NPC is required.
Itemization Update: Longshadow Alley
All quest item rewards have been updated for classic.
Zone Update: Sunken City(Classic)
The following NPCs have been assigned hitpoints, power, pathing, and spell lists:
a menacing raider
Menacing raiders come in three races(Ogre, Troll, Dark Elf), and two classes (Fighter, Scout). They are level 7-8 and come in solo and heroic varieties.
Zone Update: Temple Street (Classic)
Zone Rebuilding has started
(Possibly the least developed racial hood on the EMU)
- Holiday, Event, and Expansion spawns have been flagged.
- Many gnomes and ratonga have returned to the streets and taken up residence.
- Gnomish and Sebellian languages can be again heard from those who wish to mask their intentions.
- The Defiled Temple will once again let players know when they are near.
- Pathing has been applied to guard patrols, residents, and critters.
(Possibly the most involved critter scripting to date. Cats hissing at players and killing rats. (Especially Ratonga players))
- Chef Schmenko is back to finding tasty meats from... questionable... sources.
To Do:
- Quests & Dialogs
- Merchant Callouts & Item Tables Verified
- Final Fine Tuning
Zone Update: Temple Street (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt :
Muckwort's Quest (5874)
Teeth for Sparzit (5876)
Zone Update: Sunken City(Classic):
The following NPCs have received hitpoints, power, spell lists and pathing:
a Freeport raider
Bouncer Ugbar
Ulrich the Kingpin
Srit
Srat
Muck Raker
Like their weaker menacing counterparts, Freeport raiders come in three races(Dark Elf, Ogre, Troll) and two classes(Fighter, Scout).
Bouncer Ugbar is level 12^^ and comes with two adds. He is fully itemized and has a 20% spawn chance.
Ulrich the Kingpin is level 13^ and comes with two adds, Srit and Srat. Srit and Srat are dutiful healers and WILL keep Ulrich in good health for as long as they live. Ulrich is fully itemized and has a 20% spawn chance.
Muck Raker is level 11^^. He spawns by Isle of Rust and patrols the whole zone before despawning. He respawns ever 35 minutes. Muck Raker is fully itemized.
Zone Update: Sunken City(Classic)
Shinies are now spawning in Sunken City! Enjoy!
Zone Update: Freeport Citizenship Trial
All NPCs in the Freeport Citizenship Trial chamber are now using the new combat module.
Zone Update: Temple Street (Classic)
Zone Rebuilding Continued
*The Ratonga and Gnome merchant feud has resumed!
- Related quests recreated below.
- Related ecology is also recreated.
Quests & Dialogs rebuilt (6 of 15):
Vleko's Plan (5873)
Twergo's Plan (5915)
Qwergo's Plan (5916)
Vlepo's Plan (5917)
Zone Update: Temple Street (Classic)
Zone Rebuilding Continued
Quests & Dialogs rebuilt (9 of 15):
ZaZa's Little Problem (451) --Relocated from Commanlands back to Temple Street
Netherot Name Calling (5918)
Not Since the Invention of the Wheel... (5919) --Requires Gnomish
Zone Update: Sunken City (Classic)
* Quest NPCs have regained their VOs/Quests.
* Gerbard's Coins (387) & Lukur's Antiques (374) have been restructured.
* Lukur's Antiques (374) is currently NOT completable.
- additional spawns are required to complete the quest.
Transport Update: Using "Outside of Freeport" bells will zone now players to Sunken City (Classic) (Zone 841)
Zone Update: Sunken City(Classic):
Added additional solo spawns for cursed undead.
Cursed cutthroats should appear a little more commonly.
A small number of humans have joined the ranks of menacing and Freeport raiders.
Menacing and Freeport raiders have had their armor updated for classic accuracy.
Zone Update: West Freeport(DoF Only)
A stunning victory has been won today in the never-ending War on Christmas. The massive Christmas tree disfiguring West Freeport has been eradicated! Goodbye you stupid, stupid tree.
Zone Update: Sunken City(Classic):
Quests:
Lukur's Antiques (374) can now be completed.
- Updates are somewhat randomized from crates/barrels around the zone.
Ecology:
- All spawns have regained access to their racial VO collections.
Itemization Update: Sunken City(Classic)
Quest rewards from Gerbard's Coins (387) & Lukur's Antiques (374) have been updated for classic.
Sunken City (Classic):
T1 Classic Harvest nodes have been populated across the zone.
-Unlike some zones, nodes here are completely randomized due to the ravages of the area.
Sunken City (Classic):
- Decaying deadlings detect non-magical stealth players.
- Named undead devotees of Prexus also see through invisibility spells.
Beware the Shrine of Prexus!
Zone Updates:
Temple Street (Classic): Zone Rebuilding Continued
Quests & Dialogs rebuilt (11 of 15):
- Improving The Design (5920)
- Keys For Sempronia (5921)
Sunken City (Classic): Revision to the previous update.
- Only undead decaying deadling scouts will be able to detect stealth.
- Darkelf Freeport Raiders will detect stealth.
- The Revenant of Prexus is blinded by faith and will not see hidden players, but his devotees will.
- Muck Raker will detect stealth and invisible players.
Zone Updates:
Temple Street (Classic): Zone Rebuilding Continued
Quests & Dialogs rebuilt (14 of 15):
- Makeup for Krysa (5925)
- An Enchanting Evening With Krysa (5926)
- Krasa Isn't Taking It Anymore! (5924) --Requires Ratongan language
Zone Updates:
Temple Street (Classic): Zone Rebuilding Continued
Quests & Dialogs rebuilt DONE! (16 of 15):
- Frizi's Stolen Books (5922)
- **Frizi Figglesnip's Ingredients (5923) BONUS early removed quest rebuilt!
Zone Update: Sprawl(Classic)
The following NPCS have received hitpoints, power, spell lists, and pathing:
a dune scorpion
a Shoreside asp
Zone Update: Sprawl(Classic)
The following NPCS have received hitpoints, power, spell lists, and pathing:
a gravel viper
a Guttersnipe crook
a Guttersnipe hooligan
The Ruins:
Quest Added: An Axe's Revenge (5262)
Graveyard:
Quest Added: Natasha's Note (5927)
Quest Update: Beggar's Court Citizenship Task will now only use the Classic Sunken City zone for updates.
Items:
The following have regained their Item quest text and related NPC dialogs.
- a broken music box
- a carved orc axe (has an Orcish Language Check)
- a dirty graverobber note
Zone Update: Graveyard
The following named NPCs have received a balancing pass:
The Spirit of Valeron
The Malevolent Knight
The Bonewatcher
The Keeper of Ethernere
Hangman San'toth
Graverobber Natasha
These NPCs have had thier base attributes and autoattack damage adjusted and will now cast their spells and combat arts at a master level. Their casting rates have been set as following, based on archetype:
Fighter/Scout: 25%
Priest: 50%
Mage: 75%
Quest Added: Chuggle's Toolbox (483)
- Quest will not be completable until Classic Thieves' Way is in a playable state.
Item: Chuggle's Toolbox and Related NPC have regained their quest dialogs.
Spell Update: Crusader
Righteous Blow now uses the Crusader's intelligence when calculating the termination damage of Blessed Strike.
Thieves' Way:
Quest Updated: The Darkblade Dagger (482)
Quest Added: The Failed Assassin (5283)
Items:
The following have regained their Item quest text and related NPC dialogs.
- An old Darkblade dagger
- a small piece of parchment
- a rusty symbol of Marr
The Sprawl:
Quest Added: Shivo's Arcane Rod (5928)
Items:
The following have regained their Item quest text and related NPC dialogs.
- a mysterious arcane rod
*coughs* Correction to the above...
The Sprawl:
Quest Added: Balancing the Gangs (5260)
Beggar's Court:
Quest Added: 99 Bottles Of Beer In My Hand (5649)
Quest Added: Antius' Package (5651)
Items:
The following have regained their Item quest text and related NPC dialogs.
- a misspelled Guttersnipe note
Zone Update: Beggar's Street (Classic)
Zone Rebuilding has started
Quests & Dialogs rebuilt so far (5/17~) :
99 Bottles Of Beer In My Hand (5649)
An Errand for the Queen (5650)
Antius' Package (5651)
Casing the Joint (5652)
Into The Sewers For Lucius (5653)
To Do:
- Ecology NPCs creation/scripting
- Guard patrols/hails
- Merchant Callouts & Item Tables
- Final Fine Tuning
Zone Update: Sprawl(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a Giantslayer brute
a Giantslayer basher
a Giantslayer thug
Axefist
Axefist is level 8^ and comes with four adds and is fully itemized
Thieves' Way:
Quest Added: The Stolen Chest (480)
Items:
The following have regained their Item quest text and related NPC dialogs.
- A Locked Chest
Zone Update: Beggar's Court (Classic)
Zone Rebuilding continued.
Quests & Dialogs rebuilt so far (7/17~) :
- Free Wares for Silentblade (5654)
- Get Rich Quick! (5655)
Zone Update: Beggar's Court (Classic)
Zone Rebuilding continued.
Quests & Dialogs rebuilt so far (11/17~) :
- Joining the Gang (5656)
- Donations from the Banker (5657)
- Problem Solving (5661)
- Advanced Problem Solving (5662)
Zone Update: Beggar's Court (Classic)
Zone Rebuilding continued.
Quests & Dialogs rebuilt so far (14/17~) :
*All 3 of the following require Ayr'Dal language
- The Nyghtfallow Heirloom (5664)
- To Spite a Darkleaf (5665)
- Running For A Candidate (5666)
Zone Update: Sprawl(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a halfling upstart
a wood elf scout
Zone Update: Beggar's Court (Classic)
Zone Rebuilding continued.
