- If when loading up the client there is no actual display of the UI get DirectX 9 here: https://www.microsoft.com/en-us/download/details.aspx?id=35
- Upon creation of a new character or an existing character, spells are all greyed out and not visible in Knowledge Book. This is due to missing data in the starting_spells table. This is an issue with the server database not being properly setup, but easily identified by this marker. You can issue a /level to yourself to resolve typically.
- If you see LOD (Level of Detail) boxes over sprite NPC's and other objects, add to your eq2_default.ini:
cl_placeholder_base_lods 0
- If Loading UI Resources takes a long time (esp for DoF), consider adding to eq2_default.ini:
cl_load_ui_resources_timeout 0
- Mouse look wildly moves the screen view based on the pointer position, add to eq2_default.ini
cl_mouselook_capture_windows_mouse false
- If the client zones in and the screen freezes (doesn't render any further), consider disabling EQ2Map's UI as they are known to freeze the client (alternatively delete the EQ2Map directory in the ui_files)
- When using EQ2Map UI Clicking on the Norrath map or anything but the current map of the zone you are in can freeze / crash the client.
- If client is laggy frame per second wise despite creating new characters or different zones or changing your settings, delete eq2_recent.ini
- If you crash in certain zones (such as Freeport) due to a unrecoverable error with reference to the file DirectX9RendererDevice.cpp – this could be due to memory limitations either on the system or video card. Reduce the graphic settings from high to default or fastest when trying to enter these zones.
- AMD Processors on Likely any Operating System WILL crash (to the user only opens and closes, no error/message box). An event viewer entry against event name BEX will be recorded. EverQuest2.exe and EQ2Settings.exe suffers from this bug. Intel processors do not suffer this issue.
/patches/everquest2-amdfixdll.zip
d3d9.dll in that folder is a precompiled binary of the source code included in the archive
When EverQuest2.exe starts, it'll load d3d9.dll - and will also patch the offending code section on runtime, regardless of executable version, hooks code here
- If after logging in you get stuck at ‘adding character to world’ before arriving at character select, use Proton 4.2-9. Current version Proton-5.0-9 exhibits these issues. *Also be sure to open another game in steam first to make sure the Proton package is downloaded as adding custom games to use proton does not auto-download the package.
- If you freeze while in-game or in character select. Consider turning off GPU Shadow Maps in Options→Display→Shadows. Animations for Cloth Simulation and Render Cloaks also potential culprits.
r_alert_log_only 1 - additional logging for network and other errors
r_verify_log_only - The verify log, to my knowledge, complains when you pass it information for verification (like zonemap name, or anything CRC related)
cl_log_crashes
client_log
cl_log_play_character_reply_msg
cl_log_login_server_processing
cl_log_min_eqlog_level
Reference to this discussion is on eq2_default.ini - taken from https://discordapp.com/channels/210453864678293514/210454321001660426/693114728284684328