Quests & Dialogs Completed! (17/17) :
- Marcus Cantarius's Monumental Hatred (5659)
- Deliver Help to Janus Fieri (5660)
- Siricus and the Militia (5663)
Next To Do:
- Ecology NPCs creation/scripting
- Guard patrols/hails
- Merchant Callouts & Item Tables
- Final Fine Tuning
Zone Update: Sprawl(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a Black Magi anarchist
a Black Magi dissident
a Black Magi fanatic
a Black Magi insurgent
a wild dog
a wild dog pup
The Great Shivo
Darius the Blade
The Great Shivo is level 11^ and comes with six adds. That is not a typo.
Darius the Blade is level 10^^ and comes with two adds.
Itemization pending.
Zone Update: Sprawl(Classic)
Zone entrances to Big Bend, Ruins, Commonlands, and Serpent Sewer are active.
Respawn tents and associated revive points are active.
Zone Update: Sprawl(Classic)
The following NPCs have reported for duty:
Guard Gorgo
Guard L'Unt
Guard Talmudius
Merchant Loria
Merchant Sasha
Liege Aquila
Spell Update
Blessing of Faith now has a range.
Zone Update: Beggar's Court (Classic)
Zone Rebuilding is mostly complete!
- All classic quests have been rebuilt.
- Holiday, Event, and Expansion spawns have been flagged.
- Many humans and halfelves have returned to the streets and taken up residence.
- Ayr'Dal language is once again heard from those who wish to mask their intentions.
- The Fountain of Divine Retribution will once again let players know when they are near.
- Pathing has been applied to guard patrols, residents, and critters.
- Merchants have regained their available voiceovers and should be selling appropriate gear.
Itemization Update: Sprawl(Classic)
Added faction specific loot to Guttersnipes, Black Magi, and Giantslayers. Added spawn specific loot to wild dogs and dune scorpions.
Itemization Update: Sprawl(Classic)
Darius the Blade has been itemized, including fabled loot. Crusaders especially take note.
Itemization Update: Armor Skills
Per classic, armor skills have been renamed as the following:
Cloth- Very Light Armor
Leather- Light Armor
Chain- Medium Armor
Plate- Heavy Armor
See example.
Zone Update: Sprawl(Classic)
Gloomstalker now patrols the Sprawl!
Gloomstalker is level 14^^ and spawns once every 34 minutes, patrols the zone, and then despawns.
Gloomstalker is fully itemized.
Zone Update: Sprawl(Classic)
Shiny hunters rejoice! Collectables are now spawning in the classic version of the Sprawl.
Zone Update: Sprawl(Classic)
Ecology:
- The Black Magi and the Giantslayers have regained some of their VO collections.
* All Ratonga, Barbarians, Ogres, and Trolls speak their racial languages.
Zone Update: Sprawl(Classic)
Tradeskill:
Harvest nodes have been populated across the zone.
EMU Content Milestone:
All 7 related Classic-era zones are equipped with classic Tier 1 (levels 1-9) harvest nodes.
- Isle of Refuge
- Oakmyst Forest
- The Peat Bog
- The Caves
- Sunken City
- The Ruins
- The Sprawl
Zone Update: Thieves Way(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a diseased ratonga
a juvenile mucus
a sludgewalker hatchling
a sewage rat
Krakamen
Diseased ratongas come in three flavors- Fighter, Scout, and Priest.
Krakamen is level 9^ and comes with two adds. He is fully itemized.
Zone Update: Sprawl(Classic)
Inital Ecology Pass complete!
All NPCs with available VOs have been granted their collections.
- Some of these are limited as they are not easily obtainable.
- Guttersnipe gang members have no audible VOs, but their callouts are fierce none the less!
Quest added: Sprawl Giantslayer Sweep (5933)
Quest added: Sprawl Guttersnipe Sweep (5934)
Zone Update: Thieves Way(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a union mender Local 858
a mender Shift Boss Local 858
a mender Shift Boss Local 858 is level 8^ and comes with four adds. He is fully itemized.
Points of Interest: All Classic 'Developed' zones will notify players when they approach a Point of Interest.
- These are often the last thing to be added to a zone's initial development pass.
- This does not include discovery experience.
Zones include:
- All 10 Qeynos City Zones
- 3 Freeport City Zones
- All 4 Qeynos City Dungeons
- 3 Freeport City Dungeons
- Antonica
* More will be added as zones near completion.
Points of Interest: Correction to the previous post.
- All 5 Qeynos City Dungeons
- 4 Freeport City Dungeons
*Note to self, sewers and catacombs are dungeons too
EMU Testing: Antonica now has a Temporary 'Merchant' in the Lighthouse who offers Dropped Quest Starters.
- Many of these quests require the player to keep the quest starter to continue the quest.
- For the above mentioned quests, the quest starter is consumed once the quest is complete.
- Players who complete the item's quest and inspect a new starter should not be able to repeat the quest.
- Please report any bugs you encounter attempting to rebuild these items / finish these quests.
Zone Update: Thieves' Way(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a Darkblade scout
a refuse roach
a sewer rat
a sewer slime
Factions:
The Sprawl (Classic)
The Sprawl now has 3 rival factions.
- The Guttersnipes
- The Giantslayers
- The Black Magi
*Killing any of their gang members causes EXTREME hate, but a small improvement to the other gangs.
*Be mindful, because each gang is highly protective of their turf. Once they hate you, it's most likely for life!
Citizenship: (Primarily for testing)
- Server operators / GMs can bypass inner city citizenship checks with Invulnerability mode active.
- Disabling invulnerability inside the city walls without finishing citizenship opens you to attack by the guards.
- Racial Hoods/Districts inner-city doors will display this message when used with invulnerability on.
"Your GM invulnerability allows you to bypass citizenship."
Citizenship: (Classic)
All Freeport racial districts now require updates from the classic city dungeon versions. The Revamped versions will not offer updates for Citizenship Tasks.
e.g. Big Bend requires The Sprawl (Classic)
Zone Update: Thieves' Way(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a ravenous cube
Items: The 5-year firework( 48395) works now lol, fixed a fancy firework (45073). Celebrations woooo, both can be found in /claim usually
Server Merger:
In case you missed it - The two independent EQ2EMU test servers (eq2emu.net and Zeklabs) are in the merging (eq2emu.com).
This process will streamline the development process and create a single location for testers. Content updates will jumpstart again once the dust has settled. (This merger also applies to consolidating Discord channels as well. EQ2EMU & EQ2PVP: https://discord.gg/6Wpnnf9sDt )
Character Creation: (Desert of Flames)
- The following is a workaround to ensure players are where they should be after creation.
Selecting to 'Skip Tutorial' during character creation in the DoF client bypasses the Far Journey. Players who do this will be dumped either on Outpost of the Overlord or Queen's Colony. Entering either of those zones as Commoners (Class 0) and under level 3 will be immediately teleported to the Classic Isle of Refuge.
This is to ensure players can progress to the right class without having to use /zone.
*A permanent fix is on the 'to do' list.
Character Creation: (Desert of Flames) Cont.
- Selecting 'Skip Tutorial' at character creation now sends players to the correct Isle of Refuge without needing to be zoned from elsewhere. (Thanks Emagi!)
- Players skipping the tutorial will receive 'a small bag' (4 slots). They will not receive any other items normally acquired on the Far Journey/Tutorial.
EQ2EMU News - In-Game:
Want some quick EMU news/FAQ while running around Norrath? Visit the Bank! Info Notice boards are posted near every banker across the world detailing relevant info.
- These boards have been updated to reflect the recent server mergers.
Zone Update: Thieves' Way(Classic)
The following NPCs have received hitpoints, power, spell lists and pathing:
a Darkblade fury
a Darkblade noble
a Darkblade maiden
a Darkblade brigand
a netherot chanter
The following merchants are open for business in the Darkblade lair:
Mikela Osa- Armsdealer
M`Polo Danukh- General Goods
Nikho Tambolo- Provisions
Sali Va`ah- Tailor
The zone exits to all Freeport neighborhoods are active.
Zone Update: Thieves' Way(Classic)
The following NPCs have received hitpoints, power, and spell lists:
Marius Darkblade
Lady Darkblade
Marius Darkblade is 14^^ and has a respawn time of 1 hour.
Lady Darkblade is 12^^ and has a respawn time of 30 minutes.
Itemization in progress.
All Darkblade NPCs have received idle animation packages.
(edited)Quest Function Update: Some quests will now be flagged as Non-deletable.
"Tasks aboard the Far Journey" (524) will no longer be deletable from your quest journal.
- Asking Helmsman Nyles to leave the boat will auto-complete the quest if a player has it.
*Future quests will have a similar designation, particularly Hallmark quests. (Citizenship/Class attainment quests)
**Thanks ColdLlama01 for implementing this feature into the Database Editor!
Thieves' Way (Classic): Itemization
Marius and Lady Darkblade have been itemized. If you kill them, don't blame me for what you get, that's all SOE.
(edited)Zone Update: Thieves' Way(Classic)
The following NPCs have received hitpoints, power, and spell lists:
a trash hopper
a corruptor
a drowned cavalier
a drowned protector
All NPCs should now be dropping body parts.
(edited)Spell Update: Encounter-based spells
Storm of Lightning and Shout have temporarily been made single target until encounter spells can be sorted out. They should no longer aggro every mob on the screen.
(edited)Zone Update: Thieves' Way(Classic)
All zone exits have been activated. Thieves' Way manhole covers in North, South, East, and West Freeport now point to the classic version of the zone.
(edited)Zone Update: Thieves' Way(Classic)
Zatzy and Engineer Veebert are at their posts, awaiting orders.
All revive points have been activated. Happy dying.
(edited)Zone Update: Oakmyst Forest
All NPCs have been updated with latest NPC scripts.
Several corrupted dryad spawns are now heroic encounters.
Oakmyst poachers should no longer fail to render in the Desert of Flames client.
Ferith`Anar will now cast their combat arts at a master level.
(edited)Zone Update: The Caves
All NPCs have been updated with the latest NPC scripts.
A Rockpaw stonemaster is now correctly summoning his pet.
Drossdozer should now cast thier combat arts at a master level.
Albino python encounters should no longer double spawn.
(edited)Zone Update: Forest Ruins
All NPCs have been updated with the latest NPC scripts.
All named NPCs now cast their spells and combat arts at a master level.
(edited)Zone Update: Peat Bog
All NPCs have been updated with the latest NPC scripts.
All Fighter archetype named NPCs now cast their combat arts at a master level and have a cast rate of 25%.
Zone Update: The Down Below
All NPCs have been updated with the latest NPC scripts.
Removed redundant spawn functions from Bloodsaber ratongas. This should correct pathing and autoattack issues.
Bloodsaber ratongas should now all render properly in the Desert of Flames client.
Added additional spawns for Bloodsaber meddlers and lookouts.
A Bloodsaber Adjunct should now properly calculate his autoattack damage.
A Bloodsaber Adjunct should now cast his spells at a master level.
(edited)Quest Update: Lore & Legends (LnL)
- All Classic LnLs have been re-examined and cleaned up.
- Related Monster Strikes are still a work in progress.
~ A New World Server flag has been created to determine how players obtain Lore and Legend quests. (LoreAndLegendAccept).
~~ This gives server operators more control on how these quests are obtained.
- The flag toggles between 0 and 1.
- Server default is 0.
Flag = 0: (Classic) players must obtain LnL quests through the books scattered across the world.
Flag = 1: players can obtain LnL quests through items off related creatures or books.
LnL Quest Species drops updated:
- Bixie
- Centaur
- Efreeti
- Elemental
- Evil Eye
- Fairy
- Ghost
- Giant
- Gnoll
- Goblin
- Golem
- Lizardmand
- Nightblood
- Orc
- Shadowman
- Siren
- Skeleton
- Treant
- Zombie
(edited)Zone Updates: Cove of Decay: Epic Angler, Shattered Stillness: Epic, A Meeting of the Minds, Drayek's Chamber, Echoes of Time: Epic
Removed various bad coding solutions & updated scripts for the inclusion of spell lists later in development.
Zone Update: The Graveyard
All NPCs have been updated with the latest NPC scripts.
The Bonewatcher has gained the ability Headbutt, a heat-based(for some reason) DoT with a power drain component.
The Malevolent Knight has found his spell list, which he had previously misplaced. The nuking of hapless noobs shall commence forthwith.
(edited)Zone Update: The Ruins
All NPCs have been updated with the latest NPC scripts.
Lieutenant Gurg and Koduhl Brokentusk are now spawning.
Lieutenant Gurg is level 11^^ and comes with two adds and has a respawn time of 34 minutes. Lieutenant Gurg spawns in the Brokentusk village and patrols the immediate area. Upon Gurg's death, Koduhl Brokentusk will spawn and patrol the same area for a limited time before despawning.
Koduhl Brokentusk is level 14^^ and has been fully itemized.
(edited)Zone Update: Sunken City
The menacing raiders have gone on strike. Hopefully they'll be back to work later this week.
Zone Update: Sunken City
All NPCs have been updated with the latest NPC scripts.
Menacing raiders have returned to work after their union rep negotiated for a lighter workload. As a result, heroic groupings of menacing raiders have been reduced to two raiders per encounter.
Zone Update: The Ruins
Brokentusk and Lonetusk orcs are now on their own respective factions. These faction changes will result in existing characters being regarded indifferently.
All base population orcs are now using new equipment randomization scripts. This should result in all orcs of a specific type, i.e. a Lonetusk Warrior, not all appearing identical.
(edited)NPC Update
The following named NPCs have had their hitpoints increased by 25%
Grubdigger
Lurkblister
The Basalt Watcher
The Grounds Keeper
Slaverjaw
Zone Update: Oakmyst Forest
Corrupted dryads:
Corrupted dryads should no longer present as heroic when they are solo.
Increased the number of heroic encounters for the dryads.
Heroic Opportunities:
- Fighter Solo HOs correctly require Horn based abilities rather than Fist. (Thanks ColdLlama01 and LordPazuzu!)
Thieves' Way (Classic):
- All Freeport Racial District and Inner City manhole covers lead to the classic version of Thieves' Way.
- All classic Quest starter items can be looted from denizens of the sewers. Many are unique to what drops them.
- Diseased Ratongas, Undead, and Local 858 Union Members have regained most of the Voiceover collections.
(edited)Zone Update: Oakmyst Forest
Ambassadors Kialee and Jalanderra will now cast their available class spells in addition to their archtype spells. Additionally, they should better coordinate their spell casting so as not to overwrite each other's spells.
Zone Update: Antonica
Holly Windstalker and The Darkpaw Fanglord have received a balancing pass. They should both be casting their combat arts at a Master I level or higher.
Testing:
- Forgery Freeport Citizenship Papers have been made to fast-track Freeport Citizenship for testing purposes.
- The Shady Swashbuckler XVII has arrived in The Commonlands up the path from the docks and temporarily supplies the forgery documents
Zone Update: Commonlands
The following NPCs have been updated for classic:
a speckled rattler
a small emerald beetle
a thresh bat
a massive emerald beetle
a small dung beetle
a molting scorpion
a scrub rat
a brittle skeleton
a lost soul
Graverobber
Guard Pokul
Guard Senna
Zone Update: Commonlands
All Bloodskull orcs have been reverted to their classic appearances.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a banded armadillo
a thumping banded armadillo
a Fierce Banded Armadillo
A Fierce Banded Armadillo is level 11^^ and is spawned by killing the banded and thumping banded armadillos by the West Freeport gates.
A Fierce Banded Armadillo has been itemized.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a carrion hound pup
a ghostly orc
a plains elephant calf
a Bloodskull pawn
Zone Update: Commonlands
The following NPCs have been updated for classic:
a fallen orc
a fallen orc lieutenant
a carrion hound
a Bloodskull warrior
a Bloodskull scout
a plains elephant
Notes:
A fallen orc lieutenant is now level 14^^
Plains elephant calves are now protected by their mothers. They come as a pair.
General Update:
I'm currenly rewriting the random movement script. Please excuse any random weirdness with mob pathing.
Zone Update: Scale Yard
All quest rewards for Scale Yard have been updated for classic.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a sidewinder
a baby rattler
a dune cobra
Zone Update: Commonlands
The following NPCs have been updated for classic:
Ohrgran Foulgore
Ohrgran Foulgore is level 15^^ and has a respawn timer of 34 minutes.
Ohrgran Foulgore has been fully itemized.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
Captain Gaer
A Bloodskull soldier
Captain Gaer is level 19^^ and comes with two adds. He spawns in the orc camps at the southern border of the zone and patrols a loop around the entire area before despawning.
Captain Gaer has a respawn timer of 34 minutes and has been fully itemized.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a Bloodskull tamer
a war elephant
Zone Update: Commonlands
The following NPCs have been updated for classic:
Captain Ogof
a Bloodskull mystic
Captain Ogof is level 19^^ and comes with two adds. He spawns in the orc camps at the southern bordere of the zone and patrols a small loop through the center of the region.
Captain Ogof has a respawn timer of 34 minutes and has been fully itemized.
Zone Update: Commonlands
The following NPCs have been updated for classic:
Commander Grik'Sna
Commander Grik'Sna is level 18^^ and comes with four adds. He spawns in the southern orc camps and patrols a grove of trees near the orc towers.
Commander Grik'Sna has a respawn timer of 34 minutes and has been fully itemized.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
Commander Du'Nar
Commander Du'Nar is level 18^^ and comes with four adds. He spawns in the southern orc camps and patrols near the entrance to Bloodskull Valley.
Commander Du'Nar has a respawn timer of 34 minutes and has been fully itemized.
(edited)Zone Update: Commonlands
Gustfeather is up for testing purposes.
Gustfeather is level 25^^ and is sitting stationary in a field next to the Crossroads. Gustfeather's unique loot table has been applied, but no secondary or supplemental loot tables(spells, rares, bonus items, etc.) have been attached.
(edited)Zone Update: Commonlands
Captain Gaer and Captain Ogof are now level 19x2 encounters. Enjoy.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a Bloodskull mason
a Bloodskull elite
General Vhar'Taug
General Vhar'Taug is level 20^^ and spawns at the top of one of the ruined towers in orc territory.
General Vhar'Taug has a respawn timer of 34 minutes and is fully itemized.
Zone Update: Commonlands
The following NPCs have been updated for classic:
Lieutenant Vrah'Kna
Lieutenant Vrah'Kna is level 19^^ and spawns inside on of the ruined towers in orc territory.
Lieutenant Vrah'Kna has a respawn timer of 34 minutes and is fully itemized.
Zone Update: Commonlands
Captain Gaer and Captain Ogof now come with four level 19^ adds as opposed to two level 19^^ adds. Each captain commands a group of two Bloodskull soldiers and two Bloodskull mystics.
An additional note about both captains and the way classic classified Epic x2-
Classic would often categorize large heroic encounters as Epic x2 due to the number and difficulty of the NPCs making up the encounter. There wasn't necessarily anything special or extra difficult about the individual NPCs in the encounter. As such, both of the orc captain encounters are classified as Epic x2 by classic standards due to the number and difficulty of the adds attached to the encounter, not due to either captain being of above average difficulty for a named NPC of their level. Neither of these encounters should require an actual raid party to engage, though as they are both required for the Greater Lightstone heritage quest, being able to bring extra players along to get the update is always a plus.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a plains hunter
a savanna deer
a savage carrion hound
a fierce carrion hound
a vulrich
Lightbringer Wisp
The Lightbringer Wisp is level 20^^ and has a respawn time of 60 minutes and drops the quest starter for The Return of the Light.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a savanna lion
a savanna lioness
a rhinoceros
Rama'Nai
Rama'Nai is level 18^^ and comes with four adds. Rama'Nai spawns west of the druid ring and patrols the edge of the surrounding region.
Rama'Nai has a respawn time of one hour and is fully itemized. For testing purposes, Rama'Nai currently has no placeholder.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
High Priest of Val'Marr
a fallen champion
High Priest of Val'Marr is level 20^^ and comes with two adds.
High Priest of Val'Marr spawns at the top of the Tower of Val'Marr in the ruins south of the druid ring. High Priest of Val'Marr has been fully itemized.
Zone Update: Bloodskull Valley: Maulic's Stronghold
This zone has been opened for the purposes of allowing access to General Drull, so that the Greater Lightstone heritage quest can be completed. All orcs in the zone have been reverted to a classic appearance and updated with basic scripts. Legioneer Gorlak and General Drull have been fully updated, including their rare items. NO ZONE SCRIPTING HAS BEEN COMPLETED. The zone is open purely for encountering General Drull and getting the Greater Lightstone.
Quest Update: The Return of the Light
All NPC targets for The Return of the Light heritage quest have been implemented. For testing purposes, none of these targets will have placeholder spawns.
All quest rewards for The Return of the Light have been updated for classic.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a Bloodskull lumberjack
a fallen defender
a fallen diplomat
a fallen crusader
a fallen disciple
a fallen guardian
Lady Anyanka Polevshi
Lady Anyanka Polevshi is level 20^^ and has a respawn timer of 34 minutes.
Zone Update: Commonlands
The following NPCs have been updated for classic:
an orc runner(I hate you, you annoying, obnoxious orc.)
Quest Fix: 'Tasks Aboard the Far Journey' (524)
Players who purchased the 'Shard of Luclin' before being on the quest step to do so can now update the quest.
- Hailing/Opening the Buy Window for Vim, the merchant, grants the update if the player has the shard already in their inventory.
This will remedy an unintentional barrier during the tutorial quest.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a mith deer
a grove wisp
a giant grove wisp
a moon wisp
a bull rhinoceros
(edited)Quest: The Return of the Light (HQ)
- Cannix Silverflame's script now uses the Dialog Module. Please report if he gives you any quest related issues.
- The statues of the Mourned and the Forgotten have had their scripts updated. They will only allow access if the player is on the correct step.
- The final quest step completes prematurely. This will be addressed soon.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
Terra Thud
Terra Thud is level 21-22^^ and has been partially itemized. Final itemization is waiting on general T3 itemization and spell progression.
Terra Thud's knockback has been disabled until I can get it to stop crashing the server.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a fledgling vulrich
an elephant
an elephant calf
a bull elephant
a badlands viper
(edited)Zone Update: Commonlands
The majority of the Freeport Guard NPCs in the zone should be updated with their classic appearances.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a Blackshield assassin
a Shin'Ree avenger
a Shin'Ree pawn
Anders Blackhammer
Anders Blackhammer is level 20^^ and has a respawn time of 34 minutes.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a Blackshield brute
a Blackshield smuggler
a Blackshield cleric
Jereth Blackshield
Jereth Blackshield is level 20^^ and has a respawn timer of 34 minutes.
Zone Update: Commonlands
The following NPCs have been updated for classic:
Cannix Silverflame
Lucanic Knight Initiate
a Militia guard
Zone Update: Commonlands
The following NPCs have been updated for classic:
a farmer
a cow
Zone Update: Commonlands
The following NPCs have been updated for classic:
a sand monitor hatchling
a dung beetle
Zone Update: Commonlands
The following NPCs have been updated for classic:
a monitor lizard
a noxious scorpion
Zone Update: Antonica
Updated a large number of base population NPCs with updated spawnscripts, going alphabetically starting with "a bear cub" and going through "a highwayman."
The following named NPCs have had their hitpoints, power, autoattack damage, and spell lists modified, and should now be more difficult:
a Coldwind Lunker
a Deep Lurker
Grolven Chiptooth
a Bloodsaber Corruptor
Lord Rison
Lady Faideth
a Coldwind King Crab
Current Commonlands progress:
(edited)Server Update: ContentLabs
ContentLabs server is no longer set to double xp.
PVP has been disabled.
(edited)Zone Update: Isle of Refuge
Updated all movement scripts for all NPCs with random movement.
All goblins located outside of the goblin village are now non-aggro.
All goblins located within the goblin village are now aggro.
Fallen pirates in and immediately surrounding the graveyard can now come in heroic pairs.
Greybeard now has a 33% spawn chance.
(edited)Zone Update: Commonlands
All carrion hounds at Dog Pond are now grouped in heroic encounters.
Many molting scorpions in the vicinity of the Sprawl are now grouped in heroic encounters.
Quest Update: Commonlands
Quest rewards for Dirty Sneaky Rats! have been updated for classic.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a dregs scout
a dregs sneak
Many annimals across the Commonlands have started banding together in heroic encounters for their own protection. Pay attention to what you're pulling, it may have friends.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a kerran rogue
a kerran brigand
Zone Update: Commonlands
The following NPCs have been updated for classic:
a savanna deer fawn
Savanna deer now gather together in family groups.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a savanna lion cub
a rhinoceros calf
an Elder Lion
Pride Mistress
Stonetusk
Lions and Rhinos will now appear in family units around the druid ring.
Pride Mistress is level 15^ and comes with two level 15^ adds. She spawns near the druid ring and patrols the static lion spawns nearby.
Pride Mistress is fully itemized and has a respawn time of 34 minutes.
Stonetusk is level 24^^ and comes with four adds. He spawns among the elephants near the druid ring.
Stonetusk has been partially itemized and has a respawn time of 34 minutes.
Zone Update: A Decrepit Crypt
(The Steelbone Crypt)
The Decrepit Crypt instance is now open for initial testing.
A Decrepit Crypt, AKA the Steelbone Crypt is a small heroic instance accessed in the Commonlands. The zone entrance can be found in the graveyard just outside the gates to the Sprawl in Commonlands. For the time being there is no access quest and no lockout, you can run the instance as often as you like. The NPC level range for the zone is 10-13.
The zone contains a total of five named NPCs, however only up to two may spawn per instance. Being a classic zone, the presence of any named at all is not guaranteed. All five named are fully itemized.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a scourge rat
a digger wasp
a digger wasp soldier
Server Update: ContentLabs
XP Debt and Spirit Shards
Currently on the Content server, players should incur 20% exp debt per death. This can be mitigated by retrieving your Spirit Shard. Recovering your shard should remove 90% of the exp debt incurred.
Group experience debt is currently enabled.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a young vulrich
a tortured soul
a badlands tradesman
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a badlands nomad
a Tortured Maid
Zone Update: Commonlands
The following NPCs have been updated for classic:
a sandstone giant
a sandstone titan
Kizdean Gix
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
Skullhammer
Skullhammer is an Epic x2 encounter. Skullhammer is level 20^^ and comes with four 20^^ adds. This encounter can be found in a nook in the southwest corner of the Commonlands. Skullhammer has been fully itemized and is currently set to a standard 34 minute named respawn timer.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a giant vulrich
a monitor behemoth
Zone Update: Commonlands
A large number of fighter NPCs should be hitting for significantly more Wild Swing damage.
Scorpion NPCs have received Stinging Barrage
Bloodskull tamers have remembered how to cast their Sorcerer spells.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a sand monitor
a stone beetle
a stone snake
Stone snakes and beetles tend to come in groups of three and generally share spawn points.
(edited)Itemization Update: Commonlands
A large number of creatures are now dropping body parts. Do with them what you will. Sickos.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
The Underwurm
The Underwurm is level 17^^ and patrols the waters in and around Pride Lake. The Underwurm is fully itemized and has a respawn time of 34 minutes.
Itemization Update: Commonlands
Global loot tables for spells and items have been activated for the Commonlands
Zone Update: Commonlands
Current progress:
Zone Update: Commonlands
The following NPCs have been updated for classic:
a small pike
a small bluegill
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a tidecrawler
a tidecrawler oracle
a tidecrawler seer
Zone Update: Commonlands
The following NPCs have been updated for classic:
a marrow sapper
a young silt shark
a silt shark
a sand crab
a young mith deer
Grove wisps and giant grove wisps should now only be seen at night.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
a bay sifter
a drowned acolyte
a drowned dragoon
a drowned priest
Zone Update: Commonlands
The following NPCs have been updated for classic:
a cleric of Gunthak
a pirate of Gunthak
a raider of Gunthak
Zone Update: Commonlands
The following NPCs have been updated for classic:
a razortail barracuda
a sea turtle
Spell Update: Thrash
Changed the way sharks' Thrash attack scales upward in damage, resulting in more damage at higher levels.
The stifle component remains unchanged. Good luck.
(edited)Zone Update: Antonica
Many fighter NPCs in Antonica have received a damage boost to their Wild Swing attacks.
Dark Coven witches and summoners should have more consistent appearance variations.
A number of heroic^^ NPCs are no longer relying on spell buff packages to boost their damage output.
A number of Sorcerer, Shaman, and Predator NPCs have had their class spell lists expanded.
Updates are ongoing.
Spell Fix: Combat Healing
Fixed an error that was causing Combat Healing to fail on calculating Mastery bonuses.
Zone Update: Commonlands
Ladon-
Level: 22^^^ epic x2
Class: Berserker
Hitpoints: 8500
Attacks: Double attack for 205-325 slashing damage.
Combat arts are cast at Master I.
Fiery Breath: 100-125 fire damage on hit, 30-50 fire damage every 5 seconds for one minute.
Regeneration: 125hp per tick, 75 power per tick
Special: Immune to stuns, resistant to fire and crushing.
Adds:
a drakota adept
Level: 22^^
Class: Templar
Hitpoints: 4800
Attacks: Autoattack: 57-102 slashing damage
Spells are cast at Master I
Fiery Breath: 100-125 fire damage on hit, 30-50 fire damage every 5 seconds for one minute.
Regeneration: 62hp per tick, 37hp per tick
Special: Heals Ladon for appprox. 650-1090 per heal.
a drakota adjutant
Level: 22^^
Class: Guardian
Hitpoints: 4800
Attacks: Autoattack: 57-102 slashing damage
Combat Arts are cast at Master I
Fiery Breath: 100-125 fire damage on hit, 30-50 fire damage every 5 seconds for one minute.
Regeneration: 62hp per tick, 37hp per tick
Special: None.
Loot: Ladon can drop 2 items from his primary loot table, which consists of 6 fabled items and 2 mythical crafting components. Secondary loot tables have not been implemented for T3 at this time.
(edited)Ladon encounter notes:
Ladon's health regeneration can be reduced by debuffing stamina. His power regeneration, as well as his melee damage, can be reduced by debuffing strength.
A drakota adept's health regeneration can be reduced by debuffing stamina. His power regeneration and heal amounts can be reduced by debuffing wisdom.
A drakota adjutant's health regeneration can be reduced by debuffing stamina. His power regeneration, as well as his melee damage, can be reduced by debuffing strength.
Tactics: As a healer, the adept will heal itself as well as Ladon. Between self heals and innate health regeneration, you probably shouldn't rely on AOEs to take the adept out while attempting to straight burn Ladon.
All three drakotas use Fiery Breath and it will stack and it has a target cap of 24 players. Adjust your raid position and cure detrimentals accordingly.
Zone Update: Commonlands
The following NPCs have been updated for classic:
a Dervish cutthroat
a Dervish thug
a Dervish go-between
Marcus Warklar
Dervish cutthroats can spawn as Predators, Warriors, Shamans, or Sorcerers. You should be able to figure out what they are before engaging based on their appearance.
Marcus Warklar is level 19^^^ Epic x2. I've yet to find any purpose or treasure for him. He can and will murder you if engaged.
(edited)Zone Update: Commonlands
The following NPCs have been updated for classic:
Vrok Bloodfist
Becce Geil
Vrok Bloodfist can be found in the Hidden Vale area in Bloodskull territory.
Becce Geil can be found in Dervish territory.
Both NPCs are level 18^^ and have been itemized.
NPC Update: Commonlands
Named level 20+ Shadow Knight NPCs have gained Harm Touch.
NPC Update: Commonlands
Named level 20+ Shadow Knight NPCs have had their Harm Touch privileges revoked until they can learn to respect recast timers and stop spamming it.
Zone Update: Commonlands
The following NPCs have been updated for classic:
Captain T'Karne
Captain T'Karne is level 20^^ and spawns in the underwater ruins with the drowned dragoons. He has been itemized and respawns every 34 minutes.
NPC Update
A large number of named Fighter NPCs in both Antonica and Commonlands have received increased autoattack damage as well as boosts to their primary attributes. This applies to named NPCs starting at level 17 and above. Several Antonica named have also received improved spell lists.
Zone Update: Antonica
The Windstalker Rumbler has been updated with combat statistics similar to Ladon in Commonlands.
Zone Update: Antonica
Anguis has had his basic spawnscripts set up to mirror Ladon's. Autoattack and regeneration should work the same. Anguis' loot table has been updated and is now comprised of five fabled items and five mythical crafting components.
(edited)Zone Update: Antonica
Much of the wildlife near the Qeynos gates has begun grouping together for protection. Pay attention to what you're pulling, it may have friends.
Zone Update: Antonica
The Sabertooth Hero and Sabertooth Pack Lord have received a 25% increase to health and power, as well as improved spell lists.
Zone Update: Antonica
The majority of NPCs should now be updated with current spawn scripts. All named have received a balance pass to bring them in line with Commonlands encounters.
(edited)Class Update: Shaman
The Shaman class is now available for testing. The Shaman class is obtainable through the Priest Hallmark questline.
The following spells are now active:
10. Wailing Haze
11. Contagion
11. Spirit Guide
12. Spectral Ward
13. Phantasm
13. Spirit of the Wolf
13. Spiritual Seal
14. Breath of Spirits
14. Ward of Spirits
15. Eidolic Ward
15. Grey Winds
16. Auspice
16. Mending Spirit
17. Totemic Aid
18. Healing Ritual
18. Spirit of the Bull
19. Expunge Elements
19. Spirit of the Badger
Zone Update: Antonica
The following NPCs have been updated for classic:
a Sabertooth warlock
Sabertooth battlers and runecasters now have the same level ranges.
Sabertooth battlers, runecasters, and warlocks within the Tower Lands have banded together for mutual defense. Tread carefully, they can come in groups of up to five gnolls.
(edited)Zone Update: Antonica
Restless Caltorsites immediately surrounding the Ruins of Caltorsis are approximately 150% more restless! Armor questers beware.
(That means a lot of them come in groups now. Bring a friend.)
(edited)Zone Update: Antonica
Improved race/class randomization for highwayman NPCs. Added several heroic highwayman encounters.
Item Update:
Both Priest Summoned Food: Sacred Sustenance (Food and Drink) should now apply their regeneration values when consumed.
*Many other foods and drinks need their buff values applied. Feel free to report them.
Zone Update: Antonica
Shortened the roaming range of many animal NPCs and adjusted spawn points. Hopefully this mitigates walking through objects or getting lost in the ground.
Dankfur gnolls can now come as singles, pairs, or triplets.
Timberclaw gnolls have become far more aggressive. Their population in Archer's Woods has greatly increased and they can be found in static camps of heroic triplets or wandering singles. They still spawn only at night.
Purged and repopulated the entirety of Archer's Woods. The wildlife there should be less spastic now.
Zone Update: Antonica
Updated a large number of human, half elf, and dwarven NPCs so they no longer spawn with extreme hair and skin color combinations. No more overland woodcutters with blue skin and neon green hair, sorry.
Adjusted higher level animal populations, correcting spawn points, shortening pathing, and adding additional spawns where needed.
(edited)Zone Update: Antonica
The Wooded and Memory Isles leading up to the Sabertooth Hero and one of the back entrances to Blackburrow are now populated by heroic groups of Sabertooth champions, shamans, and mongrels. The level range on these NPCs is 16-17.
The Sabertooth Hero now has a placeholder. The respawn timer for the placeholder is seven minutes.
The underwater entrance to Blackburrow is now guarded by heroic groups of Sabertooth shamans and mongrels.
Many Darkpaw runts and neophytes are now grouped.
The rotstuffer cave is now guarded by groups of Darkpaw lookouts.
Darkpaw rotstuffers are now ^^.
(edited)Itemization Update
All items now have a default base weight of 1.0
Shields now have weight.
Weapons now have weight.
No one's going to complain about those robes with STR on them now, are they?
(edited)Itemization Update: Isle of Refuge
Unique items on Isle of Refuge have had their weights updated where they deviate from the standard.
Spell Fix:
Arcane Bindings should once again be rooting your enemies.
(edited)NPC Update: Freeport
The City of Freeport faction now hates the Bloodskull, Brokentusk, Lonetusk, and Ree orc clans.
Additionally, they now also hate the Giantslayer and Guttersniper gangs, as well as the Black Magi.
(edited)Itemization Update
Weapon weights have received additional tuning across the board. Item weights will continue to be fine-tuned on a zone-by-zone basis.
Class Update: Bard
The Bard class is now available for testing.
The following abilities have been implemented:
10. Rousing Tune
11. Sparkling Blade
12. Piercing Shriek
13. Performer's Talent
13. Bria's Stirring Ballad
14. Merciless Melody
15. Alin's Keening Lamentation
15. Walt's Singing Blade
16. Singing Shot
17. Songster's Luck
18. Insatiable Ardor
19. Reproaching Discante
19. Taffo's Brilliant Blade
The Bard class can be accessed via the Scout class progression Hallmark quest.
Temporary Bug Fix
The runspeed bonus to Sprint will temporarily apply only while the caster is actively engaged in combat. This is to prevent infinite stacking non-removable speed bonuses out of combat.
(edited)Zone Update: Echoes of Time: Epic, Cove of Decay: Epic Angler, A Meeting of the Minds, Drayek's Chamber
All indicated zones:
Cleaned up mob scripts to account for the eventual addition of spell lists.
Refactored some scripts with now that I have a better understanding of programming.
Provisionally hooked adds up to NPCModule (This portion of the script is commented out. NPCModule has not had values added for this level range yet, and it remains to be seen how raid mobs will have their stats handled.)
A Meeting of the Minds:
New conversation behavior between Oxulius and Borxx.
Cove of Decay: Epic Angler:
Small change to dead fish detection for encounter start. Should run a little more smoothly now.
Drayek's Chamber:
Changed his messages from Say to Shouts.
(edited)Zone Update: Enchanted Lands
Parsed a few quests from census.
Itemization Update:
Shaman Adept I spell scrolls have been added to world loot tables.
Zone Update: Thundering Steppes
Despawned all griffin towers and gnoll terraporters.
Itemization Update:
Bard Adept I spells have been added to global loot tables.
Shaman Master I spells have been added to global loot tables.
(edited)Class Update: Enchanter
The Enchanter class is now available for testing.
The following abilities have been implemented:
10. Fascinate
11. Ego Shock
12. Signet of Intuition
13. Consume Ego
13. Daunting Gaze
13. Veil of the Unseen
14. Gloom
15. Cerebral Spasm
16. Blink
16. Overwhelming Silence
17. Mind Jolt
18. Breeze
18. Stupefy
19. Binding Light
The Enchanter class can be accessed via the Mage class progression Hallmark quest.
Itemization Update:
Enchanter Adept I spell scrolls have been added to world loot tables.
Itemization Update:
Bard Master I spell scrolls have been added to world loot tables.
Enchanter Master I spell scrolls have been added to world loot tables.
(edited)Itemization: Spell Scrolls
Adept I spell scrolls have a 5% chance to drop from base population creatures and a 75% chance to drop from named creatures.
Master I spell scrolls have a 2% chance to drop from base population creatures and a 50% chance to drop from named creatures.
Bug Fix:
Sprint should be operating both in and out of combat now and should no longer result in infinite stacking speed buffs. Sprint should also be exacting its power maintenance cost. Sprint should no longer be forcing players into combat and interpreting its power maintenance cost as a magic damage power drain.
Sentry Acton should now be visible in the DoF client.
(edited)Itemization Update: T3 Global Loot
120 pieces of common quality equipment have been updated for classic and added to global loot tables.
Ability Update: Character Traits
The following abilities have been updated in preparation for classic trait implementation:
Brawny +4 Strength
Nimble +4 Agility
Durable +4 Stamina
Insightful +4 Wisdom
Clever +4 Intelligence
Hardy +3% Poison Resist
Cold Blooded +3% Heat Resist
Warm Blooded +3% Cold Resist
Hygenic +3% Disease Resist
Intent +3% Mental Resist
Sturdy +2.5% HP
Focused +2.5% Power
Healthy +5% HP regen
Calm +5% Power regen
Muscular +4 Strength
Spry +4 Agility
Enduring +4 Stamina
Enlightened +4 Wisdom
Savvy +4 Intelligence
Resistant +3% Poison Resist
Fireborn +3% Heat Resist
Frostborn +3% Cold Resist
Pristine +3% Disease Resist
Willed +3% Mental Resist
Stout +2.5% HP
Centered +2.5% Power
Stalwart +5% HP regen
Lucid +5% Power regen
Tough +3% Slash Resist
Flexible +3% Crush Resist
Resilient +3% Pierce Resist
Recondite +3% Magic Resist
Devout +3% Divine Resist
Powerful +4 Strength
Deft +4 Agility
Resolute +4 Stamina
Visionary +4 Wisdom
Brilliant +4 Intelligence
(edited)Ability Update: Racial Traditions
Updated the following Barbarian traditions:
Blood of Halas +3% Cold Resist
Halasian Staple Summon Lager
Strength of the North +5 Strength
Remembrance of Halas +5 Defense
Strong Jawed +2% Crushing Resist
War Wounds +5% HP regen, +2 Stamina
Teachings of Tundra Jack +5 Tracking
Brewmaster +5 Artistry
Herbology +5 Chemistry
Cold Retribution +Cold Damage
(edited)Ability Update: Racial Traditions
Updated the following Half Elf traditions:
Elven Reflexes +5 Agility
Tend Wounds +5% HP regen, +2 Strength
Ayr’Dal Assault +Slash Damage
Camouflage Hide(no movement)
Tenet of Takish’Hiz +3% Magic Resist
Ayr’Dal Adornment +5 Artificing
Gift of the Faydark +5 Fletching
Perseverance +5 Stamina
Sinister Cunning +5 Intelligence
Dual Breed +3% Power, +2 Stamina
(edited)Ability Update: Racial Traditions
Updated the following traditions:
Kerra:
Fleetness of Foot +5 Agility
Commune with the Spirits +5% Power regen, +2 Wisdom
Spiritual Enlightenment +5 Wisdom
Ancestral Protection +3% Divine Resist
Eyes of the Night Ultravision
Warm Fur +3% Cold Resist
Gift of the Land +5 Chemistry
Timber Shaper +5 Fletching
Hunter’s Instinct +5 Tracking
Unsheathed Claws +Slash Damage
Dark Elf:
Elven Reflexes +5 Agility
Embrace of Hate +Magic Defense
Sinister Cunning +5 Intelligence
Strength of Will +3% Mental Resist
Shadow Shroud Hide(no movement)
Fueled by Hate +5% Power regen, +2% Magic Resist
Poison Crafter +5 Chemistry
Pursuit of the Arcane +5 Scribing
Wrath of the Teir’Dal +Divine Reactive Damage
Innoruuk’s Cauldron +3% Power
Halfling:
Light on the Feet +2% Avoidance
Always Prepared Summon Food
Niami’s Tutelage +5 Artistry
Halfling Grand Tactics Hide(no movement)
Lunch Time +5% HP regen, +2 Agility
Protection of the Lucky Cabbage +Melee Defense
Pants Patcher +5 Tailoring
Distracting Hoax Decrease Hate
Mischief Maker +Mental Damage
Jumjum Regimen +3% HP
Heroic Opportunities Update: Fighter
Crushing Anvil is no longer an AOE.
Sky Cleave is now the most common result.
Ability Update: Racial Traditions
Racial traditions have been updated for:
Dwarf:
Vital Provisions Summon Ale
Endurance +5 Stamina
Spell Shrug +3% Magic Resist
Hearty Constitution +3% Disease Resist
Butcherblock Body 5% HP regen, +2 Strength
Fortitude of Kaladim +5 Defense
Weapon Forger +5 Metalworking
Master of the Tumpy Tonic +5 Artistry
Brell's Blessing +3% HP
Stormhammer +Divine Damage
Ogre:
Blessing of Zek +5 Strength
Rallosian Conditioning +5 Stamina
Battle Rest +5% HP regen, +2 Strength
War Ready +3% HP
Murdunk'S Tactics +Slash Damage
Toughened Hide +5 Defense
Oggokian Trade +5 Metalworking
Rallosian Readiness +5 Metalshaping
Lifted Curse +5 Intelligence
Battlefield Command +5 Defense for party members
High Elf:
Elven Reflexes +5 Agility
Gilding of Felwithe +5 Artificing
Estoric Study +5 Scribing
Harmonious Mind +5 Power regen, +2 Wisdom
Firiona's Zeal +Divine Damage
Tenet of Takish'Hiz +3% Magic Resist
Graceful Movements +2% Avoidance
Apperception +5 Intelligence
Gift of Tunare +5 Wisdom
Strength of the Koada'Dal +3% Power
Ratonga:
Swift Scurry +2% Avoidance
Increased Immunities +3% Disease Resist
Pitiful Plea Decrease Hate
Concealed Presence Hide(no movement)
Poison Play +5 Chemistry
Instruments of the Underfoot +5 Metalworking
Rodent Reflexes +5 Agility
Filth Forage +5% HP regen, +2 Agility
Dark Agenda +Poison Damage
Toxic Tolerance +3% Poison Resist
Ability Update: Racial Traditions
Updated the racial traditions for the remaining seven races, including Froglok.
That's 70 abilities and I'm really not up to typing that list out tonight, so use your imaginations.
Frogloks do get a cool deaggro spell also that teleports them to a random spot within 10 meters. Good luck with that one in a crowded dungeon.
(edited)Class Update: Training Specializations- Level 10
Players will be offered specialized spell upgrades at level 10. They may choose one from their provided list. They are as follows:
Sorcerer:
Tayil's Searing Orb - An advanced form of Static Pulse. As a bonus to Static Pulse it deals heat damage instead of magic and decreases magic, heat, and poison mitigation.
Atreba's Ethereal Bindings - An advanced form of Arcane Bindings. As a bonus to Arcane Bindings it has a shorter casting time.
Kazlo's Frigid Bolts - An advanced form of Storm of Lightning. As a bonus to Storm of Lightning it deals cold damage instead of magic and deals additional over-time cold damage.
El'Arad's Shielding - An advanced form of Magi's Shielding. As a bonus to Magi's Shielding it has a small chance to replenish power over time.
Summoner
Gimble's Shocking Burst - An advanced form of Lightning Burst. As a bonus to Lightning Burst it has a faster casting time and interrupts casting.
Sonius' Boon of the Magus - An advanced form of Gift of the Magi. As a bonus to Gift of the Magi it also increases maximum hit points.
Telamina's Pulsating Feedback - An advanced form of Static Pulse. As a bonus to Static Pulse it reduces the target's movement speed.
Camtur's Energizing Aura - An advanced form of Magi's Shielding. As a bonus to Magi's Shielding it increases the summoner's minion's maximum health and arcane mitigation.
Enchanter
Mespha's Brain Burst - An advanced form of Lightning Burst. As a bonus to Lightning Burst it deals mental damage instead of magic, a shorter casting time, and interrupts the opponent.
Esdia's Arcane Fetters - An advanced form of Arcane Bindings. As a bonus to Arcane Bindings it has a longer duration.
Unsar's Soothing Runes - An advanced form of Cure Arcane. As a bonus to Cure Arcane it targets the entire group instead of one group member.
Basten's Runes of Surety - An advanced form of Magi's Shielding. As a bonus to Magi's Shielding it has a small chance to replenish power over time.
(edited)Cleric
Renic's Healthburst - An advanced form of Minor Healing. As a bonus to Minor Healing it has a shorter casting time.
Gehna's Healing Arc - An advanced form of Minor Arch healing. As a bonus to Minor Arch healing it has a shorter casting time.
Daedet's Group Antidote - An advanced form of Cure Noxious. As a bonus to Cure Noxious it targets the entire group instead of one group member.
Vansted's Strengthening Resolve - An advanced form of Courage. As a bonus to Courage it increases Strength.
Druid
Te'alla's Healing Earth - An advanced form of Minor Healing. As a bonus to Minor Healing it cures lesser elemental impairments.
Janall's Beryl Healing - An advanced form of Minor Arch healing. As a bonus to Minor Arch healing it cures lesser noxious impairments.
Salmekia's Smiting Spark - An advanced form of Smite. As a bonus to Smite it deals magic damage instead of divine.
Gerael's Curative Arc - An advanced form of Cure Noxious. As a bonus to Cure Noxious it targets the entire group instead of one group member.
Shaman
Kelian's Healing Spirit - An advanced form of Minor Healing. As a bonus to Minor Healing it cures lesser noxious impairments.
Aldalad's Mending Chant - An advanced form of Minor Arch Healing. As a bonus to Minor Arch Healing it cures lesser trauma impairments.
Sorel's Withering Limbs - An advanced form of Weakness. As a bonus to Weakness it reduces stamina.
Elianas' Salve of the Spiritist - An advanced form of Cure Noxious. As a bonus to Cure Noxious it targets the entire group instead of one group member.
Rogue
Hanns's Quick Stab - An advanced form of Quick Strike. As a bonus to Quick Strike it costs no power.
Locke's Careless Sideswipe - An advanced form of Sneak Attack. As a bonus to Sneak Attack it deals additional piercing damage over-time.
Fiddy's Handy Distraction - An advanced form of Evade. As a bonus to Evade it has no cast time and can be used more frequently.
Elisi's Swift Sneak - An advanced form of Sneak. As a bonus to Sneak it has a quicker casting time.
Predator
Hager's Befuddling Strike - An advanced form of Quick Strike. As a bonus to Quick Strike it prevents the target from casting for a brief time.
Elaa's Relentless Ambush - An advanced form of Ambush. As a bonus to Ambush it can be used more frequently and has a quicker cast time.
Holly's Entangling Trap - An advanced form of Ensnare. As a bonus to Ensnare it reduces attack speed of the target.
Vladaminn's Unfair Advantage - An advanced form of Dirty Tricks. As a bonus to Dirty Tricks it costs no power.
Bard
Denon's Deafening Strike - An advanced form of Quick Strike. As a bonus to Quick Strike it decreases mental mitigation.
Caskin's Ringing Swipe - An advanced form of Sneak Attack. As a bonus to Sneak Attack it inflicts additional mental over-time damage.
Vhalen's Immobilizing Shriek - An advanced form of Ensnare. As a bonus to Ensnare it roots the target instead of snaring.
Kelkarn's Opening Act - An advanced form of Dirty Tricks. As a bonus to Dirty Tricks it decreases the target's melee damage output.
Warrior
Braksan's Vicious Swing - An advanced form of Wild Swing. As a bonus to Wild Swing it deals increased damage.
Uthros' Defiant Cry - An advanced form of Call to Arms. As a bonus to Call to Arms it grants spell avoidance.
Saren's Crushing Blow - An advanced form of Kick. As a bonus to Kick it interrupts casting.
Taron's Bleeding Blades - An advanced form of Assault. As a bonus to Assault it deals slashing damage over time.
(edited)Brawler
Lu'Sun's Spinning Kick - An advanced form of Kick. As a bonus to Kick it inflicts additional damage.
Jyson's Twirling Fists - An advanced form of Assault. As a bonus to Assault it inflicts additional damage.
Velan's Taunting Cry - An advanced form of Shout. As a bonus to Shout it increases more hate with the primary target.
Beslin's Boastful Posture - An advanced form of Taunt. As a bonus to Taunt it increases the brawler's attack speed.
Crusader
Herion's Challenge - An advanced form of Taunt. As a bonus to Taunt it can be used more frequently.
Theron's Heartening Call - An advanced form of Call to Arms. As a bonus to Call to Arms it increases stamina.
Zarn's Arrogant Challenge - An advanced form of Shout. As a bonus to Shout it increases more hate and has a wider area of effect.
Grafe's Measured Strike - An advanced form of Wild Swing. As a bonus to Wild Swing it uses a unique timer.
Note: This is the system classic EverQuest 2 used prior to the more generic Master II upgrade system.
Zone Update: Racial Hoods
Updated zone scripts for all hoods to update your bind location to the docks if you zone in with no bind point and you match the race of the hood.
(edited) Zone Update: Overland Named
Named NPCs in overland zones have had their stat progression standardized while retaining personalized spell lists and unique abilities. This allows for making difficulty adjustments across the board for the purposes of testing game balance.
(edited)Itemization Update: Tier 3 Global Loot
Updated 210 pieces of equipment for classic T3 global loot tables.
Spell Update: Mages
Mage subclasses should now be able to scribe updates for their level 1-9 archetype spells. They should also no longer receive multiple versions of Magi's Shielding and Cure Arcane.
(edited)NPC Update: Peat Bog and Down Below
Bats and faeries should once again be flying in all clients.
Itemization Update: Tier 3
Global item tables have had their probabilities set and have been activated for NPCs levels 20-29.
Level 20-29 global loot items should have all received sell prices.
NPC Update: Commonlands
Bats, wisps, and wasps should be flying in all clients.
NPC Update: Antonica
Traitorous farmers, overland miners, and overland woodcutters are now ^^.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an animated scarecrow
an undead caretaker
a juvenile hawk
a puerile hawk
a young woodland kodiak
a grassland beetle
a steppe beetle
a small shore crab
a plains snake
a beach clamper
a corpse feeder
an unearthed settler
an unearthed villager
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a drowned footsoldier
a drowned trooper
a drowned lieutenant
a skeletal protector
a flesh scavenger
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a swarm beetle
Dev Note: Getting these little shits to actually swarm was special.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Steelhoof invader
Steelhoof invader camps now spawn along the road between Tower 2 and Thundermist Village
Dev Note: Significant improvements to how spawn camps are actually spawned and controlled have been implemented beginning with Thundering Steppes. This should allow for dynamic spawn camps and ring events to be created more quickly, perform more reliably, and most importantly they can now spawn and track the status of linked encounters, allowing for far more spawn variation and making dynamic spawn camps more... dynamic. These script upgrades have been in the works for awhile now and I'm pretty excited about implementing more varied dynamic and heroic content going forward. These upgrades will be applied backwards to Antonica and Commonlands as time permits.
~LordPazuzu
(edited)Itemization Update: Thundering Steppes
The following named NPCs have had their classic loot tables implemented:
Resheza
Sezule
Vaeshix
an Ancient Shoal Fish
Claw
Bruuhk Firerock
Bloodtalon
The Bloodless Commander
Incaulebis the Maleficent
an Undead Overseer
a Rotting Pioneer
Dev Notes: Thundering Steppes Zone Ecology
Animal behavior in Thundering Steppes is more complex than in either Antonica or Commonlands. Animal NPCs often move in packs, herds, or swarms and move with more deliberate intention and engage in more realistic animal behaviors. A large majority of my time is being spent working out the scripting for these behaviors. All zones exhibit some degree of specialized behavior from NPCs, but TS seems to have these sorts of things on a near zonewide implementation rather than a few specific cases. The benefit to all of this is that once this zone is done, dynamic content should be easier to bring to other zones, much more quickly, and much more reliably than we've managed in the past. Wish me luck.
~LordPazuzu
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a mature antelope
a young antelope
a highland lion cub
a plains serpent
a Bloodtooth forestrunner
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an undead settler
an undead farmer
an undead explorer
a Rotting Pioneer
an Undead Overseer
a Sabertooth lookout
a Sabertooth scout
a Sabertooth hunter
The four undead camps that spawn in the ruined farmland near the zone entrance have been activated. They can result in possible spawns for a Rotting Pioneer or an Undead Overseer.
A Rotting Pioneer is level 22^^ and comes with four adds.
An Undead Overseer is level 22^^ and comes with six adds.
Per previous notes, both named are itemized.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an entrancing siren
a Sister of Sadness
Sister of Sadness ring event is located underwater off the northeast coast of Thundering Steppes.
A Sister of Sadness is level 23^^ and comes with four adds. She has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a tide octopus
a shallows fish
an Ancient Shoal Fish
Sometimes the shallows fish will gather into schools and patrol the waters just off the coast. Defeating these schools can sometimes attract the attention of an Ancient Shoal Fish.
An Ancient Shoal Fish is level 25-26^^ and has been itemized.
(edited)Dev Note: Itemization
Just a clarification on what I mean when I say a named has been itemized versus *fully* itemized. An itemized named has its unique item table tied to it with the items updated with classic stats. A fully itemized named has its unique loot table, a bonus loot table, adept and master tables, and a rare harvest table. Nothing in T3 is going to be fully itemized until level 20-29 classes are implemented and classic harvests are updated. That's why named in Antonica and Commonlands are going to seem like hitting a loot pinata compared to Thundering Steppes named.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a ghostly farmer
a Sea-swept Farmer
Ghostly farmers spawn around the sunken farmstead off the northeast coast of the Thundering Steppes, just south of the sirens. Killing the farmers has a chance to spawn a Sea-Swept Farmer.
A Sea-swept Farmer is level 22^^ and comes with three adds. He has been itemized.
(edited)Quests added:
Becoming a Sorcerer (5904)
Becoming a Summoner (5905)
Zones:
Freeport Class Advancement Instances Rebuilt:
- The Dueling Chamber (132) - Sorcerer Trial (Exit door is WIP)
- an Academy research center (815) - Summoner Trial
NOTE: Freeport Mage class advancement for summoners and sorcerers should be doable.
- Mage Training (5902) is required to accept the above quests. (Available at level 7 from Arcanist Sonius)
- Class Advancement trials are available at level 9, advancing to level 10 upon completion.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Sabertooth diviner
a Sabertooth lookout
a Sabertooth looter
Resheza
Gnoll camps are active in the crater basin immediately adjacent to Tower 1. There are three camps within the crater and each camp has a chance to spawn Resheza. Resheza is level 22^^ and comes with four adds and has been itemized.
(edited)NPC Update: Commonlands
The following NPCs have been updated for classic:
Gustfeather
Gustfeather has had its autoattack damage adjusted significantly upward and has gained access to its spell list, including special attacks.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
Vaeshix
Gnoll camps are active in the crater basin immediately adjacent to Tower 2. There are three camps within the crater and each camp has a chance to spawn Vaeshix. Vaeshix is level 23^^ and comes with four adds and has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Sabertooth hunter
a Sabertooth soothsayer
a Sabertooth spotter
a Sabertooth warrior
Sezule
Gnoll camps are active around the crater pond found between Tower 2 and Thundermist Village. There are three camps around the crater and each camp has a chance to spawn Sezule. Sezule is level 24^^ and comes with four adds and has been itemized.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a plains lurker
a highland stalker
a highland huntress
a griffawn
a griffin
an Amazon archer
an Amazon hedgewitch
an Amazon huntress
Added three additional swarm beetle swarms in the vicinity of Griffin Field.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a weald wolf
an immature weald wolf
a weald wolf pup
Added two additional antelope herds in the vicinity of Griffin Field.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a highland patriarch
a highland matriarch
a woodland bear
a woodland bear cub
a timber badger
Claw
Windfeather
Claw is level 26^^ and has been itemized.
Windfeather is 28^^ and has been itemized
(edited)NPC Update: Antonica
NPCs in Antonica have received spell list updates and should now take better advantage of their class-based spells and combat arts.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a mighty griffin
a majestic griffin
Bloodtalon
Bloodtalon is level 27^^ and has been itemized. Bloodtalon can be spawned by killing mighty griffins to spawn a majestic griffin. Killing the majestic griffin has a chance to spawn Bloodtalon. Repeat the process of killing mighty and majestic griffins until you get Bloodtalon.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
Zail the Smoothmane
Braegana the Gailspear
Zail the Smoothmane is a quest NPC and is level 25^^.
Braegana the Gailspear is level 25^^^x2 and has been itemized. Both patrol near and around Griffin Field.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Steelhoof pariah
a Steelhoof mystic
an Amazon gatherer
a young woodland bear
Chieftain Shadus
Chieftain Shadus is level 26^^ and has been itemized. He spawns in the centaur camp next to Griffin Field. He has been itemized and has a respawn time of one hour.
NPC Update: Warrior
Hunker Down has been temporarily removed from spell lists until we can figure out why NPCs find it so much fun to spam cast until the server crashes.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
Captain Duranas
Captain Duranas is level 25-26^^ and comes with two adds. He patrols the centaur encampment near Griffin Field. He has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a creeping dead
a roaming dead
a wandering dead
a shore crab
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an alluring siren
a Sister of Sorrow
a Sister of Sorrow can be spawned by killing the sirens surrounding the sunken pyramid off of the west coast of Thundering Steppes. A Sister of Sorrow is level 26^^ and comes with four adds. She has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a small silver snapper
a silver snapper
Added additional schools of shallows fish/Ancient Shoal Fish near the alluring siren pyramid.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a reef stalker
a Reef Ravager
Kill reef stalkers around the shipwrecks off of the coast from Griffin Field to possibly spawn a Reef Ravager. Reef Ravagers are 25-26^^ and are itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Sabertooth tracker
a Sabertooth chanter
a Sabertooth tower guard
Added a substantial number of heroic gnoll spawns north of Griffin Field in the craters and tower areas.
Added an additional spawn point for Resheza in the gnoll camp next to the towers.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Firerock scout
a Firerock giant
Added several additional Sabertooth scout spawns with unique pathing.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Firerock goliath
a fierce woodland bear
an enraged timber badger
a savage weald wolf
Bruuhl Firerock
Bruuhl Firerock is spawned by clearing the giants surrounding the crater pond in Giant Field. He is level 29^^ and comes with four adds and has been itemized.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a drowned captain
a drowned veteran
a pirate
a large shore crab
Drinna the Pirate
The Banished
Drinna the Pirate is level 25-26 and comes with two adds. She is a quest kill NPC but always drops her earring.
The Banished is level 30^ and comes with two adds. He is a quest kill NPC that patrols around the Firerock goliaths.
(edited)Dev Note: Working on T3 class abilities when I don't have access to the client i.e. when I'm at work. As a result I'm hopping around classes a lot. ~Pazuzu
(edited)NPC Update: Thundering Steppes
Firerock giants and scouts now have greater hair color variations beyond white/black/none.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an earth rumbler
a granite rumbler
The rumbler caves south of the Firerock goliaths is now fully populated with pathing.
With far less warping through walls than live.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Giant Octopus
A Giant Octopus is level 29^^ and can be spawned by killing groups of tide octopuses off the coast from Giant Field. A Giant Octopus has been itemized.
If you encounter the Giant Octopus, you'll be exactly the third person to ever see it in the history of EverQuest 2, because nobody ever bothers to camp these random underwater spawns. Ever.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an irresistible siren
Azameil Luresong
Azameil Luresong is level 29^^ and comes with four adds. She can be spawned by killing groups of irresistible sirens congregating off the coast of Giant Field. She has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a drowned commander
a fallen giant
a fallen goliath
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Skindancer knight
a Skindancer legionnaire
a Skindancer defiler
a Skindancer sentry
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Skindancer seer
The Skinchanter
The Skinchanter is level 31^^ and comes with five adds. He spawns at the Shrine of Decay outside of Splitpaw. He has 25% spawn chance and is itemized, including rare fabled loot.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Steelhoof marauder
a Steelhoof prophet
a Steelhoof raider
a Steelhoof seer
an Amazon abbot
an Amazon sharpshooter
(edited)NPC Update: Named NPCs
Normalized progression of base attribute scores for named NPCs based on their level. These were previously assigned individually by hand, and can still be assigned that way on a case by case basis should the situation warrant it.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
an elder hawk
Raider Anhgo
Wiseman Ehuti
Raider Angho is level 33^^. Wiseman Ehuti is level 32^^. Both spawn in the tents in the centaur village in the southeast corner of the zone. They have received placeholder itemization.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Rallosian ghost
a Rallosian lieutenant
a Rallosian General
A Rallosian General is level 30^^ and comes with four adds. A Rallosian General can be spawned by clearing the groups of Rallosian ghosts in the water south of the Southeast centaur camp. A Rallosian General has been itemized.
(edited)NPC Update: Thundering Steppes
Added an additional spawn point for an Ancient Shoal Fish off of the southern coast of the zone. An Ancient Shoal Fish now has six possible spawn locations and I've successfully avoided mapping Stiletto's pathing for another afternoon.
The southern ocean area should now be fully populated and full of murder aggro. Swim at your own risk as there is no lifeguard on duty.
(edited)NPC Update: Thundering Steppes
An Ancient Shoal Fish no longer has a strength damage bonus equal to its entire strength score. Oops.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a crag writher
a rubble writher
an accursed rock heap
an unsanctified rock heap
a carrion gorger
a Dead River manes
a Dead River knight
a Dead River swordsman
a Dead River eidolon
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Deathbone berserker
a Deathbone knight
a Deathbone theurge
a Deathbone Savage
A Deathbone Savage can be spawned by killing the groups of Deathbone skeletons in the Grave Pool region near Cove of Decay. It is level 28^^. comes with four adds, and has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a revenant scout
a revenant soldier
a revenant commander
This completes the dead riverbed portions of the zone.
(edited)Spell Update: Tier 3
Continually reorganizing class abilities for a classic implementation of subclasses going forward. This largely means researching the proper names for abilities, placing them in the correct level order, removing out-of-era abilities from class spell lists, and recreating any spells that have been deprecated on live. All fighter reorganization has been completed with progress made into mages and scouts.
The majority of classic T3 Guardian abilities have been activated and are ready for testing.
(edited)Spell Fix: Sorcerer
Burning Radiance should hopefully no longer crash the server with its Flametongue proc.
Freezing Whorl should now properly debuff fire and cold resists on target.
(edited)NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
a Steelhoof hunter
a Steelfooh protector
Captain Ganwail
Captain Ganwail is level 26^^ and comes with four adds. He can be spawned by clearing out the groups of centaurs surrounding a crater near the Southwest tower. He has been itemized.
NPC Update: Thundering Steppes
The following NPCs have been updated for classic:
Targan Rockstrider
Targan Rockstrider is level 26^^ and comes with four adds. He can be spawned by clearing out the groups of centaurs near the centaur bridge. He has been itemized.
The following NPCs have been updated for classic:
An Infernal Rock Heap
Venepede
Both are 28^^ and spawn in the dead river bed in the vicinity of the centaur bridge. Both have a respawn time of 36 minutes and are itemized.
(edited)Spell Update:
Mend- Ready for Testing
Sparking Cobra- Ready for Testing
Hand Clap- Ready for Testing
Swooping Dragon- Ready for Testing
Wisdom of Zephyl- Ready for Testing
Grappling Bear- Ready for Testing
Wind Walk- Ready for Testing
Plodding Tortoise- Ready for Testing
Face of the Mountain- Ready for Testing
Karmic Focus- Ready for Testing
Rushing Bear- Ready for Testing
Dragon Stance- Ready for Testing
Pouncing Tiger- Ready for Testing
Winter's Talon- Ready for Testing
Sweeping Crane- Ready for Testing
Ignore Pain- Ready for Testing
Whirling Blaze- Ready for Testing
Fiery Fists- Ready for Testing
Jeer- Ready for Testing
Roughhouse- Ready for Testing
Intimidating Orders- Ready for Testing
Intimidate- Ready for Testing
Crash- Ready for Testing
Bob and Weave- Ready for Testing
Bruising Spirit- Ready for Testing
Fierce Punch- Ready for Testing
Eye Gouge- Ready for Testing
Blitz- Ready for Testing
Bouncer- Ready for Testing
Haymaker- Ready for Testing
Bury- Ready for Testing
Shouting Cry- Ready for Testing
Slam- Ready for Testing
Guardians Call- Ready for Testing
Call of Command- Ready for Testing
Taunting Challenge- Ready for Testing
Ruin- Ready for Testing
Battle Cry- Ready for Testing
True Strike- Ready for Testing
Bull Rush- Ready for Testing
Iron Will- Ready for Testing
Maim- Ready for Testing
Shatter- Ready for Testing
Spell Fixes
Call to Arms now also buffs the Ranged skill
Other things fixed that I can't remember, but at least three more.
(edited)